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Time Survivors News

🍄 PATCH 0.602 🍄 - OUR BIGGEST UPDATE EVER!

[h2][Gameplay changes][/h2]
  • TL;DR all weapons starting level and curve progression have been heavily revorked
  • XP and Level difficulty curve adjustments
  • New Cerberus miniboss
  • New 4th weapon \ item slot unlockable
  • New Crazy Skull enemy
  • Dark Mages fire is now more bullet-hellish
  • Knockback won't hurt you anymore (yeah we all love TeslaCoil and Flail - now with no downsides attached)
  • Nerfed green fog
  • Various fixes and improvements on Mortician boss
  • Mega magnet collec radius limited to ~3x screen size (you can still collect farther gems, nobody is stealing them)
  • Magic Mushroom powerup: don't collect gems and other pickup items when giant - don't want to interrupt the mayhem (no fungus interruptus)
  • Magic Mushroom powerup: slow down running speed during Mushroom effect (-20%)
  • Overdrive powerup: added Flail to Overdrive powerup effect (the more, the better)
  • Some weapon projectiles are now correctly blocked by walls


[h2][QoL][/h2]
  • Added confirm request for "reset to factory" option (by the way, since the game changed a lot you should really consider doing this!)
  • Option to enable FPS counter (this is for you Steam Deck users!)
  • Main Menu: added link to media kit
  • Main Menu: reworked to highlight game menu
  • Main Menu: added "NEW" label to Shop button in main menu if there's a new powerup item since the last run
  • Main Menu: added "NEW" label to Unlocks button in main menu if there's an item with a "NEW" label inside
  • Main Menu: new Splash Screen
  • Main Menu: fixed gold display not being updated after purchase/refund
  • Improved UI keyboard navigation
  • Added support for in-memory encryption (yes, we saw you... hacking the memory state to get more gold... "good job!")
  • New tentative workaround for warning on startup on Intel embedded gpus
  • Cycle all unlocked items at the end of the run (i.e. before entering the Run Results screen).
  • Health bars for mini-bosses
  • Overdrive powerup: new shiny gfx and sfx for the
  • Sling now has brighter ammos to improve visibility
  • Tesla coil does not show random projectile interval upgrades/downgrades in levelup screen
  • The number of starting "Slots" is now a character stat field, so that in the future there will be characters with different # of slots
  • Map patches are now loaded at most one per frame to avoid lag spikes
  • Fixed radioactive skull overexposure effect


did I say Cerberus miniboss?





https://store.steampowered.com/app/2211390/Time_Survivors/

New Discord Server



Yes, we finally launched the official Time Survivors Discord Server!

Join to get exclusive info on the game development, chat with the devs and to help us building the best and most polished survivors-like game ever!

Join here!

🍄 PATCH 0.601 (10447619) 🍄

PATCH NOTES 0.601 (10447619)
[h2][Gameplay changes][/h2]
  • Overdrive powerup now even stronger: 2x ammo, 2x weapon speed, 4x the fun
  • Slightly nerfed the waves at minute 4 (reduced the number of enemies by ~10%)
  • Weapons projectiles are now destroyed when outside of the screen area
  • Boomerang ending speed is now capped
  • Mushroom effect ends at end of character shrinking, not at the beginning (yeah we died too trying to stomp the Imps)
  • Fixed global fire bugs (frequency and homing)
  • Changed Dark Mage fire interval to compensate global fire bugs
  • Giant mushroom weapon area does not scale with Telescope anymore
  • Revised the algorithm for object rarity: now objets should spawn from breakable as we intended from the beginning, ie more often ;)


[h2][UI improvements][/h2]
  • Added arrows and controller support in Levelup (press A to confirm choice).
  • Added support for Controller DPAD (in UI and in game).
  • Added controller support in Main Menu (other out-of-game menus not yet supported).
  • Player health bar now hidden on gameover and endstage
  • Improved enemy bullets color
  • Removed embedded UI navigation (caused de-sync in selections).
  • Tentative fix for bug: "On some Intel laptops, the game opens with a warning popup"
  • Fixed refund bug (savegame not performed resulting in nop after a new run).
  • Fixed Sling unlock numerator.

🍄 PATCH 0.601 (10420367) 🍄

[h2][Gameplay changes][/h2]
  • New Overdrive power up: all projectile based weapons go nuts for 7 seconds
  • Ratbit hitbox refinements
  • Cerberus health increased by 100%
  • Demon Executioner and Griffon health reduced by 10%


[h2][UI improvements][/h2]
  • Fixed text autosize in some fields
  • Fixes when game is over (waves don't spawn anymore on your corpse)
  • Few weapon stats renamed
  • Added music for player death
  • Added music for end stage (in case of success - probably you won't hear this)
  • Added prompt sfx


[h2][Others][/h2]
  • Other fixes here and there

Time Survivors Demo Available Now!


Attention all survivors!

We are excited to announce that the free demo for Time Survivors is now available on Steam!

Experience the thrill of battle through different eras as you fight to survive against hordes of enemies.
Master unique weapons and abilities, and unlock powerful power-ups to help you on your journey.
Use the gold you earn to unlock permanent upgrades and pave your way to victory.



Here's a sneak peek of what's included in the demo, with more content to be added soon:

  • 1 full stage: The Dark Age
  • 3 unlockable characters
  • 10 unlockable weapons
  • 16 unlockable items
  • 6 permanent upgrades
  • 24 unique enemies
  • 1 epic Boss fight


Don't miss this chance to jump into the action and join the fight for survival.
Try out the demo and wishlist now!

https://store.steampowered.com/app/2211390/Time_Survivors/

PS: we'd love to hear your feeback, let us know what you think!