Dev Blog: Demo Tune-up
[p]TLDR: The demo is going down next Monday, but will return soon. Get your hours in until then!
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[/p][p]What up, players?[/p][p]About a month ago, we released the demo for Walk of Life. The main goal was to test the waters of the community response, which was thankfully very positive. The feedback we’ve received will play a big role in shaping the game into the hilarious life simulator you all deserve.[/p][p]That said, we’ve now reached the stage where we want to bring the demo back to the workshop for some fine-tuning. The current version will go offline next Monday, but don’t worry, it’ll be back quicker than a Clucker’s combo meal through shaky bowels. [/p][p]Don't like it? Blame Barry.[/p][p][/p][p]
[/p][p]Here are some things you can expect from the next iteration of the demo:[/p]
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- [p]Pets! Many of you were sad to see the pet system from No Time to Relax missing in the demo, but we’re currently working on a new pet system with way more variety than was offered to players in No Time to Relax. Reptile gang, where we at?[/p]
- [p]Global events! Right now, the only global event is the crime wave—but that’s about to change. We're adding a wide range of events, from minor disruptions to game-altering occurrences, to keep every playthrough fresh and unpredictable. How will you deal with a scorching heat wave or an economic meltdown?[/p]
- [p]Roles! The role system is a brand-new feature we hope will bring unique twists and starting conditions, making each run feel different.[/p]