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Walk of Life News

Dev Blog: Demo Tune-up

[p]TLDR: The demo is going down next Monday, but will return soon. Get your hours in until then!
[/p][p][/p][p]What up, players?[/p][p]About a month ago, we released the demo for Walk of Life. The main goal was to test the waters of the community response, which was thankfully very positive. The feedback we’ve received will play a big role in shaping the game into the hilarious life simulator you all deserve.[/p][p]That said, we’ve now reached the stage where we want to bring the demo back to the workshop for some fine-tuning. The current version will go offline next Monday, but don’t worry, it’ll be back quicker than a Clucker’s combo meal through shaky bowels. [/p][p]Don't like it? Blame Barry.[/p][p][/p][p][/p][p]Here are some things you can expect from the next iteration of the demo:[/p]
  • [p]Pets! Many of you were sad to see the pet system from No Time to Relax missing in the demo, but we’re currently working on a new pet system with way more variety than was offered to players in No Time to Relax. Reptile gang, where we at?[/p]
  • [p]Global events! Right now, the only global event is the crime wave—but that’s about to change. We're adding a wide range of events, from minor disruptions to game-altering occurrences, to keep every playthrough fresh and unpredictable. How will you deal with a scorching heat wave or an economic meltdown?[/p]
  • [p]Roles! The role system is a brand-new feature we hope will bring unique twists and starting conditions, making each run feel different.[/p]
[p]As foretold by countless prophecies writ in materials best left unmentioned, Walk of Life is soon upon us. Stay tuned, and join our Discord if you want to get the hottest gossip. We can’t wait to show you more. [/p]

Dev Blog: Is Walk of Life a Roleplaying Game?

[p]I dunno. Sort of? Maybe? [/p][p]Sorry for the clickbait.[/p][p]While No Time to Relax had every player follow a similar gameplan, Walk of Life seeks to shake things up with the introduction of roles – a sort of classbased system.[/p][p]Roles are meant to change the way you approach the game, either in minor or major ways.
[/p][p]Take for instance, the Scavenger. Instead of climbing the corporate ladder, the Scavenger will spend their turn digging through the dirtiest spots on the map to scrounge up valuables to either sell off at the pawn shop or keep for themselves. I mean, who wouldn't want a free sofa found behind the dumpster?



If diving through refuse doesn't sound like your idea of fun, you might prefer to play as some of the other roles, such as the Shopaholic, the CEO or the Beastmaster. We want roles to open up fun new ways of playing the game and allow players to try different routes to victory.[/p][p]These roles will have different complexity levels depending on how drastically they alter your gameplan. Sometimes you just want to go for the classic gameplan after all, and that's fine. We also plan to offer a gamemode without roles for players who don't like the asymmetrical gameplay.


Without us even having opened the conversation, a member of our Discord channel (come join us!) already laid out the options of how roles could be selected: [/p]
  • [p]No roles[/p]
  • [p]Random roles[/p]
  • [p]Choice between two or three:[/p]
  • [p]Choice from all roles[/p]
  • [p]Everyone plays the same role[/p]
[p]Thanks for making our job easy, pariahchild2k![/p][p]There's not a whole lot else to say at the moment, other than to gather your thoughts on the matter. How do roles sound to you, our players? What roles would you like to see in the game? Until next time, here's a bit of a teaser for another missing feature: pets!

[/p]

Dev Blog: Missing Features and Stuff That's Brewing

[p][/p][p]Heyo!

It's super exciting to see so many of you enjoying the Walk of Life demo. For returning players from No Time to Relax, we wanted to use the opportunity let you know that some of the your favourite features from No Time to Relax that are currently missing will be making a return in Walk of Life later down the line.
[/p][h3]Returning Mechanics [/h3][p][/p]
  • [p]There’s currently no AI player option, but the team is currently assembling one so you’ll be able to rage against the machine when you don’t have friends to play with.[/p]
  • [p]There’s currently only one apartment available in the demo, as opposed to the two in No Time to Relax. We’ll be introducing new apartment options for you to cram your furniture in and join the echelons of higher society.[/p]
  • [p]Pets were a favorite of many players in No Time to Relax, and we can assure you that they’ll be back in Walk of Life later down the road for you to cherish or neglect to your heart’s content. No need to go all John Wick on us — you'll get your dog back![/p]
[h3]New Stuff

[/h3]
  • [p]As we've mentioned in our previous dev blogs, Walk of Life will offer players way more ways to play the game. You can look forward to selecting a role that will impact your gameplay, as well as jobs having increased depth to them beyond just the salary.[/p]
  • [p]Currently, the only global event in the game is the crime wave, but we are looking at making new ones ranging from minor ones to world altering whacky stuff that will turn your games on their head.[/p]
  • [p]There's also a lot of TOP SECRET stuff that we can't reveal yet, but we're excited to reveal to you once the time is right.
    [/p]
[p]If you're interested in following our development process and pitching in with ideas and feedback, we encourage you to join our Discord community.[/p][p]Until next time![/p]

Dev Blog: Walk of Life Demo is Out!

[p]
The Walk of Life demo is out now! Tell your friends! Tell your enemies! Try it out yourself![/p][p]So why isn’t the demo featured in Nextfest, as we said it would be in our last blog? [/p][p]Well, after some navel-gazing we decided that the current state of the game isn't quite ready for such a large stage.[/p][p]That doesn’t mean we can’t give you all a bit of a peek behind the curtains and see how you like what we’ve got cooking so far. Feedback from our players will be a key ingredient in our final product, so don’t hesitate to shower us with your criticism.[/p][h3]
So what's in the demo? [/h3][p]The demo features seven short rounds, as opposed to the regular ten or twenty, to showcase some of the game’s systems and major locations. You can go through all of the core mechanics of the game, such as finding a job, getting an education, and furnishing your apartment to beat your friends at the endgame score table.[/p][p]If you’re familiar with No Time to Relax, a lot of this will feel familiar, although there are differences here and there, such as in the attribute system which has been completely overhauled.[/p][p][/p][h3]So what isn’t in the demo?[/h3][p][/p][p][/p][p]There’s a ton of stuff that’s still on the stove. Better apartment options, higher tier jobs and education, new locations, and much more. We’ll be adding many of these features in over the next months, so you’ll hopefully be able to try them very soon.[/p][p]If you're interested in following the development progress, we recommend keeping an eye out on these blogs and joing our Discord, where we aim to have regularly scheduled play sessions with our community.[/p][p]Now stop reading this and give the demo a go![/p]

Dev Blog: Trailers & Demos

Apologies for the radio silence, but we're back, baby! And this time, we've got a gameplay trailer for Walk of Life! Check it out, if you haven't already.

[previewyoutube][/previewyoutube]

What a trailer! We could watch it again and again. And we have, actually. It's all part of the lengthy process of creating it inhouse. We're getting pretty sick of storyboards at this point.

But it's not all been storyboards and marketing: we've been hard at work at creating an actual game, too! Content is a very big part of any game that focuses on humor, and in No Time to Relax, weekend events were a large portion of the game's content.



At the beginning of every round, players drew a card that told them what had happened over the weekend, along with a bit of a change to some of their stats or cash. There wasn’t a lot of choice involved, and after seasoned players had read through all the cards, they usually skipped them altogether.

In Walk of Life, we’ve made some changes to these events. Namely, we want players to have a bit of agency in what we’re calling life events.



It's pretty simple, really. Instead of just reading the card, you'll be asked to make a choice. You won't know the exact outcome, but at least you'll get to have some say in whatever horrible event life is throwing at you.

How will you deal with the gang of stock brokers selling off-brand stock on the street corner? How will you react when some awful teenagers start heckling you for wearing your favorite jacket? You'll actually be able to make those choices very soon, because Walk of Life will be taking part in Steam Nextfest!



That's right, you'll be able to demo the game on Steam Nextfest starting June 9th! We're very excited to show off what we've been working on, and to get some of your feedback on how to make the game even better for our early access launch later this year!

We'll see you all at Nextfest, but until then: