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Arena Update v.0.9.1.0

[h3]Arena[/h3]
• Completely redesigned visuals.
• Every 5 rounds, players gain access to the Obelisk of Curse, Forge, and Emporium.
• When all enemies in the current wave are defeated, the Hourglass timer speeds up, reducing downtime before the next wave.
• Numerous balance adjustments and minor tweaks.
[h3]New Chat Notifications[/h3]
• Artifact picked up by a player.
• Objective activated by a player.
• A player rejoining the run.
• Siren defeated.
• Arrival at a new location (with its name).
[h3]New Location[/h3]
• Well of Souls on Purgatory-17
[h2]Changes[/h2]
• Drudge (Halfmetal Head) now stands still for less time after spawning.
• The Emporium is once again accessible from the main menu and can also be opened from the lobby.
• Having Umbra in your inventory now increases the chance of spawning on Elden Tree.
• The primary crosshair has been updated — it’s now larger and includes a shadow for better visibility.
• Gatekeeper skill icons have been updated (white outlines removed).
• Upon activating a Conflict Altar, a popup now shows how many prisms players will receive upon completion.
• The prism reward gradually decreases after activation.
[h3]Revive System Overhaul[/h3]
• A visible interaction area is now drawn around a teammate’s tombstone.
• Multiple players reviving a teammate now speeds up the process.
• The spectator camera now switches to the teammate performing the revive.
• Revive progress bar UI has been redesigned for better readability.
• The progress bar is now also visible to spectators.
• New revive sound effect plays for both the reviver and the revived at the start of the interaction.
[h3]End-of-Run Stats[/h3]
• Fully redesigned stat screen UI.
• You can now view your teammates’ stats.
• A score system has been added, calculating points from various stat categories and showing each player’s final total.
• New tracked stats include:
• Loops completed
• Elites defeated
• Highest single hit
• Damage dealt to Sirens
• Triads created
• Conflict Altars completed
• Total artifacts obtained
[h2]Fixes[/h2]
• Smelting Momentum in the Forge could freeze the game.
• Colossus pillars didn’t deal damage while sliding.
• Entering Quorium with Ghostwalk active caused Mediator to be slowed on the next location.
• Flow Bend from elite Quantum wasn’t applying status effects like Burn or Bleed.
• Nidum’s Circular skill evolution (second stage) was not working.
• Newly spawned Gatekeepers could sometimes be invisible to teammates.
• Gatekeeper spawn particles were not visible to teammates.
• Enemy difficulty on Arena did not scale properly with player count.
• Mediator’s Pain Conduit skill didn’t heal if Leech artifact was equipped.
• Chaos Ward objectives spawned fewer enemies than other objectives in late game.
• Toxic enemy could randomly freeze in place for long periods.
• Momentum artifact miscalculated cooldown for charge resets.
• Drudge (Halfmetal Head) didn’t receive any status effects from Elite enemies.
• Clients couldn’t pick up Halfmetal Head in the cave on Broods Crest if the Host already had a max number of Halfmetal Head artifacts.
• Sometimes Drudge (Halfmetal Head) wouldn’t show up for a player if several others already had it.
• Lots of minor fixes and polish.

See you in the Arena!
Gravity Lagoon



[h2]Socials[/h2]
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Update v.0.9.0.09 (Hotfix)

[h2]Bug Fixes[/h2]
• Game could remain stuck on an infinite loading screen if unfocused during a loading screen.
• Exiting to the Main Menu through the pause menu could cause an infinite loading screen.
• Wanderer was missing attack effects.
• Enemies could sometimes stop moving completely after being stunned.
[h2]New Additions[/h2]
• Artifact chest for Tech Hunter now has an indicator on the minimap.
• Bastion’s passive ability, Rising Fury, now grants a 50% damage bonus per elite enemy within range.
[h2]Changes & Adjustments[/h2]
• Stun status effect description in the database now explicitly mentions elite enemies.
• Exalted Elites now heal Sirens by 2% per second.

Update v.0.9.0.07

[h2]Changes & Improvements[/h2]
• Artifact descriptions now display the current bonus and how much it will increase on the next stack.
• Chaos Ward paths have been slightly elevated above the ground to prevent clipping with terrain and the environment.
• Inferna’s spiked projectiles now emit a glow, making them easier to spot against dark backgrounds.
• Unlockable achievements for Gatekeepers are now listed in the pause menu’s achievement section.
• Drudge (Halfmetal Head) outline color changed from yellow to green.
• Soothe Stone no longer has collision.
• Controller hints added in the lobby to make switching between Gatekeepers easier.
• Gnash, Cave Creeper, Mourn, and Caldeon have been slightly reduced in size.
[h2]Balance Adjustments[/h2]
• Slightly reduced enemy HP scaling per level.
• Lowered base HP values for Sirens.
• Certain elite traits have been disabled for Sirens.
• Inferna’s spiked projectile damage has been reduced.
• Spawn rates for Quake and Inferna have been lowered.
• Elite status no longer increases Sirens’ HP.
• Opaline Elite’s shield now has lower values and takes longer to regenerate.
• Enemy count on Palium reduced.
• Slightly reduced enemy spawns during Chaos Ward missions.
[h2]New Location[/h2]
• The Conflux Hall on Celestium
[h2]Bug Fixes[/h2]
• Flicker from Astral Elites was sometimes invisible on Gatekeepers.
• Colossus could infinitely spawn in Arena rounds 14-15.
• Aeonic Elites could permanently disable skills under certain conditions.
• Umbra was incorrectly included in database percentage calculations.
• Inability to scroll certain lists when using a gamepad.
• Multiple players could sometimes pick up the same Catalyst from the pedestal at Altar of the Awakened.
• When carrying a large number of artifacts, the artifact list would overflow in the pause menu.
• The console for freeing Void Model could be highlighted even if the player didn’t have the Umbra artifact.
• The Triple Seal achievement could sometimes be obtained without having three Triads in the inventory.
• Localization issues in several languages.
• The Duality Sigil debuff could remain permanently after a Gatekeeper’s death.
• Drudge (Halfmetal Head) was incorrectly dealing damage to other players in co-op.
• The second and third evolutions of Valiant Charge (Bastion) were not working.
• Missing button sounds in the online mode selection window.
• Incorrect Duality Sigil values in Mediator’s artifact descriptions.
• Completing a mission could sometimes spawn an excessively large enemy wave.
• Typing in chat while in the lobby could switch selected characters.
• Aim sensitivity on controllers could be set to 0 (minimum is now 0.1).
• Various menu navigation issues when using a controller.
• A Gatekeeper could take damage if their Drudge (Halfmetal Head) stepped into a Cursed Shard area.
• Pressing “Main Menu” in the pause menu could cause the game to completely freeze.
• Players who respawned with chat open could lose control of their character.
• Void Model in Fade didn’t go through enemies.
• Triad of Devastation didn’t work.

Gravity Lagoon



[h2]Socials[/h2]
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Children of Tarra is live!

[previewyoutube][/previewyoutube]

Greetings, Gatekeepers!
We’re happy to announce that Children of Tarra is finally out. We hope you enjoy Palium and all it has to offer. Let us know what you think!

[h2]Content[/h2]
New Gatekeeper:
• Void Model

Palium:
• Brood’s Crest
• Elden Tree
• The Maw

New Enemies - Elites
• Aeonic
• Astral
• Exalted
• Searing
• Opaline

[h3]New Artifacts[/h3]
Modifiers:
• Tranquilizer
• Bloodletter
• Bulwark
• Ember Mark
• Blood Mark
• Stasis Mark

Structure Changes:
• Root
• Berserker's Token
• Pulsar
• Catalyst

Amulets:
• Halfmetal Head

Rune of Creation:
• Momentum

Cursed Signature:
• Leech
• Duality Sigil

Aurora got a new location, and more locations are coming to the other planets very soon as well

[h2]Quality of Life Changes[/h2]
• Enemy Strength Indicator added.
• The selected difficulty level is now displayed on the gameplay UI.
• Emporium has been moved to Quiet Bay, allowing players to unlock new artifacts mid-run.
• Artifact Ban System in the Emporium. Players can now block a limited number of artifacts from appearing in Obelisks during a run. Each ban costs 5 Omni Stones.
• Enemy level scaling has been revamped for a smoother and fairer difficulty curve.
• Artifact descriptions have been fully redesigned for better readability.
• Singleplayer mode added to the network menu, allowing offline play.
• Paths from Chaos Wards to their areas are now shown as moving dashed lines, making navigation easier.
• Sprint can now be triggered immediately after attacking (previously had a short delay).
• Cursed Artifact descriptions for Mediator now display both old and new values for better clarity of the passive ability.
[h2]Mechanics Changes[/h2]
• Certain artifact stats now scale logarithmically for improved balance.
• Bleed effect reworked. Damage is now dealt once per damage tick, regardless of the number of Bleed stacks. Tick frequency depends on the Gatekeeper’s attack speed.
• No more elemental damage bonuses from Bleeding, but overall damage has been increased.
• Tech Hunter’s first skill evolution now applies Bleed with a 15% chance instead of guaranteed.
• Final damage calculations have been improved, accounting for various buffs and debuffs on both Gatekeepers and enemies.
• Gatekeepers can now be affected by Burn and Bleed (yes, it’s going to hurt).
• Powered enemies (with green outlines) have been removed and replaced by Elite enemies.
• Kettlebell artifact now has a stronger knock-back
• Drones no longer spawn in the Quiet Bay.
[h2]Bug Fixes & Stability Improvements[/h2]
• Fixed: Sirens and Rampants on the Arena could reach excessively high HP values.
• Fixed: Players could sometimes get stuck on an infinite loading screen when entering a location.
• Fixed: A large number of reconnect-related issues that could occur when a player rejoined a run.
• Fixed: Audio overloads and distortions caused by extremely high enemy counts.
• Fixed: Changing graphics presets too drastically could sometimes cause the game to freeze or even crash.
• Save System Overhaul: Previously, if a computer lost power unexpectedly during gameplay, save files could become corrupted. Now, the game automatically creates a backup of the save file. If the main save gets corrupted, data will be restored from the backup.
• A lot of work has been done on optimizing code and graphics, and we ain’t stopping anytime soon :)

See you on Palium!
Gravity Lagoon

[h2]Socials[/h2]
Join our Discord Join our Subreddit Follow on X

Children of Tarra (Beta Hotfix)

[h3]Fixes[/h3]
  • When picking up Catalyst from the pedestal at Altar of the Awakened, the artifact count in the pop-up was miscalculated.
  • When picking up Halfmetal Head in the lab at Brood’s Crest, the artifact count in the pop-up was miscalculated.
  • Gatekeepers could get stuck on stairs in Elden Tree.
  • Inferna was not displayed as a Rampant on the minimap.
  • Incorrect burn damage calculation for Inferna.
  • The Aeonic Elite ability that disables Gatekeeper cooldowns could sometimes persist after the Aeonic enemy's death.
  • Under certain conditions, a Gatekeeper could get stuck in an animation, preventing the use of any skills.
  • Opaline Elite’s HP bar sometimes did not appear when taking damage.
  • Incorrect elite kill count for the Elite Hunter achievement.
  • The Tested By Time achievement was not always obtainable.
  • The Three Times Fooled achievement could be obtained by opening empty chests across different locations.
  • Nidum’s Circular skill had no impact sound.
  • Bastion’s Roar skill sound did not sync with the effect.
  • Increasing the area of Pandora’s Lightning Conductor skill actually resulted in a smaller damage radius.
  • Under certain conditions, Mediator could continue using Cranium Scatter while in Ghostwalk.
  • Umbra was present in the database.
  • Duality Sigil retained its damage reduction effect when destroyed in the Forge.
  • Attacking the Dummy on Delta could cause the game to crash due to excessive effects (especially when playing as Mediator).
  • Multiple players could pick up Halfmetal Head simultaneously in the lab at Brood’s Crest.
  • Light from lamps on Delta could flicker at certain angles.
  • Void Model lacked a gold outline when Supporter Pack was enabled.

[h3]Changes[/h3]
  • Legends Never Die achievement has been updated: Now, you must defeat an Elite Rampant to obtain it.
  • Gnash’s shield now equals 50% of its max HP (previously, it was based on its current HP at the moment of casting).
  • Adjustments to the balance of Elite enemies.
  • Reduced the push force applied to Gatekeepers by enemies.

[h3]Additions[/h3]
  • Elite status descriptions have been added to the database.