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Guacas | An Ongoing Threat to Challenge You

Administrators!

It’s time to dive into another threat that will make your job more difficult: the Guacas. 🥑



[h2]Whacas?[/h2]

Let’s say Guacas come from an old recipe before Humus were a thing. These cute avocado-shaped barbarians are inhabitants of the Overworld, living in camps across the map. They form bands of small but numerous Raiders, assisted by powerful Shamans and commanded by Warlords. Guacas are the Humus' natural enemies and will fight them to the death when crossing their path.



When starting a game on a fresh map, Guacamps will be scattered around the Overworld. Although they stay idle for a little while, intermediate camps will start launching scouting parties to claim Resource Nodes, occupying them until dislodged by Humus warbands (or Demons). The bigger camps - fortresses really - will frequently launch deadly raids on the Humus Temple. Keep in mind that the Temple is your anchor in the Overworld and that you lose the game if it gets destroyed. Thus, Guacas represent an ongoing threat for you, too.



[h2]How to crush avocado[/h2]

Humus soldiers can handle the lower-rank Raiders themselves. Shaman will oppose a challenge if you want to take care of them with Spells, so make sure to have allies assisting you in the task. They can rain fire down on your troops, and provide a passive resistance to Spells to all Guacas around. If you’re low on Faithcoins, the best strategy would be to interrupt their fire spell right before they can complete their ritual.



Like Wargs Lairs, destroying Guacamps will grant you rewards chests. As an added benefit, it will also prevent the camps from creating more Guacas and sending them patrolling. If you manage to destroy their biggest camp, raids will stop. However, you should know that this is no simple feat, as their structures can be particularly sturdy.

But fret not! We have a new tool for you to try during the next demo. A new Spell which fills all your needs for destruction: Magmine - A throwable fireball that can also be planted as a landmine. Also magma. 💥🔥



[h2]What’s next?[/h2]

Raiders and Shamans are already harassing Humus as we speak, but their Warlord is yet to come. This colossal champion will be revealed in the future, as soon as we deem it nasty enough.
Also, Shamans will have more functions to help their party in the future, such as dousing fires in Guacamps and repairing damaged structures.

Finally, for the Administrators who thought they could raze Guacamps without trouble, we’ll be adding “anti-magic” aura generators in higher-rank camps, preventing you from casting Spells nearby. You’ll have to snipe the generators from afar first before wreaking havoc in the camps directly. This should bring a new dimension to the puzzle of silencing Guacas once and for all.

[h2]New Demo Coming Soon[/h2]

We hope to see many Administrators stand their ground against the fierce avocados during our next demo, with a fiery Magmine in hand. See you there! Stay tuned for more info 😈

https://store.steampowered.com/app/2213700/Sintopia/

Demo take-down April 30

Hello all 👋

We're taking the Sintopia demo down tomorrow, April 30. Thank you for playing, and for sharing an abundance of valuable feedback!

We're not done, yet! A new demo will be available in the coming months; improved with new content. Stay tuned for more info on what it contains.

Thanks again for all the support so far 🔥

Sintopia launches in Early Access 2025, we'll let you know as soon as we have locked in a release date.

https://store.steampowered.com/app/2213700/Sintopia/

New Sintopia Demo is LIVE!

Administrators, assemble! 🔥

A new Demo is here, packed with new fun stuff to try out! We’ve bumped the time limit from 10 to 12 in-game days, and we hope you will have fun discovering new features. Note that progression does not carry over between demos and returning players will have to restart a profile.

[h2]Challenge Mode[/h2]

We’ve redone the UI for Map Selection / Role Models, so it’s extra shiny. From there, you’ll be able to test a new map (Archipelago), new starting traits for each Role Model, and shorter/longer versions of all objectives! For all the fans of Lili’s voice out there, she’ll intervene in Challenge Mode now, giving you guidance when you screw things up.



[h2]Overworld[/h2]

As stated in our previous post, 3 new Demons await, as well as Demonic Invasions. But they’re not the only ones who get buffed up! Guacas now have bigger, sturdier camps for tiers 2 and 3, as well as the new Guaca Shaman unit, a deadly fire mage bolstering the Magic Resistance of nearby allies.
And they’re not the only nuisance to the Humus! You can now completely wake them up at night if you want them to go to work early, by making enough noise with bells (careful, they will generate Wrath if you do).



Also, Rulers can now reassign Humus during their reign, making them more reactive to shifting priorities. And they can fight evil now! It’s a poor line of defense for your Temple, but they had a scepter in hand already and we wanted to put it to good use.

[h2]Hell[/h2]

The Wrathologist has been added to the roster, completing the 7 punishment specialists. You will also find new random elements in Hell (Obsidian fields, Lava pools), and you’ll be able to check an auto-level setting in Imployees’ badge if you don’t want to select their traits manually each time they level up.



[h2]General[/h2]

We take the opportunity of this demo to address some QoL players requested, such as the ability to Give Up Mandates directly from the Main Menu, some improvements on Tutorials, not rolling the same King’s personality twice in a row, visual cues when road directions collide in Hell, Humus gaining Wrath on kill, Waiting Lines overwriting roads, etc.

You also have access to a new “Sin-O-Meter” UI panel, which contains useful stats about the sins of your civilization.



Final thing, keyboard shortcuts have been changed and a lot of new ones have been added. This is preparing the ground for “keys rebinding”, an important bit we are planning to add in the near future. In the meantime, returning players will have to create new habits using the new shortcuts until they become rebindable.

We spare you the complete changelog of bugfixes, balancing pass and easter eggs, and hope you’ll enjoy the new stuff to discover!

[h2]Wishlist Sintopia
[/h2]https://store.steampowered.com/app/2213700/Sintopia/

Concerning Demons

Hell(o) Administrators,

Before the next public demo is live, we wanted to dive a little deeper on Demons and a new feature you can hate test soon: Demonic Invasions.



[h2]What are Demons?[/h2]

Whenever a Humu reaches 100 in a dedicated sin, it creates an interplanar rift from which a Demon of that sin appears (destroying the Humu and its Soul in the process). Demons are dreadful entities, using devastating attacks in combat, with a distinct appearance depending on the sin they relate to. Whether they appear in the Overworld or in Hell, they will immediately rush towards a free resource node and occupy it until defeated.

They operate from farthest to closest nodes from the Temple, conquering the map little by little while removing expansion opportunities from the Humus. If all resource nodes are occupied, they will choose to appear near the Temple instead, propelling the defeat of the civilization and the Game Over.

You may have encountered 4 of them while playing. The new demo completes the roster and adds the final visuals for Wrath, Pride and Sloth!



[h2]What do Demons do?[/h2]

In the previous demo, Demons used to idle around their node without doing much, only attacking nearby targets such as Guaca raiders or lost Ranger squads. Their mere presence would also add a civilization-wide vulnerability to their sin.

In the next version of the demo, they will also trigger Demonic Raids. This behaves a bit like Guaca Raids: you will receive an alert stating that a Demon started summoning Spawns, which look like feral Humus rendered mad with sin. The Demon will hold a rift open for a while, inviting Spawns into the Overworld, which will then move towards the Humus Temple and attack any Humu in sight.

Needless to say, having several Demons launching raids close to each other can overwhelm poorly-prepared Administrators (and Humus).



[h2]What can men do against such reckless hate?[/h2]

Avoid Demons from the start! Your job is to punish sins, and you should not see Demons often if you do it well. Unless, of course, you need to banish Demons as a mandate objective (or play in higher difficulties). In that case, we suggest you treat Humus well, as Tier 3 Soldiers can oppose a real challenge to Demons.

There’s always spellcasting if you want to handle Demons yourself, like using Zap! with the higher levels of Paper Powered. The Feeble Demons passive skill can also help a great deal. And we’ve witnessed Guacas making wonderful allies when being pushed into a Demon’s node against their will…



[h2]What’s coming next?[/h2]

The seven deadly sins are core to the world of Sintopia, and Demons represent them best. Without giving away too much, let’s say they won’t always shy away from going to war...

But who knows? There may be a way for bold Administrators to harness Demons’ power for themselves in the future!



[h2]Wishlist Sintopia[/h2]
https://store.steampowered.com/app/2213700/Sintopia/


Sintopia Demo Wrap Up

Hello, hello!

The Sintopia demo is now unavailable and offline. THANK YOU to everyone who participated and shared feedback! We've learned a great deal over the past few weeks and are overwhelmed with the response.

18,000 of you enjoyed wreaking havoc in our crazy world, and we'll be back for more....

Wrath Demon

[h3]Upcoming Demo[/h3]

We have a NEW, improved demo that will be available in a few weeks — featuring 3 full demons which completes the demon roaster, demonic raids, T3 guacamps, QOL/balance/improvements, rulers not rolling the same personality and more!

We'll share the full list of changes and improvements when the next demo is live!

See you soon. 😈

[h3]WISHLIST SINTOPIA | 2025[/h3]
https://store.steampowered.com/app/2213700/Sintopia/