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VRM Posing Desktop News

[version3.3.7] I'm back to update work

Hi, I'm working on the update after a break for technical training.

I added the following features in version 3.3.7.

Improved UI when exporting images


When exporting images, we can now perform camera operations while checking the final image proportions.



Building-related props presets


I added many preset 3D models of buildings.

I know many users currently use mainly image backgrounds, but we hope this will be an opportunity for them to enjoy shooting 3D model backgrounds.



Others
  • Reset button for wind function
  • File name displayed in the list of loaded VRM files


Plans for major upcoming app features
  • Text on exported images
  • Exporting and importing scenes
  • loop animation of multiple poses (→ export animation clips and movies)
  • Improvements such as tagging workshop poses for search


I changed the update schedule site display from a list format to a board format. It is now easier to see what will be updated next.

https://evelyngamedev.notion.site/5bb7e50c57564d66ba72eca8aa9dc6f9?v=66b7079c3eac42468e9aae9095191c2c



[h2]About VRM1.0[/h2]

As a test, I wrote code to support VRM1.0 in a test project.

https://twitter.com/EvelynSoloDev/status/1575152454039404544?s=20&t=DuSRBMiZ-BG_WoRE4d76Eg



However, I cannot reflect this in my product because Vroid SDK does not support VRM1.0 yet.

Once Pixv distributes the VRM1.0 supported version of Vroid SDK, I will support VRM1.0 in this application.


Thanks.

I'll take a break from updating for about 1~2 weeks.

I have been working hard to update this app for over 6 months since its release.



Thanks to all of you, I have been able to grow the app to this point.

On the other hand, the development work on the updates has been taking up so much of my time that I have not been able to find time for other activities.

I would like to rebrand my Youtube channel and blog media so that I will take a break from development related to the update for about 1~2 weeks.

I'm going also to try to take some time to learn Blender and Unreal Engine intensively.

Once I return from my break, I will continue updating again.

I hope you all have a wonderfully creative time.

[Version 3.3.4] Resolved an issue causing some users to crash

I removed the cause of the crash by having the user who was experiencing the crash check it out.



I had a very hard time because the crash did not occur in my environment, but I suspected that the performance improvement efforts made in version 3.3.2 had some negative impact.

So I reverted the source code to version 3.3.1 and implemented the "Unity animation clip export function" and "preset character changes" again.

I have already confirmed that it works correctly with the help of users who actually experience crashes.

It was a very hard work weekend.
Hope you have a good weekend.

[Version3.3.2] Export Animation Clip of Unity etc.

Version3.3.2


[h2]Adding the QuQu_Peke model to character presets[/h2]

I added a high-quality preset character.

Thanks to the author QuQu.

They are available in the UnityAssetStore and can be purchased from the link below if you want to use them in your project.

https://assetstore.unity.com/packages/3d/characters/humanoids/humans/ququ-peke-216646?aid=1011liAjm



[h2]Exporting pose data as Animation Clip of Unity[/h2]

Saving Unity animation clips is very easy on UnityEditor, but getting them to work on the built application was very hard work.



[h2]Performance Improvements - Step 1[/h2]

I would like to continue our efforts to improve performance.

  • Turn off Unity's automatic physics simulation
  • A single script is now responsible for managing the processing performed at each frame.


↓The next Update schedule is here.

https://evelyngamedev.notion.site/5bb7e50c57564d66ba72eca8aa9dc6f9?v=3e6aac0ab4ce4394bea23f903a937fe0

[Version3.3.1] Saving Blendshapes / Saving Camera position / IK elbows & knees

Version 3.3.1


[h2]Saving BlendShapes[/h2]

Added the ability to save shape key settings set on the 3D model.

Since shape keys vary from 3D modeler to 3D modeler and are not common to all 3D models, the button is disabled if the key does not exist.



[h2]Saving Camera Position[/h2]

Position and rotation can now be saved and applied from the Transform information of the main camera.



[h2]IK for elbows and knees[/h2]



[h2]other small updates[/h2]

  • When post-effects are enabled, a button to restore default values is now displayed.
  • Ability to change to any window size
  • Disabling the shortcut key for moving the camera position when the Ctrl key is pressed


Thank you for using our app and spreading the word.
I do not use any advertising or any other marketing measures for this application.

I'm very grateful for the word-of-mouth spread of my app.