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Atomic Picnic News

Check Out the Atomic Picnic X Night Swarm Bundle!

[p]Hey Loners, we have a new bundle that has just gone live: Atomic Picnic X Night Swarm![/p][p]
Night Swarm is a new roguelike RPG from our publisher, Mad Mushroom, and Fubu Games. You play as a vampire prince in exile fighting hordes of enemies, summoning allies, taking down huge bosses, and rebuilding your vampire clan. [/p][p]
You might dig it, and you can save a few bucks if you already own Atomic Picnic: [/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Update #20 – Smooth Picnics, Sharp Shots

[p]Hey Loners,[/p][p]
This update is focused on making your runs smoother, more precise, and faster to play. From synergy tags that simplify build choices to a polished Bow & Arrow experience, Update 20 cuts friction and boosts readability across the board. We also upgraded ambience, tightened visuals, and cleaned up several long-standing issues so every moment of your picnic feels better.[/p][p] [/p][p]Let’s jump into what’s new.
[/p][h2]What’s New[/h2][h3]Synergy Tags on Level Up[/h3][p]You can now see synergy tags directly on the level-up screen, making build crafting faster, more straightforward, and way less guesswork-y.
[/p][p][/p][h3]Bow & Arrow Improvements[/h3]
  • [p]Complete new SFX pass for Bow & Arrow[/p]
  • [p]Ricochet added to the Scatter Arrow mod[/p][p][/p]
  • [p]Perfect Release is now more straightforward and more satisfying to hit[/p]
  • [p]New reticle animations to improve aiming feedback[/p]
  • [p]New hit impact VFX when arrows strike scenery[/p]
[h3]Ambience Upgrades[/h3]
  • [p]New ambience sounds for Viridity Pass and Twilight Dam[/p]
  • [p]Additional polish across the board for atmosphere and sound clarity[/p]
[h3]Visual Improvements[/h3]
  • [p]End Game Screen damage stats UI polish[/p]
  • [p]Water reflections improved[/p]
  • [p]Grass now responds dynamically to wind direction and intensity[/p]
  • [p]Loner’s Camp: Bus tents received a visual upgrade[/p]
[hr][/hr][h2]Changes[/h2]
  • [p]Bow & Arrow now requires unlocking via discovery: You must progress in the game to unlock it.[/p]
  • [p]Taka-chan UI update: Button now reads “Take All” instead of “Continue,” and pressing Space instantly collects your rewards.[/p]
[hr][/hr][h2]Fixes[/h2]
  • [p]Fixed misaligned map locked state on the Start Picnic screen[/p]
  • [p]Fixed Miniboss Charles’ missiles lingering after defeat[/p]
  • [p]Fixed camera clipping inside objects (train cars, containers, and other scenery) across multiple maps[/p]
[hr][/hr][h2]Known Issues[/h2]
  • [p]Issues with the hitbox of Elite Snacks.
    [/p]
[p]See you in The Zone.[/p][p]Atomic Picnic Team[/p]

Update #19 – Aim True

[p]Hey Loners,[/p][p] [/p][p]One year of Early Access, and this one’s been a long time coming. The Bow and Arrow has landed![/p][p]Our first charged weapon opens up a whole new way to fight: precise, powerful, and highly satisfying to master. 
[/p][p]Alongside it, we’ve polished visuals across every map and simplified a few Curios to make their effects clearer and punchier.[/p][hr][/hr][h3]What’s New[/h3][h3]NEW WEAPON: Bow and Arrow[/h3][p][/p][h3]Weapon Mods[/h3]
  • [p]Scatter Arrow – Charge to fire a volley of arrows that bounce up to three times around the environment.[/p][p][/p]
    • [p]Perfect Release: hit the timing window to shoot five perfect arrows.
      [/p]
  • [p]Explosive Arrow – Charge to unleash an explosive projectile with greater damage, radius the longer you hold.[/p][p][/p]
    • [p]Perfect Release: hit the timing window for a massive bonus to damage and explosion size.[/p]
[p]New Ambience Sounds[/p]
  • [p]Added new soundscapes for Train Plateau and Night Plateau.[/p]
[p]Visual Improvements[/p]
  • [p]Softer shadows across all scenes.[/p]
  • [p]Added decals for grass, moisture, and litter.[/p]
  • [p]New grass meshes and minor art touch-ups.[/p]
  • [p]Updated icons for Pebbles and Cores.[/p]
  • [p]New models and VFX for microbuffs.[/p]
  • [p]Optimized models for water tanks in Train Plateau and Twilight Dam.[/p]
  • [p]New map icons in the Discoveries screen.[/p]
  • [p]Curios icons now scale better to their UI slots.[/p]
  • [p]Improved reflection rendering for a more natural look.[/p]
[hr][/hr][h3]Changes[/h3][p]Berserk Brew[/p][p] Now fully streamlined:[/p]
[p]When you take damage, you gain the Berserk buff, increasing speed and damage.[/p]
[p]Defeat enemies to extend its duration.[/p]
[p]Liquid Decoy[/p]
[p]Defeating an enemy has a chance to spawn a Decoy that taunts enemies.[/p]
[p]Snowbro[/p]
[p]Defeating an enemy has a chance to spawn a Snowbro. When it explodes, it applies stacks of Chill.[/p]
[hr][/hr][h3]Fixes[/h3]
  • [p]Fixed Takachan’s music being muted.[/p]
  • [p]Fixed long descriptions displaying incorrectly on the Tab screen.[/p]
  • [p]Fixed Launcher not dealing damage.[/p]
  • [p]Fixed clients playing outdated explosion effects.[/p]
[p] [/p][h3]Known Issues[/h3]
  • [p]When joining another camp, if another player has fired the Bow and Arrow, the charge SFX may replay as many times as it was used before joining.[/p]
  • [p]Some polishes and minor bugs can appear; send us feedback on Discord.[/p][p][/p]
[hr][/hr][h3]Atomic Team Commentary[/h3][p]Since we started Atomic Picnic, our community has been asking for The Bow and Arrow, which began as a small prototype on the side. Once we felt the charge timing click, it was obvious it needed to become a full weapon. The goal was simple: give back a new playstyle and a gift for all the help you've all given us since the beginning.[/p][p][/p][p]Scatter Arrow and Explosive Arrow came from the same mindset. One pushes room control, the other tests your nerve under pressure. Both are meant to expand how players approach fights without turning the Bow into a free damage button.
[/p][p]On the visual side, this update is part of a larger effort we've been quietly working on for months: improving clarity, readability, and the overall atmosphere without changing the game's identity. Small polish steps add up.
[/p][p]Thanks for sticking with us! This weapon has been a long time in the making, and we’re excited to finally get it into your hands.[/p][p][/p][p]Here is a wallpaper to celebrate our 1 year of early access and the Bow and Arrow![/p][p]Bow and Arrow Wallpaper
[/p][p]See you in The Zone.[/p][p]Atomic Picnic Team[/p]

1 Year of Early Access!

Good moments don’t bother checking the clock
[p][/p][p]One year in, and what a ride it's been, @Loners! [/p][p][/p][p]New character, tough new boss, fresh maps, weapon mods, mementos, evolutions, curios. Every update dropped like a little surprise, the kind that makes you lean back and think, yeah, I've been there. [/p][p][/p][p]Atomic Picnic grew alongside everyone who jumped in, and it became a place that felt lived in, a place shaped by the people showing up day after day, learning its rhythm, leaving their mark, and giving it a soul that we're still working on. [/p][p][/p][p]Thanks for rolling with us. There's a lot more cooking, and we'll keep this Picnic going! Keep an eye on Thursday. You'll want to be here for what's coming![/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p]

UPDATE #18 Good Times & Chill

[p]Hey Loners,[/p][p]
Today’s patch is all about sound, feel, and flow.[/p][p]
We’ve added new SFX to a bunch of Curios, gave Warren some proper attention, and polished several rough edges across visuals, performance, and QoL.[/p][hr][/hr][h3]
What’s New
[/h3][p]Curios SFX[/p][p] Fresh sounds for a full lineup of Curios! These now feel as powerful as they play.[/p]
  • [p]Twister Baker[/p]
  • [p]Walkypot[/p]
  • [p]Spongeblaze[/p]
  • [p]Liquid Decoy[/p]
  • [p]The Eater[/p]
  • [p]Shuriken Burst[/p]
  • [p]Tether Pad[/p]
  • [p]Pyro Brush[/p]
  • [p]Good Times[/p]
  • [p]Berserk Brew[/p]
  • [p]Revenge Reverb
    [/p]
[hr][/hr][h3]
Changes
[/h3][p]Warren Balancing Pass[/p]
  • [p]Now prioritizes unused attacks to keep fights less predictable.[/p]
  • [p]Certain attacks now hit harder.[/p]
  • [p]Increased total HP for a longer, more deliberate encounter.[/p]
[p]Evolutions and Effects[/p]
  • [p]Added hit SFX for Death Do Us Part.[/p]
  • [p]Landing from Instant Singularity now adjusts its SFX based on jump intensity.
    [/p]
[hr][/hr][h3]
Fixes
[/h3]
  • [p]Fixed players getting stuck in certain spots on Diamantina.[/p]
  • [p]Fixed AoE VFX replaying briefly after finishing.[/p]
  • [p]Fixed enemies being immune to slow and moving 50% faster than intended.[/p]
  • [p]Fixed issue where players could get stuck after a picnic if someone disconnected during the “Going to Camp” countdown.[/p]
  • [p]Fixed bug where enemy debuff VFX triggered on random nearby enemies.[/p]
  • [p]Fixed buff/debuff VFX not pausing properly when the game was paused (Doom, Chill, Freeze, Burn, etc).[/p]
[hr][/hr][h3]Known Issues[/h3]
  • [p]Some sound effects are still undergoing adjustments and polish[/p]
[p] 
Our next update comes with a big surprise![/p][p]We’re finally adding one of your most requested features, and we can’t wait for you to try it out.[/p][p] [/p][p]Thanks for playing Atomic Picnic and for being part of this incredible community. You make every update worth it.[/p][p] [/p][p]See you in The Zone.[/p][p]Atomic Picnic Team[/p]