Dev Log #10 | Upcoming [Mecha Frenzy] Update: Mecha System Rework, Public Demo
Hi Adventurers,
After the last Factory Extension update, we noticed that many players are looking forward to the mecha update mentioned in the Roadmap. We are also aware that the current mecha system still need more unique features and further optimization on designs.
Then after two months of mecha system development, we expect to roll out the next update [Mecha Frenzy] around the end of August. The new update would bring extra mecha styles and redesign the current mecha system in terms of active & passive abilities, ultimate skills and evolutions. We hope that the mecha rework would help new players in getting a better grasp of early combat while providing more build options for fight styles.
[h2]More Mecha Styles[/h2]
Since the Early Access release, many players have asked us "can I unlock the third mecha other than Crimson and Lee?", or "are there more mechas available in-game".
Despite that this Mecha Frenzy update will focus more on adjusting the structure of the mecha system, we will bring two new [mecha styles] to the game. Both of them will inherit one of Crimson's active skills and bring extensions on gameplay.
Conte the boxer's design is mainly based on Crimson's figure and his ability to conterstrike will help you break through adversity.

Meanwhile, the new mecha Vik is more familiar with heavy weapons. With the power to summon an unknown digital spirit that fights alongside him, he has the potential to swipe out wave of enemies at one blow.

These two mecha styles can be unlocked after completing certain tasks. And we will bring new mecha characters in future updates to explore more possibilities in gameplay.
[h2]Mecha Skills and Passive Features[/h2]
For the mecha update, we hope each mecha can be developed to be more unique, not just varied in having an active skill and different HP. We are trying to design each mecha that specifies in certain builds encouraging players to experience distinct types of combat styles.
In order to prevent players from getting frustrated not getting their desired Active Skills, as well as to better distinguish different mechas in early game, each mecha will only have one Active Skill and the Active Skill would be innate. The two new mechas would respectively inherit Crimson's Shoryuken and Tyrannosaurus as default Active Skills.
Together with the innate Active Skills, new Passive Features would also be given to each mecha as default abilities. Each mecha's Passive Feature would provide extra boost for specific builds or weapon types.
For example, Lee can throw his Flowing Knives while wielding daggers, making his attacks more stylish while maintaining the agility.

Vik is better at heavier weapons like hammers and axes and can summon the digital spirit to make extra attacks, allowing heavy weapons hit harder and deal greater damage.

We do not expect Passive Features to be too powerful to bound players to certain builds, but consider them as a possible way of encouraging players to try more weapons and get creative with their combat styles.
[h2]Mecha Evolution & Fusion[/h2]
As the Active Skills becoming innate, Mecha Exclusive Evolutions will also be reworked. The current mecha evolutions do not really fit in other General Evolutions. We'd like to see Mecha Active Skills better integrated into the player's builds.
In the next update, Mecha Exclusive Evolutions will create Fusion Evolutions with two specific General Evolutions. These Fusion Evolutions can link the effect of General Evolutions to the mecha's Active Skill and even change your play style.
For example, Conte's Shoryuken can fuse with Thermal Mastery and create the Fusion Evolution Dragon Blaze, which inflicts Burn after a successful counter and trigger extra effects.

Besides, activating Mecha Exclusive Evolutions will cost Nanites in the new update, while the Nanites required to refresh evolutions will be reduced from 10 to 5. We hope that this change can help you plan the build evolution route more flexibly and economically.
[h2]Mecha's Ultimate Skill[/h2]
In the current Mecha Evolution system, Ult Skills have quite a lot prerequisites to activate and are limited to specific active skill route. To enhance their presence, we will reduce the prerequisites to unlock Ult Skills in Evolution options and each mecha's new Ult Skill will have different effects based on the mecha's characteristics:
Being the first mecha the players can get, Crimson's design is expected to draw a close connection between Mecha Skills and Weapon Skills so as to help players better get used to the combat system in early stage. The reworked Crimson focuses more on using skills continuously, and this feature is very well represented in his Ult Skill - Laser Blaster.
Crimson assembles Tristan's left arm and emits a powerful beam, dealing high damage to enemies hit by the beam. In the next 3 seconds, Crimson will be in Fever Mode which allows him to skip any weapon skill cooldown.

Most weapons in the early stage are cooldown weapons, while we feel that what players often need when getting started with the combat system is some simpler and more direct damage output. In this sense, we hope that the laser beam's high damage and the Fever Mode would make Crimson more powerful to use in early game.
Vik's Ult Skill, Spirit Ascension, focuses more on continuous high damage and can enhance his attacks. The originally vague spirit would show its true form and Vik's each attack would be enhanced to Heroic Slashes, making his attacks wider and constantly dealing significant damage.

[h2]Mecha Data Pad[/h2]
In the new mecha room, we will add a data pad for each mecha which holds data of every run, including number of enemies defeated, number of successful runs, fastest run and highest alert level.
(Mecha preview on the data pad. The design is still undergoing adjustments.)
[h2]Public Demo & Discount[/h2]
While we release the new content update, we will launch a two-week discount and publish a free open demo on the Steam Store page. Players who are still deciding can download the demo version to experience some of the game's early content, and do not forget to add Oblivion Override to your wishlist!
https://store.steampowered.com/app/1952370/_/
After the Mecha Frenzy version, we will continue to polish and enrich the gameplay to optimize the player's gaming experience. If you've got any cool ideas or suggestions, hop on our Discord and chat with us!

After the last Factory Extension update, we noticed that many players are looking forward to the mecha update mentioned in the Roadmap. We are also aware that the current mecha system still need more unique features and further optimization on designs.
Then after two months of mecha system development, we expect to roll out the next update [Mecha Frenzy] around the end of August. The new update would bring extra mecha styles and redesign the current mecha system in terms of active & passive abilities, ultimate skills and evolutions. We hope that the mecha rework would help new players in getting a better grasp of early combat while providing more build options for fight styles.
[h2]More Mecha Styles[/h2]
Since the Early Access release, many players have asked us "can I unlock the third mecha other than Crimson and Lee?", or "are there more mechas available in-game".
Despite that this Mecha Frenzy update will focus more on adjusting the structure of the mecha system, we will bring two new [mecha styles] to the game. Both of them will inherit one of Crimson's active skills and bring extensions on gameplay.
Conte the boxer's design is mainly based on Crimson's figure and his ability to conterstrike will help you break through adversity.

Meanwhile, the new mecha Vik is more familiar with heavy weapons. With the power to summon an unknown digital spirit that fights alongside him, he has the potential to swipe out wave of enemies at one blow.

These two mecha styles can be unlocked after completing certain tasks. And we will bring new mecha characters in future updates to explore more possibilities in gameplay.
[h2]Mecha Skills and Passive Features[/h2]
For the mecha update, we hope each mecha can be developed to be more unique, not just varied in having an active skill and different HP. We are trying to design each mecha that specifies in certain builds encouraging players to experience distinct types of combat styles.
In order to prevent players from getting frustrated not getting their desired Active Skills, as well as to better distinguish different mechas in early game, each mecha will only have one Active Skill and the Active Skill would be innate. The two new mechas would respectively inherit Crimson's Shoryuken and Tyrannosaurus as default Active Skills.
Together with the innate Active Skills, new Passive Features would also be given to each mecha as default abilities. Each mecha's Passive Feature would provide extra boost for specific builds or weapon types.
For example, Lee can throw his Flowing Knives while wielding daggers, making his attacks more stylish while maintaining the agility.

Vik is better at heavier weapons like hammers and axes and can summon the digital spirit to make extra attacks, allowing heavy weapons hit harder and deal greater damage.

We do not expect Passive Features to be too powerful to bound players to certain builds, but consider them as a possible way of encouraging players to try more weapons and get creative with their combat styles.
[h2]Mecha Evolution & Fusion[/h2]
As the Active Skills becoming innate, Mecha Exclusive Evolutions will also be reworked. The current mecha evolutions do not really fit in other General Evolutions. We'd like to see Mecha Active Skills better integrated into the player's builds.
In the next update, Mecha Exclusive Evolutions will create Fusion Evolutions with two specific General Evolutions. These Fusion Evolutions can link the effect of General Evolutions to the mecha's Active Skill and even change your play style.
For example, Conte's Shoryuken can fuse with Thermal Mastery and create the Fusion Evolution Dragon Blaze, which inflicts Burn after a successful counter and trigger extra effects.

Besides, activating Mecha Exclusive Evolutions will cost Nanites in the new update, while the Nanites required to refresh evolutions will be reduced from 10 to 5. We hope that this change can help you plan the build evolution route more flexibly and economically.
[h2]Mecha's Ultimate Skill[/h2]
In the current Mecha Evolution system, Ult Skills have quite a lot prerequisites to activate and are limited to specific active skill route. To enhance their presence, we will reduce the prerequisites to unlock Ult Skills in Evolution options and each mecha's new Ult Skill will have different effects based on the mecha's characteristics:
Being the first mecha the players can get, Crimson's design is expected to draw a close connection between Mecha Skills and Weapon Skills so as to help players better get used to the combat system in early stage. The reworked Crimson focuses more on using skills continuously, and this feature is very well represented in his Ult Skill - Laser Blaster.
Crimson assembles Tristan's left arm and emits a powerful beam, dealing high damage to enemies hit by the beam. In the next 3 seconds, Crimson will be in Fever Mode which allows him to skip any weapon skill cooldown.

Most weapons in the early stage are cooldown weapons, while we feel that what players often need when getting started with the combat system is some simpler and more direct damage output. In this sense, we hope that the laser beam's high damage and the Fever Mode would make Crimson more powerful to use in early game.
Vik's Ult Skill, Spirit Ascension, focuses more on continuous high damage and can enhance his attacks. The originally vague spirit would show its true form and Vik's each attack would be enhanced to Heroic Slashes, making his attacks wider and constantly dealing significant damage.

[h2]Mecha Data Pad[/h2]
In the new mecha room, we will add a data pad for each mecha which holds data of every run, including number of enemies defeated, number of successful runs, fastest run and highest alert level.

[h2]Public Demo & Discount[/h2]
While we release the new content update, we will launch a two-week discount and publish a free open demo on the Steam Store page. Players who are still deciding can download the demo version to experience some of the game's early content, and do not forget to add Oblivion Override to your wishlist!
https://store.steampowered.com/app/1952370/_/
After the Mecha Frenzy version, we will continue to polish and enrich the gameplay to optimize the player's gaming experience. If you've got any cool ideas or suggestions, hop on our Discord and chat with us!
