1. Dark Hours
  2. News

Dark Hours News

Patchnote #64 for Dark Hours (v1.0.23754)

[h2]Patchnote #64 for Dark Hours (v1.0.23754) - 19/11/2025[/h2]
Monster
  • Blind Ghoul Cancel Fix: Fixed a bug where it was possible to cancel the Blind Ghoul while she was catching a player by hitting her.
  • Trickster Invisible Attack Fix: Fixed a bug where the Trickster Demon could attack players while being invisible.

[h3]LD[/h3]
  • Fuse Position Fix: Fixed a rare bug where a fuse could appear in the wrong position for clients.
  • Drawer Fix: Fixed a bug where some drawers were sometimes impossible to open.
  • Museum Lighting Fix: Fixed a desynchronization between the wall and ceiling lamps in the Paleontology and Egypt exhibits.
  • Casino Chairs Fix: Fixed a bug where some chairs in the Table Games room were incorrectly oriented.
  • Spawner Positions Fix: Fixed several spawner issues that caused some items to appear floating in the air.

[h3]Audio[/h3]
  • Voices Fix: Fixed a bug where the male voice could play even if the player had chosen the female appearance.

[h3]UI[/h3]
  • Hide HUD Fix: Fixed a bug where, if you hid your HUD, reactivating it would prevent interaction prompts from appearing.
  • Auto-Scroll in Customization Menu Fix: Removed auto-scrolling in the customization menu.
  • Color Wheel Fix: Fixed a bug where, in the customization menu, using the random option could cause the Color Wheel to appear in the vans tab.
  • Gamepad Improvement: Improved gamepad navigation in certain menus. We are still improving the gamepad navigation with some cases left for now.

[h3]General[/h3]
  • Crash Fix: Fixed a crash that could occur when the player failed to connect properly to Steam/Epic.
  • Spawn Lobby Fix: Fixed a bug where a player could spawn in the void instead of spawning correctly inside the lobby.
  • Locker Inventory Fix: Fixed a bug where, if a player was inside their locker during the transition between the van and the level, the locker inventory remained open.
  • Cinematic & Rejoin Fix: Fixed a bug where a player who rejoined didn’t see the cinematic for the next heist.
  • KO & Rejoin Fix: Fixed a bug where a player who left the game while KO would, upon rejoining, see their body alive but remain stuck in spectator mode.
  • Items & Rejoin Fix: Fixed a bug where, after rejoining, some items could appear in the wrong location.
  • Frozen & Adrenaline Fix: Fixed a bug where a frozen player could move if given adrenaline.
  • Camera Hacking Device Fix: Fixed the size and position of the text to properly fit on the Camera Hacking Device screen.
  • Remote Hacking Device Fix: Fixed a bug where the airtag wasn’t correctly set up when a player was crouching.
  • Safe & Remote Hacking Device Fix: You can now correctly place a tag to remotely hack safes using the Remote Hacking Device.
  • Defibrillator Battery Fix: Fixed a bug where the defibrillator’s battery was not correctly preserved between levels.
  • Teleporter Fix: Fixed a bug where the SFX and VFX were triggered while the teleporter was on cooldown.
  • Taser Gun & Stun Baton Fix: Fixed a bug where the batteries of these two items weren’t properly saved between heists.
  • Taser Gun Fix: Fixed a bug where the Taser Gun didn’t work on other players or monsters.
  • Electrocute VFX Fix: Fixed a bug where the electrocution VFX could remain on a player if the investigator was wet.
  • Contract Roulette Fix: Fixed a bug where the last visible tick of the roulette did not match the contract that was actually selected.
  • Loots in safe Fix: Fixed a bug where from certain angles, the loot wasn't interactable.

Patchnote #63 for Dark Hours (v1.0.23646)

[h2]Patchnote #63 for Dark Hours (v1.0.23646) - 18/11/2025[/h2]
[h3]LD[/h3]
  • Wall in Museum Fix: Fixed a bug where a wall could sometimes fail to spawn (causing room holes in the map).
  • CCTV Speakers Fix: Fixed a bug where the host could not hear themselves through the ingame CCTV speakers.

[h3]General[/h3]
  • Item Holding Animation Fix: Fixed a bug where the item-holding animation persisted even when the player no longer had anything in their hands.
  • Item Spawner Rebalance: Adjusted loot distribution in the Auction House for single player mode.
  • Solo Teambag Objective: Increased the amount of money required to fill the teambag when playing solo.
  • Objective Item Fix: Fixed a bug where objective items (ie. fuses) could spawn inside a wall.
  • Item Locker Fix: Fixed a bug where items placed back into the locker after leaving a lobby were replaced by the last item the player was carrying.
  • Bomb Planting Fix: Fixed a bug where the white background effect was not correctly applied at the end of a heist.

Patchnote #62 for Dark Hours (v1.0.23619)

[h2]Patchnote #62 for Dark Hours (v1.0.23619) - 13/11/2025[/h2]
[h3]Monster[/h3]
  • Blind Ghoul & Metal Gate Fix: Fixed a bug where the Blind Ghoul could pass through the large metal gate in the Auction House.
  • Trickster Demon Fixes
    - Player Stuck in Wall Improvement: Improved handling of players physics who could sometimes previously get stuck in a wall after being caught by the Trickster Demon.
    - Trickster Invisible Fix: Fixed a bug where the Trickster Demon could sometimes become invisible when catching a player, making him impossible to counter.
    - Infinite Chase Fix: Fixed a bug where the Trickster Demon would endlessly chase the same player.
    - Inventory Fix: Fixed a bug where the Trickster Demon minigame could not be triggered if the player had their inventory open when getting caught.
  • Cursed Pharaoh & Taser Fix: Fixed a bug where the Cursed Pharaoh could remain stuck after being tasered.
  • Voltaic Wraith VFX Fix: Fixed a bug causing a persistent electric VFX.
  • Monsters in Van Fix: Fixed a bug where some monsters could follow players into the van.
  • Monsters Electrocution: Improved feedback when using electrocution on monsters, especially on the Cursed Pharaoh and the Driftborn, by adding an electrocution VFX.

[h3]LD[/h3]
  • Elevator Cruise Ship Fix: Fixed a bug where players could sometimes pass through the elevator door and fall into the void.
  • Stun Baton Spawn Fix: Fixed a bug where the stun baton would spawn inside furniture.
  • Van Colliders Lobby Fix: Fixed the van’s colliders to prevent any blocking issues in the lobby.
  • Corner Lobby Fix: Fixed a bug where players could get stuck in the environment in the lobby.

[h3]UI[/h3]
  • Timer Bomb Fix: Fixed a bug where the timer for the bomb-planting objective didn’t trigger for clients.
  • Item Slot HUD Fix: Fixed a bug that hid the item slots on the right side of the screen when the inventory was open.
  • History Font Fix: Fixed the font used in the game history.
  • Mafia Localization Fix: Fixed a localization error related to the Mafia.

[h3]General[/h3]
  • Crash Between Heists Fix: Fixed a crash caused by a synchronization point.
  • Microphone & Rejoin Fix: Fixed a bug where a player could neither hear nor be heard after another player disconnected from the session
  • Duplication Glitch Fix: Fixed a bug that allowed items to be duplicated.
  • Teleporter Timer Tweaking: Adjusted the teleporter cooldown time from 2 seconds to 60 seconds.
  • Teleporter Fix: Fixed a bug where the teleporter remote could be used like a hacking device.
  • Camera Hacking Device Feedback: Added a highlight when a camera can be hacked with the Camera Hacking Device
  • Hacking and Remote Control Device Sound Fix: Fixed a sound bug where all players could hear the placement of a hacking or remote control device no matter where they were on the map.
  • Walkie Talkie GPS & Cruise Ship Fix: Fixed a bug where the GPS Walkie Talkie indicated a key item at the elevator.
  • Mega Instant Camera Fix: Fixed a bug where part of the camera lens was visible in the photos taken.
  • Physical Object Clipping Fix: Fixed a bug where physical objects could clip through the floor when a plunger was thrown at them.
  • Reload Dart Mesh Fix: Fixed a bug where the dart mesh would float in the air during reload.
  • Grenade Tick Sound Fix: Fixed a bug where the grenade tick sound played twice.
  • Permanent Frozen Visual Fix: Fixed a bug where a player could remain visually frozen permanently.
  • "Carpool to Freedom" Achievement Fix: Fixed a bug that allowed this achievement to be earned without being in the van, as long as 4 players were alive.

Patchnote #61 for Dark Hours (v1.0.23553)

[h2]Patchnote #61 for Dark Hours (v1.0.23553) - 07/11/2025[/h2]
[h3]Monster[/h3]
  • Driftborn Feedback Fix: Fixed a bug where players remained in the “wet” state for the rest of the match after being caught by the Driftborn.
  • Trickster Demon Presence Fix: The Trickster will be more present.

[h3]LD[/h3]
  • Museum exit door Fix: Fixed a bug where, on a specific museum seed, the exit door could spawn behind a wall.

[h3]UI[/h3]
  • Roulette Selection Fix: Fixed a bug where the client was not triggering the contract roulette selection.
  • Mafia Reputation Fix: Fixed a bug where the player couldn’t use the Escape input while in the mafia rewards menu.
  • Locker menu Fix: Fixed a bug where the player could remain stuck in the locker menu if the heist started while the menu was open.

[h3]General[/h3]
  • Monster Optimisation: Optimized monster AI to improve in-game performance.
  • Freeze VFX Fix: Fixed a bug where the freeze VFX stayed on players.
  • Hacking & control camera Device Fix: Fixed a bug where the third-person item holding animation was incorrect.
  • Walkie Talkie GPS Fix: Fixed a bug where the GPS wouldn’t refresh correctly between heists when players kept it in their hand.
  • Walkie Talkie GPS Text Mod:Adjusted the text size displayed on the GPS walkie-talkie screen.

[h3]Known bugs:[/h3]
The Trickster has some known bugs:
  • Trickster Demon & inventory: bug where the player’s inventory display prevents from playing the Trickster Demon minigame.
  • Trickster Demon counter: The Trickster can appear to be erratic after being countered for a limited period of time.

Patchnote #60 for Dark Hours (v1.0.23498)

[h2]Patchnote #60 for Dark Hours (v1.0.23498) - 06/11/2025[/h2]
[h3]Monster[/h3]
  • Monsters Catch Fix: Fixed a bug where a monster could catch the wrong player, even from a distance.
  • Blind ghoul & Item Fix: Fixed a bug where the Blind Ghoul couldn’t hear certain thrown objects.
  • Blind Ghoul & Voice Fix: Fixed a bug where the Blind Ghoul could only hear the host of the game and not the other client players.

[h3]Gameplay[/h3]
  • Key Item Radar Walkie Talkie Fix: Fixed a bug where the item did not display key objects that had been moved.
  • Hacking & Remote Control Device Fix & Improvement: Fixed various bugs, simplified the displayed text, and added audio feedback.
  • Walkie Talkie GPS Fix: Fixed a bug where items on the first floor were not appearing on the Walkie talkie GPS.
  • Tranquilizer Minigun Fix: Fixed a bug where the Tranquilizer Minigun didn’t stop firing if the player was caught or frozen.

[h3]LD[/h3]
  • Trickster Card Visibility Fix: Fixed an issue where the Trickster Card could sometimes be seen through mini loot safes.
  • Missing Floor Museum Fix: Fixed a generation bug where part of the museum floor (Seed: -2099632980) sometimes failed to spawn correctly.

[h3]UI[/h3]
  • Contract Name Fix: Fixed a bug where contract names were not displayed correctly.
  • Contract Selection Update: Updated the contract selection system — it’s no longer a simple majority wins; the contract is now chosen randomly among the different votes.
  • Contracts Fix: Fixed a bug where the contract objective showed 1/1 even when it had been failed.
  • History Fix: Fixed a bug where the history no longer displayed encountered monsters or contracts.
  • Contract Selection Legendary Fix: The contract now correctly displays that the difficulty is increased by one level.

[h3]Achievement[/h3]
  • Speed Job Fix: Fix a bug where the achievement was obtained by leaving the game.
  • Beginner's Luck Fix: Fix a bug where the achievement was obtained by leaving the game.
  • Nobody Left Behind Fix: Fix a bug where the achievement was obtained by leaving the game.
  • Urban Legend Fix: Fix a bug where the achievement was obtained by leaving the game.
  • Welcome to the Nightmare: Fix a bug where the achievement was obtained by leaving the game.

[h3]General[/h3]
  • Durability & locker Fix: Items placed back in the locker now correctly retain their durability.
  • Item save in locker Fix: When returning to the menu or quitting, the items in your bag are now transferred to the locker.
  • Rejoin desync Fix: Fixed several issues occurring after rejoining a game due to contract desynchronization.
  • Rejoin duplication Fix: Fixed a bug where it was possible to duplicate items.
  • Item & Docker in Van Fix: The item placed in the van’s docker is now saved in that same spot between heists during the same night. If the game ends, the item will be transferred to the locker of the last player who placed it in the docker.
  • Item & Death Fix: When dying, players no longer keep their items for the next run.
  • Localization Fix: Fixed various localization issues, particularly in Korean, Simplified Chinese, Traditional Chinese, and Thai.
  • Silver Hippo Contract Fix: Fixed a bug where the required number of hippos did not spawn on the map to complete the objective.
  • Van Terminal Update: Added the mafia icon and its color to the contract display screen in the van.
  • Max Mafia reputation Fix: Fixed a bug where it was possible to reach reputation level 11.
  • Mafia reputation Scroll Bar Fix: Fixed a bug where the scroll button could be spammed infinitely in the mafia reputation menu.
  • Flare VFX Fix: Fixed a bug where the flare’s smoke VFX was not playing correctly.
  • Adrenaline & frozen effect Fix: Fixed a bug where a player under adrenaline was only frozen at the end of the adrenaline effect.
  • Selling Price Fix: Fixed a bug where the selling price of an item was incorrectly set to 50% of the item locked in the Mafia Reward.
  • Selling Item Fix: Fixed a bug where the item sold was sometimes not the item that was selected.
  • Wheelboard SFX Fix: Fixed a bug where the wheelboard played the sound of a broken mirror shield when it reached 50% durability.