1. Dokimon
  2. News

Dokimon News

Drastic Moves Balance + Complete Worldmap and Quest Tracker Rework

Hey guys! Thanks for your patience on these, lots of big new changes and improvements this time around :D

As for moves, well, there's really not much to say (or show, rather) but I have manually gone through and individually triple checked each move and it's attributes and fixed any errors. I made an entirely new system in my engine to help streamline this process and make it quicker and easier for myself to make and modify moves, so we shouldn't run into any more major issues or discrepancies with moves moving forward.


In other news, the worldmap and quest tracker rework is finally here :) I literally completely remade both of these from scratch, and they're (in my opinion) 10x better than what we had before. Check it out:



The new and improved worldmap lets you use your WASD (or arrow keys) to fly a cursor around the map, to which you'll get to read the names of towns and areas you're hovering over. You might've noticed that I also added some additional points of interest in the map to make it more accurate too^^

By default, you'll have your character locked onto a single location on the worldmap (be it a route, town, or point of interest) and the worldmap is now completely hardcoded with its locations, meaning it is now dead accurate unlike before.

Similarly to before, pressing space (or any "enter" key or input) will open your quest tracker tool, which has also been rebuilt from scratch:



The new quest tracker now gives you the title and a description of your current objective, as well as the title of all the objectives you've completed recently. Since I'm working with extremely limited time, this has been kept quite simple, and despite being significantly better than the previous quest tracker, I am considering it a placeholder system. Meaning, I will be revisiting it and improving it further in the near future.

Unfortunately I'm (still) struggling to find computer time during my holiday so updates have slowed profusely, however I will be back home and working at full speed again in less than 2 weeks :)

Lastly, I'm working on a huge "changelog" like I included in most of the previous updates, which is missing from this (and the previous) update, which I'll hopefully be able to include in the next one (which will have some fun new stuff, like outfits and accessories you can purchase and wear) :D

If you wanna know more about what's coming soon to Dokimon: Quest, be sure to check out the last update blog we posted about a week ago, that delved into some new features coming to you via free updates^^

Achievements and New Region addedーExplore and Capture rare Monsters!

Hi guys! I've been super hard at work on adding this new region to the DQ map and I believe we've finally ironed out enough to start spreading the word.

I'm also extremely excited to say that achievements have been fixed and confirmed working by several players. All achievements should fire upon loading into your save, however, there is 1 or 2 that you may need to do again to complete (however, thankfully these two achievements can be completely very quickly).


With the addition of this map, we can find a lot of new characters that we weren't able to discover in the Xelos region. Additionally, rare monsters have been made more accessible as a reward for making it to the new area~

You will find lots of fun surprises here, including over 20 "new" trainers, some new items, and countless new NPCs with flavorful text.

The new map also adds several new areas, including both routes and towns, and music. The area is accessible after the main story is completed (when your save file reads 98%) and you must collect 4 specific monsters to unlock the portal.

These monsters are special monsters that can only be found in pink grass and may need to be trained and leveled and evolved to meet requirements.



You can keep track of which monsters you have (or don't have) based on the crystal surrounding the portal. The gemstone inside the crystal's supporting pillars will be lit when the corresponding monster has been obtained. When all four gemstones are lit, the portal will be enterable.


I'm still working on adding some trainers and NPCs to some areas, as well as some other additional content (and various QoL tidbits) that I have planned for the game in general, but over all I'm quite proud of this update and thought it would be decent timing to make an announcement^^

It's been difficult to find the time to work on Dokimon: Quest since I left my main home on December 8th, but I've been doing what I can to squeeze in dev time here and there during my little vacay ;)


I'll be continuing to work when I can like I have been, and also returning home on January 8th where I will be returning to working full time.

Some things I currently have on my to-do list before I finish up with updating D:Q and move on to new projects:

- Tenshou Tower : This is a place where battle lovers can play against the odds for big rewards
- Player Home: I will be adding a customizable home(s) / location(s) and items to fill them with
- Character Outfits: I'm going to be adding several "outfits" that you can get to change your looks
- Accessories: I want to add some cute accessories you can toggle on your characters, like hats or capes
- Fast Travel: The worldmap / quest log is being completely reworked, after it's finished we'll add "flying"
- ????

What else? Who knows~ maybe I'll end up adding in some more nice things! For now, this is everything on my horizon for THIS game. I will be working on other projects (new and old) starting in January when I expect all of these items to be completed, tested, and in the final game :)

That's a wrap! If you guys have any feedback or suggestions on other things we can include, let me know! Perhaps I'll add them in :) and if not... maybe they'll make it into the next game!

If you enjoyed my game, I would love it so much if you left a positive review :)
Thank you always for supporting me and playing my games, you guys are the world to me!

Cheers ♡

出来るだけ日本語のスクリプトを直しました 現在90%以上日本語で遊べます。

こんにちは~

昨日と今日、25時間以上頑張って、漢字からかなに変換するシステムを作ろうとしましたが、私の力では無理かもしれません。

ですが、良い漢字があり、ドット絵のフォントを見つけたので、今はそれを使っています。

下のスクリーンショットをご覧ください。









今日はずっと寝ていなくて非常に疲れているので、最近新しく書いたスクリプトはほとんど自動翻訳になってしまいました '';-;

今後、もう一度かなのシステムを作ってみたいと思っています。しかし、その前に、ちゃんとスクリプトを人手で書きたいです。現在、50%は自動翻訳だと思います。少しずつ100%人手で書くつもりですが、今のところ自動翻訳は仕方ないです。

日本語で遊びたい方、お待たせいたしました。

Xelos Aki fix + Yor City Fix + Final Area polish + Countless bugs fixed

Hey guys! Great news, I pushed well over 10 updates over the past 2-3 days, but I didn't wanna do any announcements until I had more time for me (and some select people) to test it... All of the major things have been fixed, including countless minor things.

I will now be focusing all of my time working on some of the minor bugs that have been on my to do list while going through and fixing the Japanese localization system in all it's (un)greatness :)

Likely I'll be updating several more times tonight before I sleep (despite it already being past 3:30am in Japan and my eyes starting to feel the sting D:) but I think this version is pretty solid !!!!

See also the bottom for some extra goodies I decided to add into the game which will be coming this and next week :D

Thanks again everyone so much for the patience while I've done my best to tackle all these bugs and other issues all by myself, it's been a great journey chatting with everyone and see everyone's reactions to my game !!

if you find any bugs not mentioned in this list please let me know in the discord, cheers :)
https://discord.com/invite/4YUaYNvVHD

Major fixes :
FIXED - Aki cutscene in Xelos city has been patched
FIXED - Some shenanigans that only occurred in double battles (still not perfect but 10x more playable than before)
FIXED - Some sounds playing at louder volumes during cutscenes
FIXED - Some areas that we blocked off due to having issues with characters, events, or scenes in them have all been opened up

ADDED - Achievement check (seems to be working?)
ADDED - Fairy display on player overworld
ADDED - Overworld sprite for undercover player (female version)
ADDED - New "hospital" type, the onsen! Which lets you heal up alongside your party
ADDED - Several new NPCs and signs to explain some systems of the game or provide new / more hints on how to progress the games story
ADDED - Wild "bound" monsters to the Wicked Woods area which is right before the final area
ADDED - Added a new cutscene in between the Wicked Woods and the Tenshi Twins to provide a little more flavor and build up to the final area
ADDED - (2) new merchant types, one to the third last town (2nd town after Xelos but before Choi's town and before Yor city) and one has been added into the final area
ADDED - More items, NPCs, and Trainers to some routes / towns that were reported as being lacking in one area or another
ADDED - Masters Battle house to the final town (village) as a bonus, coming soon feature
ADDED - Realtors house to Yor City (which has been overtaken by Xer's! D:) which will let you buy houses and furniture (coming soon!)

Minor fixes:
FIXED - Some bushes not having monster spawns
FIXED - Some signs not having a message
FIXED - Some NPCs missing their dialogue
FIXED - Lots of typo's and tile / tile depth issues
FIXED - Player being displayed incorrectly on worldmap
FIXED - Purification moves (stats / status) have been fixed
FIXED - Some moves attributes / descriptions not lining up
FIXED - Mismatchig name / text for Wonder Fruit berry
FIXED - Rare issue with monsters getting negative experience after a level up
FIXED - Some beds weren't initiating the healing event properly
FIXED - Some incorrect / mismatching types on monsters, overlapping text, typo's, etc
FIXED - Forced autosave on some saves
FIXED - Some missing / strange areas you could (or couldn't) fish in :^)
FIXED - Some tiles not drawing properly in night mode
FIXED - Some broken doors

CHANGE - Balanced some items and some monster / move stats
Change - Moved the "Master Rod" to a MUCH later area and made buying a rod replace your current rod (in case you wanna go back, or forward a rod (Yeahhhh I VASTLY underestimated how much money you guys would have at that point of the game lol)

Known issues :
- Evolving monsters overlap when evolving many times on the same playthrough
- Names are sometimes mixed up / incorrect in double battles (it's just the name (string) only, all of your EXP and etc is being distributed properly)
- Some moves still can't be chosen in the movepools
- There's still a rare case where enemy monsters will get an extra attack in on deaths (though not anything like it was before)
- When using certain items your Affinity point stats can get reduced below 0 (does not result in a crash)

*Notes : Currently only features not working that were planned in the original game are the quest log (it's broken and crap so I'm gonna remake it from scratch, similar to how I did with battle speed-ups) and the fast travel system, which will be available in Xelos City after the completion of some pre-requisites in Yor City.

**More notes : I'm currently working on adding in some additional features that I did not intend to include in the final game on release:
- Battle tower (Tenshou Tower)
- House shop (realtor)
- Dokimon Ranch (in Coralwood)
- Furniture for decorating your home
- Accessories (alt clothes, hats, bunny ears, etc)
- Some new towns (my map maker made something too big for me, I planned to cut them but have since decided to add them into the game with side quests and other stuff)
- Pickaxe
- New portal

1st "Major" update as a Solo Dev doing my best >.

Hoping this is the last of the bugs ;-; now I can go back to content updates :D (Aki before I sleep, I promise)

The battle speed-up function has been completely reworked so it should work for everyone now. It's also slightly faster than it was before :)

ADDED - Battle speed-up has been remade from scratch and should work on ALL monitors
ADDED - built-in Steam screenshot functionality with F12
ADDED - Girl sprite for the undercover player outfit when playing as a girl character
ADDED - Party heal-up after a certain [redacted] fight
ADDED - ♡ small heart character to the 5x5 font
ADDED - Overworld visuals for fairies (will let you turn them off later)
ADDED - Type effectiveness helper in [redacted] battles target selection screen
ADDED - 3 new battle backgrounds for wasteland, and fairy forest (has night)
ADDED - Doubled PC boxes from 6 to 12

FIXED - Error with "contact" global variable
FIXED - Incorrect name when defeating an enemy in certain battles
FIXED - Conversation with Prof. Rena after talking to her with both the ember soul and fairy stone
FIXED - Depth issue with [redacted]'s storage capsule in [redacted]'s base in Xelos
FIXED - Missing category pages in items UI menu
FIXED - Log path blocking obstacle
FIXED - Missing BG lines on yellow party ui preview
FIXED - Enemy's getting a second chance to attack in [redacted] battles
FIXED - Some rare issues with the exp system
FIXED - Various other issues with [redacted] battles
FIXED - Battle starting on cave exit doors glitching character out of map
FIXED - Lots of misplaced tiles or tiles with incorrect depth and improved collision in some areas
FIXED - Some monsters had repeating moves in their movepools
FIXED - Lots of typo's, NPCs with duplicating text
FIXED - Dakutan not attaching to kana properly
FIXED - 1st turn moves
FIXED - Logs

CHANGE - Updated Dartarget's sprite to an improved version
CHANGE - Some cutscenes have been improved
CHANGE - Some monsters and moves names, descriptions, and stats have been edited


Please also see past small patches for other fixes and patches we processed recently :

Hot fixes 1 : https://store.steampowered.com/news/app/2019300/view/4477236636060483593?l=english
Hot fixes 2 : https://store.steampowered.com/news/app/2019300/view/4477236002110310997?l=english
Hot fixes 3 : https://store.steampowered.com/news/app/2019300/view/4477236002110310607?l=english