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Alchemist: The Potion Monger News

Early Access Road Map!


[h3]Hello Alchemists!
As promised, we prepared the Road Map for Alchemist: The Potion Monger Early Access based on your Feedback on Discord, Steam Reviews, and Discussions.[/h3]
The road will be divided into 6 parts:
  1. Storage Update
  2. Almanac Update
  3. Christmas and Priest Update
  4. Lighthouse Update
  5. Carnage and Destruction Update
  6. New Home Update
each containing new content and gameplay improvements.
They will be released every 2/3 weeks, accompanied by Devlogs describing their contents.
No worries, we'll still be making Hotfixes when needed.

[h3]Here is the whole Early Access Road Map, with the most important things coming in each update: (click to enlarge)[/h3]
We'll take the first step (Storage Update) this Friday!
(With the Road Map being added to the game's main menu too.)

If you have any questions regarding the Road Map don't hesitate to ask on Steam or Discord.
Happy Brewing AGS Team


[h3]CLICK ON THE DOGE[/h3]

Hotfix #4

Hello Alchemists,
Thank you for your ongoing support on Discord and Steam Discussions We constantly monitor them to squish those pesky bugs and grant you the best EA experience possible. 🛠️

Here is what we did:
  • Fixed bugged Hunter shop
  • Crystals thrown in the Cauldron no longer glitch out
  • Crystalized ingredients now have proper colors
  • Poison Immunity no longer has a dye sprite in the shop
  • The aggression Potion price is set properly
  • Fixed red-eyes attacking after being cured
  • Boss trophies you should have will now spawn at your home
  • Invisibility Potion Recipe now can be found in Eve's shop
  • Ancient Door now displays proper text after loading the game
  • Fixed issues with the Grand Finale quest
  • Dead Men Tell No Lies quest now finishes properly
  • The Burnt Offering quest now finishes properly
  • "...so that we can learn to pick ourselves up" achievement now works on the Mayor
  • Fern Flower no longer spawns indefinitely
  • Crystalized Millk/Rotten Milk can now be grinded
  • "Light Footed" skill book can no longer be found in the Hunters tent
  • Cloud Saves are turned off right now - we are testing them to work properly


keep feedback coming and we'll keep fixing things,
Happy Brewing!
AGS Team

Patch #2 - Halloween is here!


[h3]Hello Alchemists!
It's witching hour!
We present to you the second Alchemist: The Potion Monger patch.[/h3]
Have a happy Halloween everyone! On this occasion, we've prepared a themed game addition, as well as, bug fixes and more things for you to enjoy.

[h3]HIGHLIGHTS[/h3]
[h3]Halloween visits the Town![/h3]

Immerse yourself in the spooky climate of All Hallows' Eve, thanks to the new festive decorations.
The town is now filled with pumpkins and candles!

[h3]New festive decoration for your home![/h3]

Visit the Greengrocer on the Towns square to purchase the new Halloween decoration - Jack-o-lantern. Place up to 6 of these mean, animated, music-playing fellows in your home and celebrate!
P.S. Save some money because they are not cheap, but worth every penny, and Halloween-limited.

[h3]New visual effects on Ingredients.[/h3]

10 Ingredients received a graphical overhaul with new visual effects!
Fly, Rotten Meat, Animal Excrement, Rotten Milk, Warmshroom, Papaj Shroom, Lotus, Many Eyes, Devils Fruit and Diamond.

[h3]OTHERS[/h3]
  • Fixed all the Achievements.
  • Boss Trophies are now pickable and functional (if you have not gathered them they will await you in the place the boss was).
  • Loot now hangs lower above the ground.
  • Lowered the points needed for the Reputation levels higher than 5.
  • Ingredients are no longer lost when picking bushes and milk from cows with full inventory.
  • Discord link in the main menu fixed.
  • Nukes now works on slimes.
  • Fear Gas fixed.
  • Gamepad movement in Ingredient Album and Character Abilities tab added.
  • More Ingredients now sway with the wind.
  • The dog will no longer move characters when talking with them.
  • Added cooldown on the doors in the player's home.
  • Added music to the boss fights.
  • Picked-up Skillboks and Recipes should no longer respawn.

Thank you for your feedback on Discord as well as on Steam Discussions.
Happy Halloween!
AGS Team

Hotfix #3

Hello Alchemists,
We constantly monitor our Discord and Steam Discussions to squish those pesky bugs and grant you the best EA experience possible. 🛠️

Here is what we did:
  • fixed some Items appearing too dark at night
  • made garden plants destructible again
  • fixed holes in the Cave
  • Herbalist random dialogue changed
  • Herbalist after the fight drops skull as intended
  • Marceline now can be resurrected after loading the game
  • new seeds appear in shops
  • ingredients dropped by characters now float in the air (there will no longer get lost in the tall grass)
  • Deathcap is now poisonous
  • Black Lotus is now poisonous
  • Toxic Botanist ability changed to 3 poisonous plants and works as intended
  • fixed Airbender ability
  • fixed Perfectionist ability
  • Almanach abilities UI fixed
  • fixed Fern Flower not spawning for some players
  • Snake King sword now has a proper description and name
  • Sword of the Winterlands now has a proper description and name
  • turtle is now a tortoise
  • fixed tortoise pet not discovering aspects for some players
  • changed German translation error when buying a market stand
  • fixed some Philosopher Stone recipes
  • Weak Speed Potion no longer spawns on Bob's farm

keep feedback coming and we'll keep fixing things,
Happy Brewing!
AGS Team

State of the Early Access


[h3]Dear Alchemists,
We would like to say that we are sorry for the last patch we implemented on the 20th of October (Friday).[/h3]

That was our first big patch in order to improve the gameplay, add new content, and fix some issues. We worked around the clock to deliver the best content for you. But despite the effort we have put in, the players reported issues during the weekend, some of which were caused by the patch we deployed lately.
Being a small indie team we don't have the capacity to test all details at once. Especially when deploying such a huge update on such short notice after the release. That was a mistake on our side - and we apologize to you for that.

Today we discussed it and agreed unanimously with the following step-by-step approach regards the issues fixing. This means we will spend more time on internal testing before deploying a hotfix or patch on Steam. But on the other hand, we might not be able to fix all the issues on the fly.

[h3]So our plan is as follows:[/h3]
  • on Fridays (every one or two weeks - depending on the scale) we gonna deploy the patch adding new things to the game, based on your feedback
  • we will prioritize the most important issues (for example mechanics are more important to fix than visuals or graphics)
  • we will be deploying hotfixes still whenever necessary but at a slower pace
  • all the new upgrades, additional content, or your ideas we will analyze on the case by case basis
  • we are still keeping one's ear to the ground for your feedback


We hope this steady and consistent approach will improve the gameplay and eliminate the issues in the upcoming days/weeks.
Soon we'll unravel the Road Map for Early Access, stay tuned.

[h3]PS. A new Hotfix coming tomorrow![/h3]
Happy brewing AGS Team

[h3]CLICK ON THE DOGE[/h3]