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Sintopia News

New Sintopia Demo is LIVE!

Administrators, assemble! đŸ”„

A new Demo is here, packed with new fun stuff to try out! We’ve bumped the time limit from 10 to 12 in-game days, and we hope you will have fun discovering new features. Note that progression does not carry over between demos and returning players will have to restart a profile.

[h2]Challenge Mode[/h2]

We’ve redone the UI for Map Selection / Role Models, so it’s extra shiny. From there, you’ll be able to test a new map (Archipelago), new starting traits for each Role Model, and shorter/longer versions of all objectives! For all the fans of Lili’s voice out there, she’ll intervene in Challenge Mode now, giving you guidance when you screw things up.



[h2]Overworld[/h2]

As stated in our previous post, 3 new Demons await, as well as Demonic Invasions. But they’re not the only ones who get buffed up! Guacas now have bigger, sturdier camps for tiers 2 and 3, as well as the new Guaca Shaman unit, a deadly fire mage bolstering the Magic Resistance of nearby allies.
And they’re not the only nuisance to the Humus! You can now completely wake them up at night if you want them to go to work early, by making enough noise with bells (careful, they will generate Wrath if you do).



Also, Rulers can now reassign Humus during their reign, making them more reactive to shifting priorities. And they can fight evil now! It’s a poor line of defense for your Temple, but they had a scepter in hand already and we wanted to put it to good use.

[h2]Hell[/h2]

The Wrathologist has been added to the roster, completing the 7 punishment specialists. You will also find new random elements in Hell (Obsidian fields, Lava pools), and you’ll be able to check an auto-level setting in Imployees’ badge if you don’t want to select their traits manually each time they level up.



[h2]General[/h2]

We take the opportunity of this demo to address some QoL players requested, such as the ability to Give Up Mandates directly from the Main Menu, some improvements on Tutorials, not rolling the same King’s personality twice in a row, visual cues when road directions collide in Hell, Humus gaining Wrath on kill, Waiting Lines overwriting roads, etc.

You also have access to a new “Sin-O-Meter” UI panel, which contains useful stats about the sins of your civilization.



Final thing, keyboard shortcuts have been changed and a lot of new ones have been added. This is preparing the ground for “keys rebinding”, an important bit we are planning to add in the near future. In the meantime, returning players will have to create new habits using the new shortcuts until they become rebindable.

We spare you the complete changelog of bugfixes, balancing pass and easter eggs, and hope you’ll enjoy the new stuff to discover!

[h2]Wishlist Sintopia
[/h2]https://store.steampowered.com/app/2213700/Sintopia/

Concerning Demons

Hell(o) Administrators,

Before the next public demo is live, we wanted to dive a little deeper on Demons and a new feature you can hate test soon: Demonic Invasions.



[h2]What are Demons?[/h2]

Whenever a Humu reaches 100 in a dedicated sin, it creates an interplanar rift from which a Demon of that sin appears (destroying the Humu and its Soul in the process). Demons are dreadful entities, using devastating attacks in combat, with a distinct appearance depending on the sin they relate to. Whether they appear in the Overworld or in Hell, they will immediately rush towards a free resource node and occupy it until defeated.

They operate from farthest to closest nodes from the Temple, conquering the map little by little while removing expansion opportunities from the Humus. If all resource nodes are occupied, they will choose to appear near the Temple instead, propelling the defeat of the civilization and the Game Over.

You may have encountered 4 of them while playing. The new demo completes the roster and adds the final visuals for Wrath, Pride and Sloth!



[h2]What do Demons do?[/h2]

In the previous demo, Demons used to idle around their node without doing much, only attacking nearby targets such as Guaca raiders or lost Ranger squads. Their mere presence would also add a civilization-wide vulnerability to their sin.

In the next version of the demo, they will also trigger Demonic Raids. This behaves a bit like Guaca Raids: you will receive an alert stating that a Demon started summoning Spawns, which look like feral Humus rendered mad with sin. The Demon will hold a rift open for a while, inviting Spawns into the Overworld, which will then move towards the Humus Temple and attack any Humu in sight.

Needless to say, having several Demons launching raids close to each other can overwhelm poorly-prepared Administrators (and Humus).



[h2]What can men do against such reckless hate?[/h2]

Avoid Demons from the start! Your job is to punish sins, and you should not see Demons often if you do it well. Unless, of course, you need to banish Demons as a mandate objective (or play in higher difficulties). In that case, we suggest you treat Humus well, as Tier 3 Soldiers can oppose a real challenge to Demons.

There’s always spellcasting if you want to handle Demons yourself, like using Zap! with the higher levels of Paper Powered. The Feeble Demons passive skill can also help a great deal. And we’ve witnessed Guacas making wonderful allies when being pushed into a Demon’s node against their will




[h2]What’s coming next?[/h2]

The seven deadly sins are core to the world of Sintopia, and Demons represent them best. Without giving away too much, let’s say they won’t always shy away from going to war...

But who knows? There may be a way for bold Administrators to harness Demons’ power for themselves in the future!



[h2]Wishlist Sintopia[/h2]
https://store.steampowered.com/app/2213700/Sintopia/


Sintopia Demo Wrap Up

Hello, hello!

The Sintopia demo is now unavailable and offline. THANK YOU to everyone who participated and shared feedback! We've learned a great deal over the past few weeks and are overwhelmed with the response.

18,000 of you enjoyed wreaking havoc in our crazy world, and we'll be back for more....

Wrath Demon

[h3]Upcoming Demo[/h3]

We have a NEW, improved demo that will be available in a few weeks — featuring 3 full demons which completes the demon roaster, demonic raids, T3 guacamps, QOL/balance/improvements, rulers not rolling the same personality and more!

We'll share the full list of changes and improvements when the next demo is live!

See you soon. 😈

[h3]WISHLIST SINTOPIA | 2025[/h3]
https://store.steampowered.com/app/2213700/Sintopia/

Sintopia Demo & New Gameplay Trailer

Minions,

Welcome, welcome! You have a busy week ahead of you in the administration of Hell.

Your shift overseeing, literal. soul-crushing administrative work begins today with our brand new DEMO!

[h2]Sintopia Demo Now Available[/h2]

You can play Sintopia now, through to March 31st as part of Steam City Builder & Colony Sim Fest.

Challenge Mode is available for you to try! The demo is not content limited, you can play through everything we've created so far with a time limit built-in. Players in Challenge Mode will receive an alert after 8 in-game days, to warn you that the end is near. You can launch a new game after reaching the limit if you wish.

This limit is not active in the Tutorial mode.

❗Sintopia is a work-in-progress at pre-alpha stage. This is just a sneak peek at the game!

[h2]New Gameplay Trailer[/h2]

We have a wickedly good gameplay trailer to share, showing what will be expected of you as you deal with waves of Hell-bound sentient Humus condemned for their sinful - or just too damn silly - actions in the Overworld!

[previewyoutube][/previewyoutube]

[h2]What is Sintopia?[/h2]

Sintopia is a mix of builder and God game, with an asymmetrical loop. On the OVERWORLD, watch a silly civilization of chickpea people make their mark on the world and unfortunately for them, damn themselves by committing a host of sins. Punish the dead souls, keep your receipts for expenses and generate profit to help you build and sustain your Hellish empire.



[h2]Feedback[/h2]

We'll be keeping a close eye on the Steam Discussions here. Alternatively, you can join your fellow minions and souls in our official Discord server!



[h2]Wishlist | Out in Early Access 2025[/h2]
https://store.steampowered.com/app/2213700/Sintopia/

Sintopia is a town-builder and god game that puts you in charge of the bureaucracy of Hell




new hybrid of god game and town-builder looks to marry the appeal of games like Dungeon Keeper with modern management game structures. Sintopia, forthcoming as an early access title in 2025, puts you in charge of hell's bureaucracy to be sure that people get properly punished for their sins and can behave in the next life. That means doing good layout and construction of Hell's infrastructure to keep that flow of souls moving and repenting. You'll also need to be sure that you hire competent "Imployees" to get the work done...
Read more.