Monthly Update: July Part 1
[h3]Hello, magical farming friends! [/h3]
The development for the demo version is going on and in the last two weeks a lot has happened!
We have a few more concepts for water creatures to fish e.g., jellyfish, eel or oyster. In the demo you should be able to fish at least 20 different water creatures in addition to their color variants. Fishing locations are the farm, the sea and the mine.
Cooking has been finished and some recipes have been added, but the price and quality of the products are still to be calculated. In addition, the products do not yet have any effects when eaten.
The big area Mine is 98% finished for the demo version. There are still a few puzzles missing, they will be adjusted at the end when the demo is playable. In the mine, 3 types of stone, 3 ores and 3 crystals can be mined, as well as 3 types of mushrooms can be found. The mine can be explored and expanded piece by piece to unlock new areas.
Every Monday, the collectible objects in the mine are reset. In between, however, the mine also recovers a little every day to provide a supply of mining products.
This can still change in the course of development.
Implementing light in the mine was a big part that took some time... There will definitely be a slider in the settings to manually adjust the brightness (for some, the mine might look a bit dark).
In addition to the mine, melting metals into ingots and cutting raw gemstones into jewels are now available.
New 3D objects have been added or revised:
Crystals T1-T3, kitchen (still without decoration), ore smelter, gem cutter, alchemical, workbench, bed, bookshelf, nightstand.
Our placeholder character has now clothes adapted to the graphic style.
In addition to these main areas, general background improvements have also been made for a better game flow.
[h3]Planning until July 15 [/h3]
The following areas are scheduled to be done by July 15:
These are partly rather small projects, so there might be time to implement more things.
Furthermore, is pending:
In two months, the demo version should be ready. Especially the tutorial will take a long time, so we have to invest a lot of time to make progress.
In the meantime, we wish you a nice summer!
Enjoy the weather and have fun!
Best regards,
Your Magical Harvest Team
Isa & Marie

The development for the demo version is going on and in the last two weeks a lot has happened!
We have a few more concepts for water creatures to fish e.g., jellyfish, eel or oyster. In the demo you should be able to fish at least 20 different water creatures in addition to their color variants. Fishing locations are the farm, the sea and the mine.
Cooking has been finished and some recipes have been added, but the price and quality of the products are still to be calculated. In addition, the products do not yet have any effects when eaten.

The big area Mine is 98% finished for the demo version. There are still a few puzzles missing, they will be adjusted at the end when the demo is playable. In the mine, 3 types of stone, 3 ores and 3 crystals can be mined, as well as 3 types of mushrooms can be found. The mine can be explored and expanded piece by piece to unlock new areas.
Every Monday, the collectible objects in the mine are reset. In between, however, the mine also recovers a little every day to provide a supply of mining products.
This can still change in the course of development.

Implementing light in the mine was a big part that took some time... There will definitely be a slider in the settings to manually adjust the brightness (for some, the mine might look a bit dark).

In addition to the mine, melting metals into ingots and cutting raw gemstones into jewels are now available.
New 3D objects have been added or revised:
Crystals T1-T3, kitchen (still without decoration), ore smelter, gem cutter, alchemical, workbench, bed, bookshelf, nightstand.
Our placeholder character has now clothes adapted to the graphic style.
In addition to these main areas, general background improvements have also been made for a better game flow.

[h3]Planning until July 15 [/h3]
The following areas are scheduled to be done by July 15:
<br><img>https://magicalharvest.github.io/Steam/Icon_15.png</img> Calculate prices and quality for crafting products (alchemy, crafting, cooking etc.)<br><img>https://magicalharvest.github.io/Steam/Icon_16.png</img> A shop to buy basic itemsGegenstände<br><img>https://magicalharvest.github.io/Steam/Icon_17.png</img> Revision of cutting trees <br><img>https://magicalharvest.github.io/Steam/Icon_18.png</img> 3D models for various Objects<br>)
These are partly rather small projects, so there might be time to implement more things.
Furthermore, is pending:
<br><img>https://magicalharvest.github.io/Steam/Icon_2.png</img> Settings <br><img>https://magicalharvest.github.io/Steam/Icon_3.png</img> Saving <br><img>https://magicalharvest.github.io/Steam/Icon_4.png</img> Tutorial <br><img>https://magicalharvest.github.io/Steam/Icon_5.png</img> Sound effects <br>)
In two months, the demo version should be ready. Especially the tutorial will take a long time, so we have to invest a lot of time to make progress.
In the meantime, we wish you a nice summer!
Enjoy the weather and have fun!
Best regards,
Your Magical Harvest Team
Isa & Marie
