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Don't Die, Collect Loot News

Demo Update

  • Reworked the save system. This should greatly improve save/load performance, especially around menus. Let me know if you see any issues with your saves!
  • Added monsters to various weather types
  • Fixed a few bugs with buffs not applying properly for the Arcanist
  • Replaced Minion Recall with Call of Erebus

Emergency Hotfix

Fixed a bug preventing new Adventurers from being created

Demo Quality of Life, Item Rolling, and Bug Fixes

  • Added a new interface for selecting Nightmare level. This interface clarifies more specifically what changes when you change level as well
  • Each Nightmare Level costs 1 Boss Key from the previous level to unlock. Boss keys now always drop on the 5th consecutive boss kill in a run
  • 50% of your Spirit is now lost when taking damage on Adventurer
  • Revamped item quality to scale in more interesting ways and generate better items
  • Reduced the amount of unusable trash dropping in Nightmare in general
  • Fixed a major level generation issue that could soft-lock runs
  • Fixed one memory leak
  • Fixed an issue that might cause gaps to appear in the end-of-run inventory screen
  • Added a delay for selecting upgrades to prevent them from being selected offscreen
  • Improved the performance when opening the Boss Chest
  • Fixed a bug where the Treasure Chest research node was causing odd behavior, including failure to save your research tree state
  • Fixed a variety of skill description issues (Thanks Moasseman!)
  • Fixed a mysterious skill tree line that was pointing to demo-locked skills
  • Improved the level geometry in the Warden's arena

Demo Update

  • Added a variety of ingame upgrades for Be the Lion and Fortifying Cry, which leverage the reworked buff system
  • Fixed an ancient, frustrating bug that prevented you from modifying Scroll Speed and Monster Level under certain circumstances
  • Fixed a bug where certain Kinetic Orbit skills were buffing Blade Toss instead
  • Fixed a few skill upgrade display bugs
  • Reduced the rate at which enemies drop Life Crystals
  • Fixed a variety of item generation performance issues
  • Added some safety checks around loading items that are no longer relevant. This mainly is an issue for test builds going between Retail and the Demo

Demo Hotfix

  • Minions and skills summoned by items (Bad Apple, Pet Bee, etc) now use a running average of your hit damage to calculate their damage. This allows them to scale with all build styles
  • Fixed one crash on exit
  • Fixed a bug where comparing items would show the incorrect implicit mod
  • Fixed a bug where 'Grip of Ascalon' was showing incorrect text in the demo. It was always giving 10% of your mainhand, but incorrectly displayed 1%