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Patchnote #5 for Dark Hours (v0.5.13380)

[h2]Patchnote #5 for Dark Hours (v0.5.13380) - 30/10/2024[/h2]
[h3]Gameplay[/h3]
  • Score Sharing Ratio: Player score is now calculated with the share ratio at the end of each heist, with the cumulative score representing the full score at the end of the series for accurate tracking.
  • Player Score: Player scores are now clamped to zero if negative, and the score table only shows the final score without cumulative data, improving readability and medal display.

[h3]Monsters[/h3]
  • Banshee Teleport: Added a function for the Banshee to check for players distance before teleporting, avoiding spawn camp feeling.
  • Banshee Catch: Fixed orientation of Banshee on player catch while dashing to avoid the player to be teleported behind walls or outside the building.

[h3]Level Design (LD)[/h3]
  • Map 1889001728: Improve a case where a key would not spawn in the statue's hand in the art room of seed 1889001728.
  • Metal Door Fuse Requirement: The metal door is now only used when requiring power, and no longer applies to maintenance-type doors near the director's office.
  • Item Position Fixes: Corrected item positions in drawers and fixed issues where items in bathroom cabinets were not retrievable by clients.
  • Lockers doors: Fixed lockers doors that were sometimes visually desync between clients and host.

[h3]Interface[/h3]
  • Network Error Display: Improved the presentation of network error details, now with a button that appears for unexpected errors. (Note: This remains a debug UI.)

Patchnote #4 for Dark Hours (v0.5.13298)

[h2]Patchnote #4 for Dark Hours (v0.5.13298) - 29/10/2024[/h2]
[h3]Monsters[/h3]
  • Statue Block Fix: Fixed an issue where the statues could become stuck together.
  • Banshee Teleport: The Banshee doesn't keep anymore the caught player with her while teleporting.
  • Blind Ghoul: Breaking display cases are now detected by the hearing of the blind ghoul.
  • Blind Ghoul Lighting: Better lighting of the blind ghoul face when catching a player.
  • Hidebehind Attack Delay: After the Hidebehind is becoming visible, there is now a pause of 2.5s before attacking if its target doesn't see it.
  • Kissers: Cross doors improvement
  • Monsters behaviors: The monsters no longer kills if obstructed by occluders.
  • Monsters movements: They now initiate a cross-door movement when they start moving through a doorway.

[h3]Level Design (LD)[/h3]
  • Furniture Placement: Fixed an issue where some furnitures could spawn in corridors crossing.
  • Safe Interaction Fix: Safes are no longer interactable through walls.
  • Object Interaction: Fixed issues where certain objects could be dropped through walls and vents.
  • Wall Cabinet Interactions: Fixed objects in bathroom wall cabinets not being interactable.
  • Electrical Room Push Button: Fixed the metal grid push button not appearing in certain cases in the electrical room.
  • Bathroom Visual Update: Enhanced visuals in the bathroom.
  • Window Curtains: Added curtains to the windows in some rooms.

[h3]Interface[/h3]
  • Input Fixes: Fixed the Esc/B input to close or go back in the Lobby, Equipment, and Customization screens.
  • Motion Sickness Setting: Added an option to disable some motion visual effects.
  • Gamepad Rumble Setting: Added an option to disable gamepad rumble.

[h3]General[/h3]
  • Customization Save: Customizations are now saved when exiting a game.
  • Customization Color: Fixed certain customization colors not displayed correctly.
  • Hat Fixes: Hats now no longer appear to float in the van.
  • Network Error Panel: Added a detailed error panel for specific network issues.
  • Sound Component Adjustment: Minimum sound requirements are now in place for specific components to prevent unintended silent audio triggers.
  • Steam integration: Now forcing call to Steam connection shutdown when exiting the game using the "Quit" UI button

Dark Hours is joining Steam Scream Fest

Hello everyone,

Only a few days after our Early Access release, we are thrilled to announce that Dark Hours is joining Scream Steam Fest from October 28th to November 4th. Dark Hours is still on sale with an 11% launch discount—grab it while you can!





[h3]What is Dark Hours?[/h3]

Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore and cooperate to find a way out!


[h3]Play it now:[/h3]
https://store.steampowered.com/app/2208570/Dark_Hours/

Feel free to post a review to share your thoughts on Dark Hours! It helps both us and other players!

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You can also write us at [email protected]


May the heists be ever in your favor.

Raven

Patch note #3 for Dark Hours (v0.5.13224)

[h2]Patchnote #3 for Dark Hours (v0.5.13224) - 28/10/2024[/h2]
[h3]Gameplay[/h3]
  • Trash Can Placement Fix: Fixed an issue where trash cans could spawn in front of critical access points, like bottom air vents.
  • Banshee Scream Effects: The Banshee’s scream now breaks nearby objects, like cameras, and alarms.
  • Slide Invulnerability: Players now have temporary invulnerability during slides.
  • Game Parameters for Single Player mode: Changed single players game parameters display with a minimum survivor count of 1 and maximum revives set to 0 for better understanding.

[h3]Level Design (LD)[/h3]
  • Item Spawn Fixes: Prevented essential items from spawning in locked or inaccessible drawers. Locked drawers are now replaced with solid meshes.
  • CCTV Camera Clipping: Fixed CCTV cameras clipping through walls when controlled from the control room.
  • Fuse Box Placement: Fuses can no longer spawn inside toilets. In bathrooms, fuses now spawn in newly added wall cabinets if spawned.
  • Vault Grate Issue: Fixed the broken vault grate in specific map's seed number 3.
  • Director's Office Door Fix: Resolved an issue where the director’s office door would block unexpectedly.

[h3]Interface[/h3]
  • Endgame State Layout: Updated the endgame layout for better readability.
  • Localization Fixes: Addressed some English localization issues, including fixing the "Wrong code" message not localized in other languages.
  • HUD Display Update: Resolved an issue where the HUD could display a negative max revive count.
  • Gamepad Navigation: Improved gamepad navigation for equipment selection.
  • Personal Locker UI: Improved personal locker display clarity.
  • UI Animation and Customization Fixes: Resolved animation spam with "continue" in the contract screen and fixed bugs in the customization selection.

[h3]General[/h3]
  • Trigger Phone Added: Added phone triggers for additional gameplay interactions.
  • Soft Lock Fix: Resolved issues with key soft locks with the team bag.
  • Props Updates: Modified pivot points for fuses and books to prevent overlap issues.
  • Personnal Locker saves: Items in Personnal Locker saves are now functional with the ability to buy/sell items in lockers. Note: Items will appear sorted upon reload.
  • Steam Cloud Sync: Fixed an issue with Steam Cloud synchronization preventing the save of the player progression.

Patch note #2 for Dark Hours (v0.5.13077)

[h2] Patch note #2 for Dark Hours (v0.5.13029) - 25/10/2024 [/h2]


[h3]Gameplay[/h3]
  • Ability Execution Safety: Added safety checks for climb and lift abilities. If the ability is already in use, it will now cancel to avoid 2 players being blocked in air vents.
  • Object Throw Tutorial: Added a tutorial for throwing objects through grates in the boudoir and prison areas in single player.


[h3]Level Design (LD)[/h3]
  • Spawn Fixes: Fixed spawn issues for closet drawers and exit doors.
  • Fusebox Generation: Fixed an issue where some fuseboxes were not spawning correctly.
  • Alarm Activation: Alarms in the boudoir, vault, and art rooms now spawn and function as intended.
  • 7 previously quarantined maps are back in the game for a total of 32 different maps (layouts)


[h3]Interface[/h3]
  • Dart Visibility Fix: Resolved an issue with visible darts that should have been hidden.
  • Neon Brightness Adjustment: Reduced the brightness of neon lights for better visibility and balance.


[h3]General[/h3]
  • Network Optimization: Improved overall network performance and optimized item replication, especially noticeable when throwing the crowbar.
  • Difficulty Setting: Default difficulty now displayed to "Normal" as it should be.
  • Light Item Bug Fix: Resolved issues were items in hand were not lighten.
  • Optimization Pass: General optimizations applied to enhance game performance.