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Dokimon News

Nicknames are here along with a 40% off sale, the STEEPEST Sale yet!

Hey guys! Super quick update and announcement here.. Nicknames are finally here!

Additionally, the game is currently 40% for a limited time, the steepest sale to date! If anyone of your friends or family were waiting for a good opportunity to pick up the game, now will be the best time to do so for quite a while^^

As for Nicknames, you can attach a Nickname to any monsters in English, or Japanese Hiragana and Katakana by simply pressing the A button on a monster in your party info screen (when looking at their stats).

You should notice a hand cursor appears, which lets you switch between setting your monsters nickname, and form (via form changing).

Simply press A again to start either process.

At current, there seems to be an issue with form changing in some cases, where the animation plays but no form changes occurs.

We've been busy working on implementing other big features that we've mentioned in previous update blogs, but we will look into form changing and fix it as soon as we can.

As for future updates, we're hoping to have everything wrapped up and pushed out in a big update here in a few weeks! There will be announcements on X, Discord, and here at that time^^

Once that's finished, we'll officially be back to full time on MonMae and the Nuumonsters remake~

That's all for today, happy Spring Sale and enjoy!! If you come up with any funny nicknames, post a screenshot! I check those often so I'll look forward to seeing what fun and funny names you come up with :D

Cheers~

Optimization and Small Bug Fixes + News on what's next~

Hey guys! I fixed some a few places where messages were mixed up or in the wrong places. Additionally, some optimization went into this build, so the game should be a bit easier to run on lower powered devices.

Recently, I finished upgrading the Store and Inventory systems to allow for characters accessories and purchasing stuff like Furniture, Outfits, and etc :D I also made a ton of headwind on fast travel (finally, thanks to the new worldmap) and will be adding that in soon! It's been a long wait for this, so I thought I'd add a cute little side quest to go along with unlocking fast travel, and we'll use the remade worldmap for it!

I also want to announce that I'm back to working on Nuumonsters regularly again^^ I have a bunch of artists making new stuff for Nuumonsters, and personally I'm currently in the process of breaking down and rebuilding the house (or, "secret base") customization tool it has, since that will be coming to Dokimon: Quest asap^^

Additionally, there has been progress made on a "Battle Tower" which will be one of the final additions to Dokimon: Quest, including a Steam Leaderboards, where you can compete for the highest rank(?), most consecutive wins, and etc. I think it will be really fun!

I have some more really cool announcements coming up soon too, both for Dokimon: Quest and other projects, and will also make attempts to bring Dokimon: Quest to more languages via Localization (as well as improving the Japanese localization) once the final planned updates are in and polished :)

That's all for now! If you can, check out our discord for updates on all of our projects, or give the Nuumonsters X page a follow, since we'll be sharing Nuumonsters progress there starting soon:

Official Discord ( @everyone mentions are kept to a bare minimum):
https://discord.com/invite/4YUaYNvVHD

Nuumonsters X:
https://x.com/nuumonsters

Great + Master Rods Fixed + Unique Palette roll added to Cutscene Mon Encounters

Hey guys~ Quick patch today. Here's some things that were fixed or added recently.

One of the biggest fixes we've been waiting for is losing a move in double battles when your partner monster fainted. There was also a couple small bugs we got in the update a couple days ago which just got fixed.

Here's the full changelong:
ADDED - We added a "unique" roll to all the overworld and cutscene encounters (starters, mythics, etc) however you won't know if it's "unique" until the battle starts (look for the stars on enemy mon spawn!)
ADDED - A "stock" of 1x to some items to prevent multi-purchasing (however leaving and coming back to the store will let you purchase it again if you REALLY want to)

FIXED - Sometimes your monster would lose an attack in double battles when your partner died
FIXED - Starters were temporarily getting sent to your PC instead of your Party
FIXED - Form change issues existed on some monsters (press "A" button to revert to their original form!)
FIXED - Some monsters were crashing on their movepools screen
FIXED - Some monsters could select a third or fourth move despite being under leveled
FIXED - Stat change messages weren't always reflecting all of the stat changes (though they should now)
FIXED - Some rare issues with player getting stuck after entering a portal too early or losing to "final boss" (if this was you please try battling them again, the game will recognize this issue and fix your save automatically)

Currently there isn't any known issues so I'm working on adding some new items, trainers to "new region", and other features I've mentioned in past updates :)

Cheers! ♡

Form changes are back! Unique palettes on mini's; Bugs and polish!

Hi guys! Form changes are finally back. To perform a form change, simply press your "A" button on your default "party info" screen, the screen after selecting your monster and hitting "info" from your party.


If you monster has previous forms, or, is of a high enough level to evolve (and you've already unlocked this form in your Dokitech), a short animation will play, and your character will display it's new form in battles. For example, this will let you use Burnsby's cute sprites, but with Braveheart's better stats and upgraded movepool. Note, you can cycle through all forms (so if the monster has 5 forms, and you've unlocked all of them, you can cycle through them by pressing A each time at no expense)
*This feature is still being polished, but it's working without any major issues at the moment.

Another notable change this update is unique palettes on mini sprites, yesss, finally! If you have a unique palette monster, it will now show up in your PC, beside you when you're walking, and everywhere else!


**STEAM DECK USER** : Play the game in Desktop Mode, idk why, but Gamer Mode is.. problematic
**CONTROLLER USERS** : Make sure steam input is on, I'm still perfecting *some rare weirdnesses with controllers when steam input is turned off


Here's the full list of changes:
ADDED - Form changing re-enable with a new animation
ADDED - Unique palettes are now reflected on your monsters mini sprites (ui, overworld, pc, etc)
ADDED - I added a "levels" indicator to the double battles. It looks a little crowded but it's better than not having it
ADDED - You can now cycle through your party monsters by pressing up and down in the info screen
ADDED - Added better explanations to monsters typecharts (the last menu in party info screen)
ADDED - We have added a counter for trainer battles. Once you surpass 10 battles/re-battles, a number will appear in the top left corner.

FIXED - Some enhances were made to make crashes less likely on Steam Deck "Gamer Mode" (There are NO known crashes on Steam deck for users that play in "Desktop Mode")
FIXED - Typechart text not showing up for UI themes 1 and 2
FIXED - One area would not play the correct music or play two OSTs at once
FIXED - Some strange interaction boxes/windows when pressing A while running/stopping/quickly turning
FIXED - Some surfing shenanigans with the final portal were fixed (a while ago, but I never mentioned it here)
FIXED - Some spelling issues, confusing text/sentences, and incorrect collision/tiles
FIXED - Borderless windowed mode wasn't being saved and had to be selected each load up
FIXED - Some users skipped a couple of cutscenes by entering the end-game portal too early. If you were one of these people, simply loading into the game will restore those cutscenes and let you complete the main story as normal.

That's all for now :D the next big things on my to do list are this:
- Nicknames #1 will be next update I promise
- Rangers Guild thingy in the last town in Xelos region (practically finished)
- Still working on the hats / clothes system and special items for early supporters (sorry ;-; it's almost there)
- Upgraded shop system that lets you buy items with limited stock (like clothes, furniture etc)
- Underwater area under Aoi (tiles are done, area is done, new vehicles done, we're really close here)
- Last tiny little area in "new" region and post-story final boss (includes some new NPCs and rooms)

These are also on my to-do list, but will take a little bit more time to implement:
- House system. Where should I put the houses? I thought one in each region (or maybe 2 in Xelos?)
- Tenshou Tower: This is basically done I just have to finish the shop and house system otherwise this will be pointless
- "Bosses" and Steam leaderboards : This will be finished alongside Tenshou Tower update
- We are working on improving the localization system and the Japanese script, and have three languages we plan to add in once it is perfected

Thank you again for supporting my game !! I hope you're looking forward to the *free~ updates and additions as much as I am :D

After the above list is complete, I'll be working on new projects^^ Be sure to give the game a review in if you enjoyed this game, and check us out on X / Twitter, Bsky, or Discord for giveaways and news on new projects~

X : https://x.com/yanako_rpgs

All social links : https://yanako-rpgs.itch.io/


Cheers!

Hot Fixes + A 25% off Sale, tell your friends!ーWhat's next as we dip into 2025?

Hey guys~ This update only contains some minor bug fixes for rare instance cases. I was able to find and fix these bugs rather quickly thanks to reports in my discord server as well as some kind people who made a forum post about their issues in the Dokimon: Quest Community Hub~

Thank you everyone as always for your support on this and please look forward to further improvements and *free~* content additions into the new year :D

I believe we will be continuously updating the game until late February (but we WILL continue to do upkeep and patches if necessary).

If you're enjoying Dokimon: Quest, please help us out with spreading the word and providing us feedback and suggestions. This helps us not only improve this game but also gives us the ability to do better in future titles, and spreading the word or leaving reviews helps give us a greater fighting chance at making more great titles in the future^^

Additionally, we have already incorporated countless community suggestions (several people in our discord can account for this), so please be assured that your voice will be heard. Your feedback very well may make it in via an update or perhaps in a sequel. If you feel like you have been ignored, or maybe I haven't followed up in a while, please bump your post or double message me, your message may have gotten buried, or perhaps I got busy and your message escaped me.


What's next?
We also have plans to improve the localization system in January and February and incorporate complete localizations to other languages, including Spanish and Mandarin Chinese.

For a recap on the other features we are working on amongst general improvements, optimizations, and other QoL adjustments, please see this list we shared in a previous update:

- Tenshou Tower: This is a place where battle lovers can play against the odds for big rewards
- *Steam Leaderboards: A feature that plays hand-in-hand with Tenshou Tower (more below)
- Player Home: I will be adding a customizable home(s) / location(s) and items to fill them with
- Character Outfits: I'm going to be adding several "outfits" that you can get to change your looks
- Accessories: I want to add some cute accessories you can toggle on your characters, like hats or capes
- Fast Travel: The worldmap / quest log is being completely reworked, after it's finished we'll add "flying"

*Leaderboards will be a new system that will let you compete against other players online "highscores" in battles. There will be a range of different point systems, battle types, and difficulty settings, meaning there will be multiple leaderboards of different categories and you can play and compete in your favorite ones^^ This takes the Tenshou Tower to a far greater height than what was originally planned, but it's the least we can do for the community considering the enormous support we saw since the release just over 1 month ago.

What else? You tell me! Let me know what you would love to see, either in this game or in a game continuing this series :) Don't forget to leave a review if you haven't yet :D

Happy New Years! Cheers~ ♡