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⚔️ New Advanced Classes & Enhanced Basic Attacks Update (Final Knight v0.4)⚔



[h3]🧬 New Advanced Class Update[/h3]


Previously, you would gain your base class’s special ability at level 5, and unlock an advanced class at level 10.
However, reaching level 10 took quite a bit of playtime.
So we’ve added a new mid-tier advanced class unlocked at level 7 to bridge the gap.

[h3]✨ Advanced Class Update 🎉 Enjoy +50% EXP 📈 for 2 weeks starting today![/h3]

[h3]🎯 Gladiator - Fighter[/h3]
The Gladiator’s attacks have +15% critical hit chance when striking enemies targeting them.
If the enemy has 15% or less HP remaining, critical damage increases by up to 25%.
When attacked, the Gladiator stuns the attacker for 2 seconds and reflects physical damage equal to Max HP × 5.

[h3]🛡️ Crusader - Paladin[/h3]
If the Crusader has at least 30% HP, whenever an ally takes damage, the Crusader reduces it by 3, but loses 1 HP themselves.

[h3]🪨 Stone Shaman - Hammerer[/h3]
All magic damage dealt is increased by 15%.
After using 3 skills, the next one creates a magic zone for 8 seconds that deals damage every second equal to HP × 1.1 to enemies within 5M.
This magic deals double damage to stunned enemies.


[h3]🔪 Painbringer - Black Guard[/h3]
Enemies targeting the Painbringer take 15% more damage.
Every 4 seconds, the Painbringer inflicts 1 Wound stack to enemies within 5M.

[h3]☠️ Venom Strider - Ranger[/h3]
15% of the Venom Strider’s skill damage is converted into poison damage over 5 seconds and stacks.
Poisoned enemies take an additional 25% damage.

[h3]🔥 High Arbiter - Wizard[/h3]
Ultimate skill damage increases by 35%.
Each basic attack hit reduces the ultimate’s cooldown by 8%.

[h3]💀 Chaos Lord - Barbarian[/h3]
Each Wound stack on an enemy increases damage dealt by 3%.
If the Chaos Lord has 100+ Stamina, this bonus doubles.
With 5 or more Wound stacks, an extra 15% bonus damage is applied.

[h3]🙏 Ascetic - Cleric[/h3]
The lower the Ascetic’s HP, the higher their attack power.
At 30% HP or less, attack speed and physical damage increase by up to 50%.
Cannot be knocked down when damaged.

[h3]💃 Cruel Dancer - Rogue[/h3]
When Cruel Dancer attacks an enemy’s arms or legs, 25% of the damage becomes poison damage over 5 seconds.
This poison damage increases by 5% per Wound stack on the enemy.

⚠️ Advanced classes are not always stronger — they are more like alternate combat styles.
You can check all details in the in-game Codex.

[h3]📏 Advanced Class Stat Adjustments[/h3]
Based on new class usage data, stat balances and special traits for advanced classes have been adjusted.

[h2]🗡️ Basic Attack Enhancements[/h2]


Basic attacks now come with unique effects.
Especially, the final hits often grant bonus damage or survival benefits.

[h3]⚔️ Fighter Tree[/h3]
The Fighter slashes 4 times, dealing physical damage.
The fourth attack deals 50% more damage to downed enemies.
If it hits, the Fighter gains 25 Stamina.

[h3]🛡️ Paladin Tree[/h3]
The Paladin swings a greatsword 3 times to deal physical damage.
The third strike gains an additional 15% critical hit chance.

[h3]🔨 Hammerer Tree[/h3]
The Hammerer strikes twice for physical damage.
The third strike slams the hammer down for magic damage and stuns nearby enemies.
It deals 50% bonus damage to enemies already stunned.

[h3]⚔️ Black Guard Tree[/h3]
The Black Guard strikes forward three times for physical damage.
The third hit deals double damage. Enemies hit at the tip of the spear take an extra 50% damage.

[h3]🏹 Ranger Tree[/h3]
The Ranger fires three arrows forward, dealing magic damage.
If the third arrow hits the first party member it touches, they recover 1 HP.

[h3]🔥 Wizard Tree[/h3]
The Wizard fires random fireballs to deal magic damage.
Each time a basic attack is used, gain 1 shield for 3 seconds.

[h3]💪 Barbarian Tree[/h3]
The Barbarian slashes 3 times, dealing physical damage.
The third strike deals additional damage equal to current Stamina.

[h3]🕊️ Cleric Tree[/h3]
The Cleric swings a hammer four times for physical damage.
If the fourth attack hits, it reduces the cooldown of the ultimate by 0.5 seconds.

[h3]🗡️ Rogue Tree[/h3]
The Rogue deals a series of physical strikes.
The second attack stuns for 5 seconds.
The fourth attack launches enemies into the air.
The fourth attack also deals 5% bonus damage per Wound stack on the enemy.

[h2]🔧 Miscellaneous Balance Changes[/h2]

Damage-over-time and Taunt status effects are now clearly visible.
Damage ratios are displayed accurately.

[h2]🎮 UI Adjustments[/h2]
Interaction is now performed using the Attack1 key or Gamepad A button.

You now pick up items or interact with the UI differently.
This change helps prevent accidental use of the second skill due to interaction glitches.

[h2]🐛 Bug Fixes[/h2]

Fixed a freeze when selecting Black Dragon in the Monster Codex.

Fixed an issue where gems weren’t awarded when upgrading Class Mastery.

Fixed an issue where mastery progression for advanced classes didn’t apply properly.

Fixed NPC reward bug.

Fixed issue where reaching max Bond value would halt progression.

https://store.steampowered.com/app/2072980/

Thank you always for your support!

🧾 Codex System, Melee Chaos, Formation Rework — v0.3.7 Patch Notes (2025.05.17)

Hello! Here’s the latest update.

We’ve added search functionality for in-game information,
linked repeat battles to rewards,
and restructured systems to help track and choose your growth path more intuitively.

[h2]📚 1. Codex System & Rewards[/h2]

[h3]📌 Feat Codex + Reward System[/h3]
When you equip a feat and raise it to level 5, you’ll receive soul crystal rewards.


[h3]📌 Monster Codex + Reward System[/h3]

You can view basic information about monsters.
Killing monsters increases research level.
The higher the research level, the more bonus damage dealt to that monster.

[h3]📌 Class Codex + Reward System[/h3]

View all unlocked base and advanced classes.
You can check stat modifiers, unique feats, and raise mastery level.
As mastery level increases, that class deals more damage.

[h2]🎲 2. Chaos Dice & Formation Rework[/h2]

[h3]📌 Chaos Dice System[/h3]

When party members are actively engaged in battle, chaos mode begins.
If chaos lasts for 6+ seconds, a random dice effect is triggered based on your formation.
Each formation has a pool of 3 unique effects.

[h3]📌 Formation Rework Overview[/h3]

Formation bonuses have been adjusted to match the main character role.
Formation effects now scale with Chaos Dice activations.

[h3]🛡️ Formation Details[/h3]

Iron Wall Resolve (Main Tank)

Party Bonus: +4% Defense

Dice Effects: Attack Speed / Shield / Heal

Oath of the Shield (Sub-Tank)

Party Bonus: +4% Attack, +2% Defense

Dice Effects: Attack / Stun / Defense

Charging Spear (Melee DPS)

Party Bonus: +6% Attack

Dice Effects: Defense / Heal / Bleed

Focused Line (Ranged DPS)

Party Bonus: +8% Magic Damage

Dice Effects: Attack / Defense / Bleed

Reaper’s Line (Assassin)

Party Bonus: +10% Backstab Damage

Dice Effects: Bleed / Attack Speed / Heal

Melody of Life (Healer)

Party Bonus: +10% Healing

Dice Effects: Defense / Heal / Stun

Ring of Suppression (CC)

Party Bonus: -5% Skill Cooldown

Dice Effects: Stun / Attack / Shield

Pillar of Encouragement (Buffer)

Party Bonus: +10% Buff Effect, +3s Duration

Dice Effects: Attack Speed / Defense / Shield

[h2]📚 3. Emblem Rework[/h2]
We’ve revised emblem options to grant more direct benefits.
There’s now a chance for higher-level emblems to appear.
Higher-level emblems grant stronger effects.



Level up a character. Random skill levels increase.

Receive one high-level piece of equipment.

When Party Gauge is over 50%, all party members’ crit chance increases by (?)%.

The more shield stacks, the more basic attack speed increases (up to ?%).

When a party member dies, all allies heal (?) HP.

Upon taking damage, attack speed increases by (?)% for 3 seconds.

Non-controlled character Defense increases by (?)%.

All party members’ Attack increases by (?)%.

All party members’ Crit Chance increases by (?)%.

Gain (?) healing potions.

All party members’ Attack Speed increases by (?)%.

All party members’ HP increases by (?).

All party members’ Defense increases by (?)%.

Exploding 5 wounds heals (?) HP.

Downed enemies take an additional (?)% Crit Chance.

Controlled character's Attack increases by (?)%.

Crit Damage increases by (?)%.

Aerial attacks deal an extra (?)% damage.

During evasion, attack damage increases by (?)% and recovers (?) stamina.

At battle start, Attack increases by (?)% for 10 seconds.

Characters with no equipment gain (?)% Attack.

All party attacks deal flat (?) bonus damage.

Shield always stays at (?) but cannot exceed it.

Every hit has a (?)% chance to heal 1 HP.

At battle start, gain (?) healing potions for free.

All thorns damage increases by (?)%.

All poison damage increases by (?)%.

Basic attack damage increases by (?)%.

All party members’ Physical Damage increases by (?)%.

All party members’ Magic Damage increases by (?)%.

All Fire attribute skill damage increases by (?)%.

All Water attribute skill damage increases by (?)%.

All Ice attribute skill damage increases by (?)%.

All Earth attribute skill damage increases by (?)%.

All Wind attribute skill damage increases by (?)%.

All Electric attribute skill damage increases by (?)%.

All Dark attribute skill damage increases by (?)%.

All Light attribute skill damage increases by (?)%.

When using an item, party Attack increases by (?)% for 5 seconds.

Attacking stunned enemies deals (?)% more damage.

All non-basic skill damage increases by (?)%.

[h3]Class Adjustments[/h3]


✝️ Paladin Buff

Hammer damage increased

Ultimate now deals Magic Damage

🔨 Hammerer Buff

Ultimate cooldown reduced

🗡 Rogue Buff

Flame throw damage and animation improved

Bomb cooldown reduced

[h3]Other Adjustments[/h3]

Boss monster damage and rage adjusted

Each class's base Attack, HP, and Move Speed adjusted

[h3]🛠️ System & UI Improvements[/h3]

Improved damage text visibility

Increased visibility of Treasure Goblins

Monster HP bars are now hidden

Dismantle speed increased

Inventory cursor auto-snaps

Fixed bug where dropped items appeared in the wrong location

https://store.steampowered.com/app/2072980/

💬 Want to share feedback? 👉 Join our Discord

Thank you always!

🧾 Codex System, Melee Chaos, Formation Rework — v0.3.7 Patch Notes (2025.05.17)

Hello! Here’s what’s new:

[h3]📚 Codex System & Rewards[/h3]

[h3]📌 Feat Codex + Reward System[/h3]

Feats equipped during gameplay are automatically recorded.
Mastering a specific feat to level 5 grants soul crystal rewards.
Rewards can be claimed via the [Claim Reward] button in the codex.

[h3]📌 Monster Codex + Reward System[/h3]

Monsters you've defeated are automatically registered.
You can view their name, HP, special abilities, and more.
As you defeat them more often, your research level increases and rewards are given.
Higher research level = bonus damage against that monster.

[h3]📌 Class Codex + Reward System[/h3]

Check unlocked classes and promotions.
View stat bonuses and unique feats.
Killing monsters with that class increases mastery level and earns rewards.

[h3]🎲 Chaos Dice & Formation Rework[/h3]

[h3]📌 Chaos Dice System[/h3]

When combat gets hectic, you enter a chaos state.
After a set time, one random dice effect triggers based on your current formation.
Each formation has its own set of 3 dice effects.

[h3]📌 Formation Rework Overview[/h3]

We’ve simplified the bonus structure.
Now formations gain power through Chaos Dice effects.

[h3]🛡️ Formation Breakdown[/h3]
Iron Wall Resolve (Tank)
– Bonus: +4% DEF
– Dice: Attack Speed / Shield / Heal

Oath of Shield (Sub-Tank)
– Bonus: +4% ATK, +2% DEF
– Dice: Attack / Stun / Defense

Lance of Charge (Melee DPS)
– Bonus: +6% ATK
– Dice: Defense / Heal / Bleed

Focus Line (Ranged DPS)
– Bonus: +8% Magic DMG
– Dice: Attack / Defense / Bleed

Reaper’s Line (Assassin)
– Bonus: +10% Backstab DMG
– Dice: Bleed / Attack Speed / Heal

Melody of Life (Healer)
– Bonus: +10% Healing
– Dice: Defense / Heal / Stun

Suppressive Ring (CC)
– Bonus: -5% Skill Cooldown
– Dice: Stun / Attack / Shield

Pillar of Encouragement (Buffer)
– Bonus: +10% Buff Effect, +3s Duration
– Dice: Attack Speed / Defense / Shield

[h3]⚖️ Balance Changes[/h3]
🐻 Bear monster attack power adjusted
🗡 Assassin Warrior: Increased damage
🌵 Thorns: Increased reflect damage

[h3]Class Adjustments[/h3]
✝️ Paladin
– Hammer damage increased
– Ultimate now deals magic damage

🔨 Hammerer
– Ultimate cooldown reduced

🗡 Rogue
– Improved flame toss damage and animation
– Reduced bomb cooldown

[h3]Other Changes[/h3]
Monster rage, attack, and stamina tweaked
Character movement speed and stamina regen adjusted per class

[h3]🛠️ System & UI Improvements[/h3]
Improved damage number visuals
Treasure Goblin visibility improved
Removed monster HP bars for clarity
Dismantling speed increased, cursor now auto-snaps
Fixed item misplacement bug

https://store.steampowered.com/app/2072980/

💬 Want to share your thoughts? 👉 Join the Discord

Thank you always!

Actualización de la interfaz de detalles del grupo (v0.3.63 Notas del parche)

Hello!
Here's the latest update.

■ We’ve improved the UI with an NES or GBC-style theme, and made it more accessible.


■ Deleting a bond no longer costs any resources.

■ NPCs will now appear progressively based on your game progress.

https://store.steampowered.com/app/2072980/

💬 Want to share feedback? 👉 Join our Discord

Thank you as always!

April Update Summary

Hello!
Here’s a full overview of the April updates.
*Click the titles to jump to each update.

[h3]Full Party Member Switching + Treasure Goblin
[/h3]
You can now freely change your party members. A Treasure Goblin that drops many items will occasionally appear.


[h3]Choose a Feat = Party-Wide Buff[/h3]
When you choose a feat to acquire, the entire party gains corresponding buffs.


[h3]New Elemental Types (Water, Fire, etc.) + 8 Unique Items
[/h3]
8 elemental types were added. You deal more damage to enemies weak to the element.


[h3]Feat Index + Synergy Viewer Added
[/h3]
The feat index has been added. You can search for and favorite the feats you want.


[h3]Gear Fusion System Added
[/h3]
You can now fuse two pieces of equipment to combine their feats.


[h3]Bond System Added
[/h3]
When a bond is formed, both characters gain stat-boosting effects.


[h3]Class Promotion System + Advanced Classes
[/h3]
Once you meet certain conditions, you can promote a character to an advanced class.


[h3]Plans for May[/h3]

Monster Encyclopedia

Emblem selection option rework

Tutorial & early quest structure overhaul

More advanced classes

More unique equipment

New scenario content

https://store.steampowered.com/app/2072980/

💬 Want to share your thoughts? 👉 Join our Discord

Thank you as always!