1. Unrailed 2: Back on Track
  2. News

Unrailed 2: Back on Track News

Experimental Version Update

[p]Hi everyone![/p][p]We just bumped the experimental version with some recent changes :). Low-end hardware might got another boost with that update.[/p][p]As always please write use your feedback in the comments or on Discord![/p][p]See you on track![/p][p][/p][p]Changelog v-768-ed22cc5:[/p]
  • [p]New: Classic highscores added[/p]
  • [p]Regression fix (since performance update): Quicker re-connect on longer runs[/p]
  • [p]Regression fix: Constraining place to non-track commodities option sometimes dropped the tracks when placing[/p]
  • [p]Improvement: Culling for faster rendering on low-end hardware[/p]
  • [p]Improvement: Faster canyon ground shader for low-end hardware[/p]
  • [p]Improvement: Different shrine models per biome[/p]
  • [p]Improvement: Replays in game-end-screen are now skipping loading sections[/p]
  • [p]Improvement: Option to reconnect when a client got disconnected from a lobby in modal dialog[/p]
  • [p]Bug fix: Many UI fixes[/p]

Tiny patch

[p]We just pushed a tiny patch.[/p][p]Happy track building![/p][p][/p][p]Changelog v-763-7d7e4db:[/p]
  • [p]Bug fix: Fix rich presence in steam[/p]
  • [p]Bug fix: Split input occurs when pressing menu and perk-action at the same time (also with different controllers)[/p]
  • [p]Balance: Insta-kill doesn’t trigger on mushrooms anymore[/p]
  • [p]Crash fix: Fix crashes when selecting broken savegames in the game setup menu[/p]
  • [p]New: Added rocket backpack competition prize[/p]

Hotfix

[p]Hi everyone[/p][p]we just pushed a small hotfix. Let us know if you have any issues![/p][p][/p][p]Changelog v-757-c717bb5:[/p]
  • [p]Crash/Bug fix: Connecting and disconnecting peers in an online session could lead to lags or crashes[/p]
  • [p]Crash/Bug fix: Loading savegames or checkpoints (with a lot of progress) could lead to lags and crashes[/p]
  • [p]Bug fix: Bot could grab items from the other side in versus with the claw[/p]
  • [p]Bug fix: Custom maps could not be correctly published anymore[/p]
  • [p]Bug fix: The Feedback form didn't preselect the version anymore[/p]
  • [p]Improvement: Less memory allocations when starting or loading a game[/p]
[p][/p][p]See you on track![/p]

Stability Improvements, Blocklists and more! [Update]

[p]Hello everyone![/p][p][/p][p]This patch focuses on improving stability and memory issues. We also introduce a blocklist system very similar to Unrailed 1 and some fine-tuning for the bot.[/p][p][/p][p]See you on track![/p][p][/p][p]Changelog v-746-dec1284[/p][p] - New: Controller assign dialog when a controller disconnects unintentionally[/p][p] - New: Blocklist introduced. After kicking a player you can choose to block them as well. You can also block players from replays or custom map creators. The blocklist can be configured in the online settings. Blocked players can’t join your lobby and you can’t open replays or maps from then. Players can be globally blocked by us in rare cases. If globally blocked, you can’t make your lobby public anymore.[/p][p] - Regression fix: Bot didn’t handle Island and Swamp boss anymore[/p][p] - Improvement: Bot can now walk through animals[/p][p] - Improvement: "Show Controls" now first in escape menu when active and added to the accessibility settings[/p][p] - Improvement: Cartridge history not spawning over a npc dialog anymore[/p][p] - Improvement: Faster rendering for 3d lines (when throwing / grabbing)[/p][p] - Bug fix: Multiple memory issues and leaks fixed[/p][p] - Bug fix: Fix many language cropping issues[/p][p] - Bug fix: Fix ground z-fighting when leaving a shop in Labyrinth[/p][p] - Bug fix: Action perk active time could be too high when changing the perks[/p][p] - Bug fix: Action perk timer wasn’t reset when starting a game (or restarting)[/p][p] - Bug fix (maybe): In rare cases, the player might autopick a placed track @kikou[/p][p] - Bug fix: Fixed certain cases where to bot got stuck[/p][p] - Bug/Crash fix: Crashes or random errors happening in replays or when loading checkpoints[/p][p] - Crash fix: Possible crash fix when starting or joining a game[/p][p] - Bug fix: Sometimes models had random colors or images/icons were not rendered on OpenGL or Angle[/p][p] - Balance: Max 10 Respawn Balloon Cartridges[/p][p] - Change: Disallow viewing replays from game-end-screen[/p][p][/p][p]\[Update][/p][p]We just pushed a hotfix due to some players crashing when starting the game;[/p][p]Changelog v-747-14b3cf6 [/p]
  • [p]Regression fix: When changing the language ingame, it wasn't correctly applied when restarting the game[/p]
  • [p]Regression fix: Grappling & throwing perk errors could lead to reduced framerates[/p]
  • [p]Regression/Crash fix: The game crashed when outlines were deactivated[/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-719-7bc0c2d:[/p]
  • [p]New: Savegames folder changed and savegame are saved in slots now. (In experimental, you currently can’t access old savegames anymore). Slots are limited to 20 for now.[/p]
  • [p]Change: Replays are now limited to 20[/p]
  • [p]Change: Disallow viewing replays from game-end-screen[/p]
  • [p]Regression fix: Bot didn’t handle Island and Swamp boss anymore[/p]
  • [p]Improvement: Game mode button text is now fitting inside the box for all languages[/p]
  • [p]Bug fix: Multiple memory leaks fixed[/p]
[p][/p][p]See you on track![/p]