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Ertugrul of Ulukayin News

Hotfix - [21.06.2025]

[p]Hotfix:

FIXED: Bug causing characters that should not appear after certain sequences to be visible.

FIXED: Issue with an NPC’s face.

FIXED: Bug on an object inside Ertuğrul’s tent.[/p]

Major Update #1

[p]

NEW FEATURES / SYSTEM
[/p][p]ADDED: FSR (AMD FidelityFX Super Resolution) has been added to the settings. (Default: Enable)[/p][p]FIXED: White glare issue caused by Global Illumination Quality settings. [/p][hr][/hr][p]ART
FIXED: Issue related to Volumetric Fog.[/p][p]FIXED: Lights are taking too long to activate in certain areas.[/p][p]FIXED: Faruk Bey is getting stuck in specific environmental spots.[/p][p]FIXED: Foliage (vegetation) issues in certain cinematic sequences.[/p][p]FIXED: Collision problems in the cave section.[/p][p]IMPROVED: GPU and CPU performance.[/p][p]IMPROVED: NPC face textures.[/p][p]IMPROVED: Local volumetric fog.[/p][p]IMPROVED: Lighting and visual quality in certain cinematic sequences.[/p][p]IMPROVED: Lighting and optimization in the Dream Sequence.[/p][p]IMPROVED: Outfit and face models for Börü Alp and Serdar Alp.[/p][p]IMPROVED: NPCs that previously had movement/stuck issues.[/p][p]IMPROVED: Variety in NPC faces and textures.[/p][p]ADDED: Training NPCs in the Training Ground.[/p][hr][/hr][p]PROGRAMMING / DEVELOPMENT
FIXED: Critical bug related to throwable barrels.[/p][p]FIXED: Enemies spawning underground in some situations.[/p][p]FIXED: Critical issue related to entering the Shaman Boss area.[/p][p]FIXED: Critical bug causing Nightmares to spawn in unreachable locations in the Dream Level.[/p][p]FIXED: A Cinematics in the Dream Level not triggering and breaking the game.[/p][p]FIXED: VFX issues caused by Debuff Effects in some cinematics.[/p][p]FIXED: Walking issue encountered during the Horse Care mission.[/p][p]FIXED: Bug related to posture-break finisher not working properly.[/p][p]FIXED: Audio cut-off for Faruk Bey in the Training mission.[/p][p]FIXED: Ability to cancel attacks repeatedly in the Training mission.[/p][p]FIXED: Minor bug related to quick weapon equip.[/p][p]BALANCED: Combat mechanics for the Miroxar Boss.[/p][p]BALANCED: Damage value of one of Turgut’s Skills.[/p][p]BALANCED: Damage values related to the Snake’s Debuff Effect.[/p][p]IMPROVED: Animations and sound effects for the Miroxar Boss.[/p][p]IMPROVED: Dodge behavior after Kick, Block, and Parry.[/p][p]IMPROVED: Enemy AI combat behaviors.[/p][p]ADDED: When using Horse Summon, weapons will no longer be auto-equipped.[/p][p]ADDED: Inverse Kinematics (IK) system for Horse, Wolf, and Deer legs.[/p][hr][/hr][p]AUDIO / LOCALIZATION
FIXED: Audio issues in some cinematic scenes.[/p][p]FIXED: Several translation issues in Arabic.[/p][p]IMPROVED: Crying woman sound effects.[/p][p]IMPROVED: Ambient sounds of some NPCs in the tribe.[/p][p]IMPROVED: Volume levels of jackal death and growling sounds.[/p][p]IMPROVED: Sound effect for when enemies detect the player.[/p][p]IMPROVED: Waterfall sound dynamics.[/p][p]IMPROVED: Sound dynamics of certain NPCs.[/p][p]IMPROVED: Subtitles for some in-game dialogue.[/p][p]ADDED: Drum sounds at the entrance of the tribe.[/p][hr][/hr][p]UI / UX
ADDED: Resolution Scaling option in Settings > Graphics.[/p][p]ADDED: Upscale Frame Generation option in Settings > Graphics.[/p][p]ADDED: Weapon swap button customization in the "Settings" menu.[/p][p]ADDED: Social media access buttons added to the main menu.[/p][p]ADDED: Widescreen (32:9) background support for the main menu.[/p][p]IMPROVED: Font size increased in the horse menu.

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Hotfix - 15 June 2025

IMPROVED: Performance at some places between %5-30 (Depends on the places and the saved graphic options).
FIXED: Falling NPC's under the floor at the cave level.
IMPROVED: Lighting at the puzzle room.

First Day Bug Fix [V.0.80.239.544]

Ertugrul of Ulukayin - V.0.80.239.544
[p]First Day Bug Fix[/p][p]DEVELOPER NOTES[/p][p]
PROGRAMMING[/p]
  • [p]FIXED: Bug where the horse could be summoned right after Turgut and Meryem exited the cave.[/p]
  • [p]FIXED: Issue where the player would start in the sky after the jackal fight cinematic.[/p]
  • [p]FIXED: Game-breaking bug allowing players to enter through the backdoor during the Shaman confrontation.[/p]
  • [p]FIXED: Flickering and visibility issues with Ertuğrul during the Shaman death cinematic.[/p]
  • [p]FIXED: Dream sequence bug where early nightmares spawned in unreachable areas and broke the game.[/p]
  • [p]FIXED: Final nightmare cinematic not triggering after defeating the last enemy in Ertuğrul’s dream.[/p]
  • [p]FIXED: Poor performance for players who previously played the demo or an older Epic Games version.[/p]
  • [p]FIXED: Underground spawning issue with NPCs during the mission to confront the Shaman.[/p]
  • [p]FIXED: Exploit where players could spam the bow using left-click.[/p]
  • [p]FIXED: Game-breaking bug allowing Meryem to leave the Armenian village before completing the required objectives.[/p]
  • [p]FIXED: Game-breaking bug when trying to grab barrels using right-click.[/p]
  • [p]FIXED: Bug causing companion NPCs to teleport suddenly when looked at.[/p]
  • [p]FIXED: Friendly characters dying unexpectedly during the Mongol raid near the Weavery.[/p]
  • [p]IMPROVED: Added visual feedback (VFX) when poisoned by a snake bite.[/p]
  • [p]IMPROVED: Added a marker in the deer hunting mission to prevent the deer from becoming unfindable in the final stages.[/p]
[p]
LEVEL DESIGN[/p]
  • [p]FIXED: Increased water availability and accessibility in the antidote crafting area during the snake encounter mission.[/p]
  • [p]FIXED: Dagger floating mid-air when thrown in specific cave areas during Turgut’s encounter with cannibals.[/p]
[p]
AUDIO/SUBTITLES[/p]
  • [p]FIXED: Missing voice lines for certain NPCs in the tribe.[/p]
  • [p]IMPROVED: Various foley, dialogue, and subtitle polish.[/p]
  • [p]FIXED: Missing subtitles during the final cinematic.[/p]
[p]
UI/UX[/p]
  • [p]FIXED: Game-breaking issue where buttons in the initial disclaimer screen did not respond.[/p]
  • [p]IMPROVED: Added reminders for Turgut’s "Skills" and "Attributes" when starting the game with him.

    [dynamiclink][/dynamiclink][/p]