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Dokimon News

Dokimon: Quest on sale for 40% off + Trading Cards have been Added!

Hey guys! Super super fun update today, we have trading cards, whoohoo !!

This is has been a long life goal of mine for YEARS and Dokimon: Quest is the first game I made that was eligible for Steam Community Items, I'm so glad! :D

Go check them out. If you've played the game for a few hours, you should be able to find at least 2-3 in your inventory :) Additionally, if you craft badges, you can get cute emotes and backgrounds!

I'm currently rocking my favorite Dokimon background on my Steam profile! I'm post an image below. You can also see the cards in my items slots :)


Additionally, the game is currently 40%, tell all your friends! This is a great opportunity to pick up the game, especially with it being deepest (to date) sale, and first big sale since the "Final" content update released not too long ago^^




I also wanted to let everyone know that the game has had some minor bug fixes along with this update. Some extremely rare issues, but issues nonetheless. If you reported something recently, it was fixed!


Tell me if you Find Bugs
p.s. I'm like, super good at fixing bugs, and extremely quick too. But.. my weakness, FINDING them. If you run into anything strange on your playthrough, please respond here or make a new thread in the Steam Community Hub, or tell me on discord. Heck, you can even email me! I will fix it as soon as I see your message.


PSA For Steamdeck Users !!! Please try playing in Desktop Mode. For reasons we have been completely unable to figure out, there's various issues in Gaming Mode ONLY, which is the default play mode when playing a game on Steam Deck (I think, idk, mine has been eternally locked away in storage in a foreign country, so, yeah...)

Hey, that's all for now! Maybe we'll be back for more content updates in the future, though free content updates are currently on halt while we experience with other projects, any bugs reported will be fixed asap regardless.

Thank you again for supporting us, and don't forget to leave a review and tell your friends about Dokimon: Quest, cheers!

"Last" Content Update: Flight, Final Boss, Clothes, Accessories + Spanish

Hey guys^^ This is the "last" content update for Dokimon: Quest.

I put it in quotes because, the reality is that there's still some things that I'd like to add to the game, however I need a bit of a break from indie dev for now.

Anyway! Let's get into this update I've been working so hard on^^

Here's what this update brings:
- Flight
- Clothes
- Character Accessories
- "Final Boss"
- Alt-region "Mega City"
- Spanish Script
- Introduction to Portuguese
- Steam Deck improvements

- About Flight
You can now unlock flight travel after completing some pre-requisites. This has technically been in the game for a while through some shadow-push updates while we were testing and polishing the system, but it's completely done now. After reaching the final town, and registering at the flight school in Xelos, you'll gain the ability to fly to most major cities by interacting with the flight signs available in each town.


- About Clothes
There's two outfits that have been added to the post-game. Track down where to buy them in the "alt-region" past the portal that opens up after beating the main story.

- About Accessories
Similar to clothes, there's a number of accessories that have been added, including "Burnsby Ears". This is a headband you can purchase and toggle on burnsby ears atop your character.

- Final Boss
I have added myself (well, technically the MC from another game..) to the alt-region. Battle against her for a big prize, and the "true ending" to the game.

- Alt-region "Mega City"
The Mega City in the alt-region (through the portal north-east of Aki's shrine after beating the game) has been finalized. The quotes in "Mega City" are bc though technically that's what it was originally intended to be, compared to Xelos City (the mega city in the main region) it looks like a hut in the woods (lol). Alas, it's finished.


- Spanish Script
The game is nearly completely, fully translated into Spanish and currently playable in Spanish. We're still finalizing some non-important data, like non-important DLCs, monster descriptions, etc. But the main story is completely translated, and the translation will be 100% finished within a week or two.

- Portuguese
Similarly to Spanish, the game is being translated to Portuguese. The script is about 50% finished, however it's not currently tested or added into the game. We hope to finish this within a month from posting this.

- Steamdeck Improvements
Despite the game playing perfectly fine on Steamdeck in Desktop Mode, there has been some outstanding issues in Gaming Mode, for reasons we cannot figure out (due to not having a Steamdeck of our own on-hand). However, we did a lot of guess work, and worked with the community a bit, and did a ton of optimizations, and believe Steamdeck is running perfectly on Gaming Mode as well. After applying these fixes, the Steam team stated they could not replicate any issues, so we marked this as resolved. That said, if you run into issues, please switch over to Desktop Mode, as there are 0 known issues here.

- Bugs and other Misc. Fixes
While translating to Spanish, we were able to identify and fix a lot of grammar or wording errors. There have also been several minor bugs or visual errors that have been fixed, monsters, moves, and enemy trainer's team's balanced, as well as several minor improvements to some existing systems and UI. lastly, we cleared out a lot of junk which has reduced the game size from almost 80Mb down to about 62MB.

- Removal of "coming soon's"
This isn't an addition, so I didn't add it up above. But I got several (complaints?) mentions of the game's "coming soon" content. Stuff I decided I would add into the game for free after it released as a way to thank players for the support. This, kind of back fired. I didn't realize it would make the game feel unfinished, as that isn't the case.

It was intended instead to be "the game is done! but I decided to add more stuff for free since the game performed well :)". I've since made a mental note to keep "coming soon's" or "would like to adds" to update posts like this, and not including them in-game (in my defense, I've played almost 0 games in the past 4-5 years, and my last monster tamer experience was Temtem on it's EA release date...), but anyway, oh well!


- In Conclusion
That's it for now! Stay tuned for future localizations, and perhaps some free updates in the future. We're still considering the possibility of DLC, Spin-off titles, and Sequels, but nothing is confirmed just yet.

To stay up to date on Dokimon news, be sure to join the discord. We only run @everyone mentions a few times a year (almost never going over 10 times) so feel free to join and mute all and wait for the big announcements ;)
https://discord.com/invite/4YUaYNvVHD

Additionally, I post news and other stuff to the official Yanako RPGs X account at: @yanako_rpgs
https://x.com/yanako_rpgs

Happy gaming, cheers!

Nicknames are here along with a 40% off sale, the STEEPEST Sale yet!

Hey guys! Super quick update and announcement here.. Nicknames are finally here!

Additionally, the game is currently 40% for a limited time, the steepest sale to date! If anyone of your friends or family were waiting for a good opportunity to pick up the game, now will be the best time to do so for quite a while^^

As for Nicknames, you can attach a Nickname to any monsters in English, or Japanese Hiragana and Katakana by simply pressing the A button on a monster in your party info screen (when looking at their stats).

You should notice a hand cursor appears, which lets you switch between setting your monsters nickname, and form (via form changing).

Simply press A again to start either process.

At current, there seems to be an issue with form changing in some cases, where the animation plays but no form changes occurs.

We've been busy working on implementing other big features that we've mentioned in previous update blogs, but we will look into form changing and fix it as soon as we can.

As for future updates, we're hoping to have everything wrapped up and pushed out in a big update here in a few weeks! There will be announcements on X, Discord, and here at that time^^

Once that's finished, we'll officially be back to full time on MonMae and the Nuumonsters remake~

That's all for today, happy Spring Sale and enjoy!! If you come up with any funny nicknames, post a screenshot! I check those often so I'll look forward to seeing what fun and funny names you come up with :D

Cheers~

Optimization and Small Bug Fixes + News on what's next~

Hey guys! I fixed some a few places where messages were mixed up or in the wrong places. Additionally, some optimization went into this build, so the game should be a bit easier to run on lower powered devices.

Recently, I finished upgrading the Store and Inventory systems to allow for characters accessories and purchasing stuff like Furniture, Outfits, and etc :D I also made a ton of headwind on fast travel (finally, thanks to the new worldmap) and will be adding that in soon! It's been a long wait for this, so I thought I'd add a cute little side quest to go along with unlocking fast travel, and we'll use the remade worldmap for it!

I also want to announce that I'm back to working on Nuumonsters regularly again^^ I have a bunch of artists making new stuff for Nuumonsters, and personally I'm currently in the process of breaking down and rebuilding the house (or, "secret base") customization tool it has, since that will be coming to Dokimon: Quest asap^^

Additionally, there has been progress made on a "Battle Tower" which will be one of the final additions to Dokimon: Quest, including a Steam Leaderboards, where you can compete for the highest rank(?), most consecutive wins, and etc. I think it will be really fun!

I have some more really cool announcements coming up soon too, both for Dokimon: Quest and other projects, and will also make attempts to bring Dokimon: Quest to more languages via Localization (as well as improving the Japanese localization) once the final planned updates are in and polished :)

That's all for now! If you can, check out our discord for updates on all of our projects, or give the Nuumonsters X page a follow, since we'll be sharing Nuumonsters progress there starting soon:

Official Discord ( @everyone mentions are kept to a bare minimum):
https://discord.com/invite/4YUaYNvVHD

Nuumonsters X:
https://x.com/nuumonsters

Great + Master Rods Fixed + Unique Palette roll added to Cutscene Mon Encounters

Hey guys~ Quick patch today. Here's some things that were fixed or added recently.

One of the biggest fixes we've been waiting for is losing a move in double battles when your partner monster fainted. There was also a couple small bugs we got in the update a couple days ago which just got fixed.

Here's the full changelong:
ADDED - We added a "unique" roll to all the overworld and cutscene encounters (starters, mythics, etc) however you won't know if it's "unique" until the battle starts (look for the stars on enemy mon spawn!)
ADDED - A "stock" of 1x to some items to prevent multi-purchasing (however leaving and coming back to the store will let you purchase it again if you REALLY want to)

FIXED - Sometimes your monster would lose an attack in double battles when your partner died
FIXED - Starters were temporarily getting sent to your PC instead of your Party
FIXED - Form change issues existed on some monsters (press "A" button to revert to their original form!)
FIXED - Some monsters were crashing on their movepools screen
FIXED - Some monsters could select a third or fourth move despite being under leveled
FIXED - Stat change messages weren't always reflecting all of the stat changes (though they should now)
FIXED - Some rare issues with player getting stuck after entering a portal too early or losing to "final boss" (if this was you please try battling them again, the game will recognize this issue and fix your save automatically)

Currently there isn't any known issues so I'm working on adding some new items, trainers to "new region", and other features I've mentioned in past updates :)

Cheers! ♡