Sector System Beta Update
[p]This update adds the following...[/p]
- [p]All trees on Central Libya have now been updated to the new instancing system Trees are now visible out to a 12km distance - which is the maximum range of the targeting pod.[/p][p]You should also see some sort of performance increase although this will vary depending on your individual specs.[/p][p]Trees will also align to the terrain even when flattened by installations.[/p]
- [p]Fixed the wingman "Fire on my designator" command which would only make them fire once. After that they would no longer fire on any target.[/p][p]You MUST designate a valid target so that your wingman can choose a suitable weapon. You cannot target the ground, at least not initially - see below.[/p][p]When using this mode your wingman will be able to launch weapons from cover if that weapon has a "top down" attack mode like the Hellfire & Brimstone. All other weapons require line of sight.[/p][p]When the missile is launched you will get the count down to impact on your HUD and you can re-designate targets while the missile is in flight, even targeting the ground if you so wish.[/p]
- [p]Fixed the Reaper UAV (again!) so its Hellfires now launch and track correctly.[/p]
- [p]Fixed a bug on the Chinook where cargo bay 4 would not unload correctly.[/p]
- [p]Added some skill levels to the Enemy Force Strength drop down which provides some randomisation but locked within a specific range. The options are as follows...[/p][p]1. Very Easy (50-100pts)[/p][p]2. Easy (150 - 200pts)[/p][p]3. Normal (250 - 350pts)[/p][p]4. Challenging (400 - 500pts)[/p][p]5. Hard (550 - 650pts)[/p][p]6. Very Hard (700 - 800pts)[/p][p]7. Impossible? (850 -1000 pts)[/p][p]I can then tweak these ranges based on feedback but I think they should be roughly correct ːsteamhappyː[/p]