🧾 Codex System, Melee Chaos, Formation Rework — v0.3.7 Patch Notes (2025.05.17)
Hello! Here’s the latest update.

We’ve added search functionality for in-game information,
linked repeat battles to rewards,
and restructured systems to help track and choose your growth path more intuitively.
[h2]📚 1. Codex System & Rewards[/h2]
[h3]📌 Feat Codex + Reward System[/h3]
When you equip a feat and raise it to level 5, you’ll receive soul crystal rewards.

[h3]📌 Monster Codex + Reward System[/h3]

You can view basic information about monsters.
Killing monsters increases research level.
The higher the research level, the more bonus damage dealt to that monster.
[h3]📌 Class Codex + Reward System[/h3]

View all unlocked base and advanced classes.
You can check stat modifiers, unique feats, and raise mastery level.
As mastery level increases, that class deals more damage.
[h2]🎲 2. Chaos Dice & Formation Rework[/h2]
[h3]📌 Chaos Dice System[/h3]

When party members are actively engaged in battle, chaos mode begins.
If chaos lasts for 6+ seconds, a random dice effect is triggered based on your formation.
Each formation has a pool of 3 unique effects.
[h3]📌 Formation Rework Overview[/h3]

Formation bonuses have been adjusted to match the main character role.
Formation effects now scale with Chaos Dice activations.
[h3]🛡️ Formation Details[/h3]
Iron Wall Resolve (Main Tank)
Party Bonus: +4% Defense
Dice Effects: Attack Speed / Shield / Heal
Oath of the Shield (Sub-Tank)
Party Bonus: +4% Attack, +2% Defense
Dice Effects: Attack / Stun / Defense
Charging Spear (Melee DPS)
Party Bonus: +6% Attack
Dice Effects: Defense / Heal / Bleed
Focused Line (Ranged DPS)
Party Bonus: +8% Magic Damage
Dice Effects: Attack / Defense / Bleed
Reaper’s Line (Assassin)
Party Bonus: +10% Backstab Damage
Dice Effects: Bleed / Attack Speed / Heal
Melody of Life (Healer)
Party Bonus: +10% Healing
Dice Effects: Defense / Heal / Stun
Ring of Suppression (CC)
Party Bonus: -5% Skill Cooldown
Dice Effects: Stun / Attack / Shield
Pillar of Encouragement (Buffer)
Party Bonus: +10% Buff Effect, +3s Duration
Dice Effects: Attack Speed / Defense / Shield
[h2]📚 3. Emblem Rework[/h2]
We’ve revised emblem options to grant more direct benefits.
There’s now a chance for higher-level emblems to appear.
Higher-level emblems grant stronger effects.

Level up a character. Random skill levels increase.
Receive one high-level piece of equipment.
When Party Gauge is over 50%, all party members’ crit chance increases by (?)%.
The more shield stacks, the more basic attack speed increases (up to ?%).
When a party member dies, all allies heal (?) HP.
Upon taking damage, attack speed increases by (?)% for 3 seconds.
Non-controlled character Defense increases by (?)%.
All party members’ Attack increases by (?)%.
All party members’ Crit Chance increases by (?)%.
Gain (?) healing potions.
All party members’ Attack Speed increases by (?)%.
All party members’ HP increases by (?).
All party members’ Defense increases by (?)%.
Exploding 5 wounds heals (?) HP.
Downed enemies take an additional (?)% Crit Chance.
Controlled character's Attack increases by (?)%.
Crit Damage increases by (?)%.
Aerial attacks deal an extra (?)% damage.
During evasion, attack damage increases by (?)% and recovers (?) stamina.
At battle start, Attack increases by (?)% for 10 seconds.
Characters with no equipment gain (?)% Attack.
All party attacks deal flat (?) bonus damage.
Shield always stays at (?) but cannot exceed it.
Every hit has a (?)% chance to heal 1 HP.
At battle start, gain (?) healing potions for free.
All thorns damage increases by (?)%.
All poison damage increases by (?)%.
Basic attack damage increases by (?)%.
All party members’ Physical Damage increases by (?)%.
All party members’ Magic Damage increases by (?)%.
All Fire attribute skill damage increases by (?)%.
All Water attribute skill damage increases by (?)%.
All Ice attribute skill damage increases by (?)%.
All Earth attribute skill damage increases by (?)%.
All Wind attribute skill damage increases by (?)%.
All Electric attribute skill damage increases by (?)%.
All Dark attribute skill damage increases by (?)%.
All Light attribute skill damage increases by (?)%.
When using an item, party Attack increases by (?)% for 5 seconds.
Attacking stunned enemies deals (?)% more damage.
All non-basic skill damage increases by (?)%.
[h3]Class Adjustments[/h3]

✝️ Paladin Buff
Hammer damage increased
Ultimate now deals Magic Damage
🔨 Hammerer Buff
Ultimate cooldown reduced
🗡 Rogue Buff
Flame throw damage and animation improved
Bomb cooldown reduced
[h3]Other Adjustments[/h3]
Boss monster damage and rage adjusted
Each class's base Attack, HP, and Move Speed adjusted
[h3]🛠️ System & UI Improvements[/h3]
Improved damage text visibility
Increased visibility of Treasure Goblins
Monster HP bars are now hidden
Dismantle speed increased
Inventory cursor auto-snaps
Fixed bug where dropped items appeared in the wrong location
https://store.steampowered.com/app/2072980/
💬 Want to share feedback? 👉 Join our Discord
Thank you always!

We’ve added search functionality for in-game information,
linked repeat battles to rewards,
and restructured systems to help track and choose your growth path more intuitively.
[h2]📚 1. Codex System & Rewards[/h2]
[h3]📌 Feat Codex + Reward System[/h3]
When you equip a feat and raise it to level 5, you’ll receive soul crystal rewards.

[h3]📌 Monster Codex + Reward System[/h3]

You can view basic information about monsters.
Killing monsters increases research level.
The higher the research level, the more bonus damage dealt to that monster.
[h3]📌 Class Codex + Reward System[/h3]

View all unlocked base and advanced classes.
You can check stat modifiers, unique feats, and raise mastery level.
As mastery level increases, that class deals more damage.
[h2]🎲 2. Chaos Dice & Formation Rework[/h2]
[h3]📌 Chaos Dice System[/h3]

When party members are actively engaged in battle, chaos mode begins.
If chaos lasts for 6+ seconds, a random dice effect is triggered based on your formation.
Each formation has a pool of 3 unique effects.
[h3]📌 Formation Rework Overview[/h3]

Formation bonuses have been adjusted to match the main character role.
Formation effects now scale with Chaos Dice activations.
[h3]🛡️ Formation Details[/h3]
Iron Wall Resolve (Main Tank)
Party Bonus: +4% Defense
Dice Effects: Attack Speed / Shield / Heal
Oath of the Shield (Sub-Tank)
Party Bonus: +4% Attack, +2% Defense
Dice Effects: Attack / Stun / Defense
Charging Spear (Melee DPS)
Party Bonus: +6% Attack
Dice Effects: Defense / Heal / Bleed
Focused Line (Ranged DPS)
Party Bonus: +8% Magic Damage
Dice Effects: Attack / Defense / Bleed
Reaper’s Line (Assassin)
Party Bonus: +10% Backstab Damage
Dice Effects: Bleed / Attack Speed / Heal
Melody of Life (Healer)
Party Bonus: +10% Healing
Dice Effects: Defense / Heal / Stun
Ring of Suppression (CC)
Party Bonus: -5% Skill Cooldown
Dice Effects: Stun / Attack / Shield
Pillar of Encouragement (Buffer)
Party Bonus: +10% Buff Effect, +3s Duration
Dice Effects: Attack Speed / Defense / Shield
[h2]📚 3. Emblem Rework[/h2]
We’ve revised emblem options to grant more direct benefits.
There’s now a chance for higher-level emblems to appear.
Higher-level emblems grant stronger effects.

Level up a character. Random skill levels increase.
Receive one high-level piece of equipment.
When Party Gauge is over 50%, all party members’ crit chance increases by (?)%.
The more shield stacks, the more basic attack speed increases (up to ?%).
When a party member dies, all allies heal (?) HP.
Upon taking damage, attack speed increases by (?)% for 3 seconds.
Non-controlled character Defense increases by (?)%.
All party members’ Attack increases by (?)%.
All party members’ Crit Chance increases by (?)%.
Gain (?) healing potions.
All party members’ Attack Speed increases by (?)%.
All party members’ HP increases by (?).
All party members’ Defense increases by (?)%.
Exploding 5 wounds heals (?) HP.
Downed enemies take an additional (?)% Crit Chance.
Controlled character's Attack increases by (?)%.
Crit Damage increases by (?)%.
Aerial attacks deal an extra (?)% damage.
During evasion, attack damage increases by (?)% and recovers (?) stamina.
At battle start, Attack increases by (?)% for 10 seconds.
Characters with no equipment gain (?)% Attack.
All party attacks deal flat (?) bonus damage.
Shield always stays at (?) but cannot exceed it.
Every hit has a (?)% chance to heal 1 HP.
At battle start, gain (?) healing potions for free.
All thorns damage increases by (?)%.
All poison damage increases by (?)%.
Basic attack damage increases by (?)%.
All party members’ Physical Damage increases by (?)%.
All party members’ Magic Damage increases by (?)%.
All Fire attribute skill damage increases by (?)%.
All Water attribute skill damage increases by (?)%.
All Ice attribute skill damage increases by (?)%.
All Earth attribute skill damage increases by (?)%.
All Wind attribute skill damage increases by (?)%.
All Electric attribute skill damage increases by (?)%.
All Dark attribute skill damage increases by (?)%.
All Light attribute skill damage increases by (?)%.
When using an item, party Attack increases by (?)% for 5 seconds.
Attacking stunned enemies deals (?)% more damage.
All non-basic skill damage increases by (?)%.
[h3]Class Adjustments[/h3]

✝️ Paladin Buff
Hammer damage increased
Ultimate now deals Magic Damage
🔨 Hammerer Buff
Ultimate cooldown reduced
🗡 Rogue Buff
Flame throw damage and animation improved
Bomb cooldown reduced
[h3]Other Adjustments[/h3]
Boss monster damage and rage adjusted
Each class's base Attack, HP, and Move Speed adjusted
[h3]🛠️ System & UI Improvements[/h3]
Improved damage text visibility
Increased visibility of Treasure Goblins
Monster HP bars are now hidden
Dismantle speed increased
Inventory cursor auto-snaps
Fixed bug where dropped items appeared in the wrong location
https://store.steampowered.com/app/2072980/
💬 Want to share feedback? 👉 Join our Discord
Thank you always!