1. Terranny
  2. News

Terranny News

0.3.8

- Target Delta is now available, 9 missions per usual

- New mod type, resistance. Available as rewards in Delta target's secondary objectives. All damage now has a type, running into other things is evaluated as "impact" damage.

- Added a trigonometry node, for now it only has Sin and Cos

- New way to search for fighters in "get fighter" operations, armor %. Input value is order just like in proximity, at 0 it will return the fighter with lowest body armor %. The order is first sorted by armor and then by distance, so if all fighters are at 100% body armor the node will act like a proximity search

- New value that can be read by "get fighter" operations, armor %. Will return the percent of armor that the fighter's body is at

- Cloning a drone will copy its variables as well
- Improved laser performance (cpu wise) a bit
- Increased machine gun bullet speed from 50m/s to 65m/s
- Reduced bullet duration by 20%
- Increased missile damage by 50%
- Launcher capacity mod is now +2 missiles instead of +10%
- Added some drone stats on rollover

0.3.7.1

- Fixed a bug where drones with no engines would crash the game
- Added outlines to chips to better delineate them

0.3.7

Sorry about lack of patches but it was the perfect storm of Balatro addiction, lack of motivation, and the bear of an implementation that was the template chips.

Changes:
- Drones now have 2 converter slots for a little mix-and-match variety
- Added a red indicator to all ammo/emitter slots if they're not filled
- Nodes no longer stay selected after move or paste, i found it annoying

- Added templated chips
  • Any changes to a templated chip will reflect on all chips attached to the same template
  • Right click a chip button and select "Save as Template" to save that chip as a template
  • Chips connected to a template have a different color button and different color background on the 3d chip title background
  • You can detach from templates and attach chips to templates in the chip button's right-click context menu
  • Right click part button menu also has an option to add a templated chip (in addition to the blank chip addition option)
  • You can manage (rename, change description, delete) template chips from a part's context menu, only the templates associated with that part type will be displayed
  • Added an orientation step to slightly introduce templates

Season 1 starts March 22nd

Experimental Season 1 will start on March 22nd.

Each season has its own pvp and pve leaderboards; also different rewards and goals for pvp rankings.
There's 2 titles, 2 badges, and 2 decals for this one but will probably increase for subsequent seasons.

Demo players are also eligible (except for 3v3 since that's locked in demo) so no need to buy to give it a shot.

Thanks all

0.3.6

- Each input value (besides on Events) can now have its sign changed, clicking on the "x" button will change sign assignments -> x, |x|, -|x|, and -x
- Removed sign changing on Modify node
- Added "leeway" to Compare node, it's a plus/minus to the second value. Greater/less than will evaluate to true if the comparison is true for any of the values in the range. Equals has to fall within the range and Not equals has to fall outside of the range. I.e. if the second value is 2 and the leeway is 5, then the range is between -3 and 7
- Removed "Less than but greater than zero", "Greater than but less than zero", "Absolute values is less than", and "Absolute value is greater than". These will work for old nodes but won't be selectable on new ones
- Changed orientation to reflect the above changes
- Improved performance slightly
- Increased bullet size by 50% (visual only)
- Added a Link node that can be placed by right-clicking on an empty cell. It doesn't do anything but it also doesn't consume ticks so the code will jump to where the Link node(s) lead to