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FINAL KNIGHT News

🧾 Codex System, Melee Chaos, Formation Rework — v0.3.7 Patch Notes (2025.05.17)

Hello! Here’s the latest update.

We’ve added search functionality for in-game information,
linked repeat battles to rewards,
and restructured systems to help track and choose your growth path more intuitively.

[h2]📚 1. Codex System & Rewards[/h2]

[h3]📌 Feat Codex + Reward System[/h3]
When you equip a feat and raise it to level 5, you’ll receive soul crystal rewards.


[h3]📌 Monster Codex + Reward System[/h3]

You can view basic information about monsters.
Killing monsters increases research level.
The higher the research level, the more bonus damage dealt to that monster.

[h3]📌 Class Codex + Reward System[/h3]

View all unlocked base and advanced classes.
You can check stat modifiers, unique feats, and raise mastery level.
As mastery level increases, that class deals more damage.

[h2]🎲 2. Chaos Dice & Formation Rework[/h2]

[h3]📌 Chaos Dice System[/h3]

When party members are actively engaged in battle, chaos mode begins.
If chaos lasts for 6+ seconds, a random dice effect is triggered based on your formation.
Each formation has a pool of 3 unique effects.

[h3]📌 Formation Rework Overview[/h3]

Formation bonuses have been adjusted to match the main character role.
Formation effects now scale with Chaos Dice activations.

[h3]🛡️ Formation Details[/h3]

Iron Wall Resolve (Main Tank)

Party Bonus: +4% Defense

Dice Effects: Attack Speed / Shield / Heal

Oath of the Shield (Sub-Tank)

Party Bonus: +4% Attack, +2% Defense

Dice Effects: Attack / Stun / Defense

Charging Spear (Melee DPS)

Party Bonus: +6% Attack

Dice Effects: Defense / Heal / Bleed

Focused Line (Ranged DPS)

Party Bonus: +8% Magic Damage

Dice Effects: Attack / Defense / Bleed

Reaper’s Line (Assassin)

Party Bonus: +10% Backstab Damage

Dice Effects: Bleed / Attack Speed / Heal

Melody of Life (Healer)

Party Bonus: +10% Healing

Dice Effects: Defense / Heal / Stun

Ring of Suppression (CC)

Party Bonus: -5% Skill Cooldown

Dice Effects: Stun / Attack / Shield

Pillar of Encouragement (Buffer)

Party Bonus: +10% Buff Effect, +3s Duration

Dice Effects: Attack Speed / Defense / Shield

[h2]📚 3. Emblem Rework[/h2]
We’ve revised emblem options to grant more direct benefits.
There’s now a chance for higher-level emblems to appear.
Higher-level emblems grant stronger effects.



Level up a character. Random skill levels increase.

Receive one high-level piece of equipment.

When Party Gauge is over 50%, all party members’ crit chance increases by (?)%.

The more shield stacks, the more basic attack speed increases (up to ?%).

When a party member dies, all allies heal (?) HP.

Upon taking damage, attack speed increases by (?)% for 3 seconds.

Non-controlled character Defense increases by (?)%.

All party members’ Attack increases by (?)%.

All party members’ Crit Chance increases by (?)%.

Gain (?) healing potions.

All party members’ Attack Speed increases by (?)%.

All party members’ HP increases by (?).

All party members’ Defense increases by (?)%.

Exploding 5 wounds heals (?) HP.

Downed enemies take an additional (?)% Crit Chance.

Controlled character's Attack increases by (?)%.

Crit Damage increases by (?)%.

Aerial attacks deal an extra (?)% damage.

During evasion, attack damage increases by (?)% and recovers (?) stamina.

At battle start, Attack increases by (?)% for 10 seconds.

Characters with no equipment gain (?)% Attack.

All party attacks deal flat (?) bonus damage.

Shield always stays at (?) but cannot exceed it.

Every hit has a (?)% chance to heal 1 HP.

At battle start, gain (?) healing potions for free.

All thorns damage increases by (?)%.

All poison damage increases by (?)%.

Basic attack damage increases by (?)%.

All party members’ Physical Damage increases by (?)%.

All party members’ Magic Damage increases by (?)%.

All Fire attribute skill damage increases by (?)%.

All Water attribute skill damage increases by (?)%.

All Ice attribute skill damage increases by (?)%.

All Earth attribute skill damage increases by (?)%.

All Wind attribute skill damage increases by (?)%.

All Electric attribute skill damage increases by (?)%.

All Dark attribute skill damage increases by (?)%.

All Light attribute skill damage increases by (?)%.

When using an item, party Attack increases by (?)% for 5 seconds.

Attacking stunned enemies deals (?)% more damage.

All non-basic skill damage increases by (?)%.

[h3]Class Adjustments[/h3]


✝️ Paladin Buff

Hammer damage increased

Ultimate now deals Magic Damage

🔨 Hammerer Buff

Ultimate cooldown reduced

🗡 Rogue Buff

Flame throw damage and animation improved

Bomb cooldown reduced

[h3]Other Adjustments[/h3]

Boss monster damage and rage adjusted

Each class's base Attack, HP, and Move Speed adjusted

[h3]🛠️ System & UI Improvements[/h3]

Improved damage text visibility

Increased visibility of Treasure Goblins

Monster HP bars are now hidden

Dismantle speed increased

Inventory cursor auto-snaps

Fixed bug where dropped items appeared in the wrong location

https://store.steampowered.com/app/2072980/

💬 Want to share feedback? 👉 Join our Discord

Thank you always!

🧾 Codex System, Melee Chaos, Formation Rework — v0.3.7 Patch Notes (2025.05.17)

Hello! Here’s what’s new:

[h3]📚 Codex System & Rewards[/h3]

[h3]📌 Feat Codex + Reward System[/h3]

Feats equipped during gameplay are automatically recorded.
Mastering a specific feat to level 5 grants soul crystal rewards.
Rewards can be claimed via the [Claim Reward] button in the codex.

[h3]📌 Monster Codex + Reward System[/h3]

Monsters you've defeated are automatically registered.
You can view their name, HP, special abilities, and more.
As you defeat them more often, your research level increases and rewards are given.
Higher research level = bonus damage against that monster.

[h3]📌 Class Codex + Reward System[/h3]

Check unlocked classes and promotions.
View stat bonuses and unique feats.
Killing monsters with that class increases mastery level and earns rewards.

[h3]🎲 Chaos Dice & Formation Rework[/h3]

[h3]📌 Chaos Dice System[/h3]

When combat gets hectic, you enter a chaos state.
After a set time, one random dice effect triggers based on your current formation.
Each formation has its own set of 3 dice effects.

[h3]📌 Formation Rework Overview[/h3]

We’ve simplified the bonus structure.
Now formations gain power through Chaos Dice effects.

[h3]🛡️ Formation Breakdown[/h3]
Iron Wall Resolve (Tank)
– Bonus: +4% DEF
– Dice: Attack Speed / Shield / Heal

Oath of Shield (Sub-Tank)
– Bonus: +4% ATK, +2% DEF
– Dice: Attack / Stun / Defense

Lance of Charge (Melee DPS)
– Bonus: +6% ATK
– Dice: Defense / Heal / Bleed

Focus Line (Ranged DPS)
– Bonus: +8% Magic DMG
– Dice: Attack / Defense / Bleed

Reaper’s Line (Assassin)
– Bonus: +10% Backstab DMG
– Dice: Bleed / Attack Speed / Heal

Melody of Life (Healer)
– Bonus: +10% Healing
– Dice: Defense / Heal / Stun

Suppressive Ring (CC)
– Bonus: -5% Skill Cooldown
– Dice: Stun / Attack / Shield

Pillar of Encouragement (Buffer)
– Bonus: +10% Buff Effect, +3s Duration
– Dice: Attack Speed / Defense / Shield

[h3]⚖️ Balance Changes[/h3]
🐻 Bear monster attack power adjusted
🗡 Assassin Warrior: Increased damage
🌵 Thorns: Increased reflect damage

[h3]Class Adjustments[/h3]
✝️ Paladin
– Hammer damage increased
– Ultimate now deals magic damage

🔨 Hammerer
– Ultimate cooldown reduced

🗡 Rogue
– Improved flame toss damage and animation
– Reduced bomb cooldown

[h3]Other Changes[/h3]
Monster rage, attack, and stamina tweaked
Character movement speed and stamina regen adjusted per class

[h3]🛠️ System & UI Improvements[/h3]
Improved damage number visuals
Treasure Goblin visibility improved
Removed monster HP bars for clarity
Dismantling speed increased, cursor now auto-snaps
Fixed item misplacement bug

https://store.steampowered.com/app/2072980/

💬 Want to share your thoughts? 👉 Join the Discord

Thank you always!

Actualización de la interfaz de detalles del grupo (v0.3.63 Notas del parche)

Hello!
Here's the latest update.

■ We’ve improved the UI with an NES or GBC-style theme, and made it more accessible.


■ Deleting a bond no longer costs any resources.

■ NPCs will now appear progressively based on your game progress.

https://store.steampowered.com/app/2072980/

💬 Want to share feedback? 👉 Join our Discord

Thank you as always!

April Update Summary

Hello!
Here’s a full overview of the April updates.
*Click the titles to jump to each update.

[h3]Full Party Member Switching + Treasure Goblin
[/h3]
You can now freely change your party members. A Treasure Goblin that drops many items will occasionally appear.


[h3]Choose a Feat = Party-Wide Buff[/h3]
When you choose a feat to acquire, the entire party gains corresponding buffs.


[h3]New Elemental Types (Water, Fire, etc.) + 8 Unique Items
[/h3]
8 elemental types were added. You deal more damage to enemies weak to the element.


[h3]Feat Index + Synergy Viewer Added
[/h3]
The feat index has been added. You can search for and favorite the feats you want.


[h3]Gear Fusion System Added
[/h3]
You can now fuse two pieces of equipment to combine their feats.


[h3]Bond System Added
[/h3]
When a bond is formed, both characters gain stat-boosting effects.


[h3]Class Promotion System + Advanced Classes
[/h3]
Once you meet certain conditions, you can promote a character to an advanced class.


[h3]Plans for May[/h3]

Monster Encyclopedia

Emblem selection option rework

Tutorial & early quest structure overhaul

More advanced classes

More unique equipment

New scenario content

https://store.steampowered.com/app/2072980/

💬 Want to share your thoughts? 👉 Join our Discord

Thank you as always!

🛠 v.0.3.6 Patch Notes (2025.04.28)

👋 Here’s the update announcement!

[h3]💞 Class Promotions and Advanced Classes Added[/h3]
Create a party with a wide variety of concepts!

When reaching Level 4, you will receive a basic class bonus.


After reaching Level 10, you meet the minimum condition to promote to an advanced class.

You can check the conditions on the level-up screen.

If conditions are met, you can unlock the advanced class for 60 Soul Crystals.


Advanced classes offer a different, more varied combat experience than basic classes.


The bonuses for each class are as follows:

[h3]🛡 Fighter[/h3]
15% chance to completely block incoming damage and gain +1 Shield Stack.

Advanced Class: [h3]🛡 Spellsword[/h3]

Reach Fighter Level 10

Reach Wizard Level 7

Increases all magic damage by +25%, and triggers additional magic damage upon using Ultimate.

[h3]✝️ Paladin[/h3]
Every 5 seconds, grants allies within 3m (excluding self) +10% Attack Power, +10% Critical Rate, and heals 1 HP.

Advanced Class: [h3]✝️ Inquisitor[/h3]

Reach Paladin Level 10

Reach Rogue Level 7

Defeat Ogre Boss 10 times

Discover 15 Legendary Items

Ultimate Critical Damage +100%. Normal attacks have a chance to reset Ultimate cooldown.

[h3]🔨 Hammerer[/h3]
The third basic attack now stuns in an area, and successful stuns grant +15% Movement Speed for 2 seconds.

Advanced Class: [h3]🔨 Windbreaker[/h3]

Reach Hammerer Level 10

Reach Barbarian Level 7

Defeat Skeleton King 10 times

Normal attacks have a chance to increase Attack Speed by 100% for 3 seconds.

[h3]🛡 Blackguard[/h3]
Does not get knocked back when taking damage, and reflects 200 thorn damage back to attackers.

Advanced Class: [h3]🛡 Spear Lancer[/h3]

Reach Blackguard Level 10

Reach Paladin Level 7

When an ally’s elemental attack hits a counter-element, all skill cooldowns are reduced by 10%, and your elemental bonus damage increases by 50%.

[h3]🏹 Ranger[/h3]
When dealing damage from more than 5m away, Critical Rate +25%.

Advanced Class: [h3]🏹 Warden of Life[/h3]

Reach Ranger Level 10

Reach Cleric Level 7

Defeat Stormwail Boss 10 times

When dealing Ultimate damage, all allies within 3m of the enemy heal 4 HP and gain +15% Attack Power and +10% Movement Speed for 4 seconds (Cooldown: 8 seconds).

[h3]🪄 Wizard[/h3]
On skill hit, deals 50 Poison Damage over 3 seconds to enemies within 3m.

Advanced Class: [h3]🪄 Transmuter[/h3]

Reach Wizard Level 10

Reach Blackguard Level 7

All skills generate +2 Shield, and skill hits have a 20% chance to Taunt enemies within 6m.

[h3]🛡 Barbarian[/h3]
Recovers 5 Stamina on successful basic attacks, and all skill cooldowns are reduced by 10%.

Advanced Class: [h3]🛡 Colossus[/h3]

Reach Barbarian Level 10

Reach Fighter Level 7

Defeat Rageheart Boss 10 times

Discover 20 Legendary Items

All damage gains fixed bonus damage based on Max HP, and the effect is doubled when HP is below 60%.

[h3]✝️ Cleric[/h3]
Healing is increased by +50% when healing allies below 40% HP.

Advanced Class: [h3]✝️ Guardian Monk[/h3]

Reach Cleric Level 10

Reach Hammerer Level 7

Defeat Drake 10 times

Every 10 successful basic attacks, distribute 8 Health recovery to all party members.

[h3]🗡 Rogue[/h3]
+35% Damage to Lower Slash, Stun Explosion, and Tear Wound attacks.

Advanced Class: [h3]🗡 Treasure Hunter[/h3]

Reach Rogue Level 10

Reach Ranger Level 7

All item effects +50%, Magic Ring damage +100%, and Back Attack damage +10%.

The previous class-wide Party Bonus and Party Bonus Enhancement System are temporarily suspended.
Our team judged that the previous system was unintuitive and overly complicated.

[h3]🪄 CHAOS State Added[/h3]
Focus more on personal combat!


When the screen becomes cluttered during battle, CHAOS State is triggered, and a special UI summarizes the battle situation.
Buffs and debuffs related to CHAOS State will be added in future updates.

[h3]📊 Other Adjustments[/h3]

Difficulty has been adjusted.

UI and overall visibility have been improved.

Frenzy Mode time limit has been reduced to 6 minutes.

First and second players no longer auto-revive.

Fixed the appearance bug for crafted weapons.

https://store.steampowered.com/app/2072980/

💬 Want to share feedback? 👉 Join our Discord

🙏 Thank you!