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Damned 2 News

Damned 2 Playtest Available Now!

Join the Damned 2 playtest from March 21 to March 24 and be among the first to try our latest updates! This test introduces two new maps, two new puzzles, and the first iteration of the UV light mechanic.

How to Join?
Simply visit the Damned 2 Steam store page and click "Request Access" during the playtest event. No waiting – you'll get instant access!

We encourage all players to share their feedback and suggestions on our Discord channel to help us improve the game. Jump in, survive, and let us know what you think!

Thank you for your support, and we can’t wait to hear what you think.

Damned 2 Update - 0.6.0000

Hello everyone!

A new update for Damned 2 is now live. This patch introduces the UV Light mode, which allows survivors to reveal hidden messages and destroy traps. A new puzzle, Oracle’s Gemstone, has been added along with two new maps, Clandestine Hospital and The Great Vault. Various gameplay improvements, balance changes, and bug fixes have also been implemented.

We are continuing to expand the UV Light mechanics and will be adding more interactions in future updates. Our focus will now shift to implementing the two remaining survivors and the new monster.

Thank you to everyone who participated in testing and reported bugs. Your feedback has been invaluable in improving the game. If this patch proves to be stable, we plan to hold a Steam Playtest this weekend.

Just a reminder: this update is currently available only to select Discord members with access to our internal build.

New Content
  • New Flashlight Mode: UV Light – Reveals hidden messages and destroys monsters' traps.
  • New Puzzle: Oracle's Gemstone
  • New Maps: Clandestine Hospital & The Great Vault
UV Light Changes
  • Fool’s Trap can now be destroyed with UV Light.
  • Cursed Dolls can now be destroyed with UV Light.
  • Added Flashlight option in Control Settings to customize toggling with the new UV mode.
Gameplay Improvements
  • Puzzle papers and Laser Connection power switch now highlight when a survivor is near and looking at them.
  • Lurker energy loss (Simple form): Increased from 0 → 6.
  • Max puzzles per match: Increased from 5 → 7.
  • Mary (Berserking): Added blood-red eye screen effect.
  • Battery & Sanity Pill spawns now adjust based on the number of survivors at the start of the game.
  • Turn Table music attenuation distance reduced to avoid disturbing the Radio Frequency puzzle.
  • Lurker (Invisible speed):Increased from 330 → 440.
  • Mary (Berserker speed): Decreased from 800 → 700.
  • Mary AI ground friction: Reduced from 8 → 1.5.
  • Added a message when a puzzle unlocks a keybox.
  • Map generation updated to guarantee a final puzzle.
  • Monster AI adjusted to ignore flashlight toggle noise from survivors.
Maps
  • Renamed some exit doors.
  • Missing Warehouse: Laser Connection moved to the middle of the clocks.
  • Rose Crimson: Added a secret door.
User Interface & Settings
  • Added Puzzle Selection Screen – Players can exclude puzzles from randomization.
  • Added Random Map Selection Window – Customize which maps are included in the Random Map option.
  • Added Photosensitive Correction in Gameplay Settings – This option will force flashing lights to stay On or Off.
  • Difficulty Selection UI Revamp: Now prompts when entering a lobby or clicking Difficulty to help new players customize settings.
  • Added Only Friends filter to Lobby Search.
  • Random Map Selection now appears at the top of the map list.
  • Added a Copy Seed button (Ctrl+V to paste).
  • Map Selection UI Overhaul: Displays more maps at once.
  • Renamed Game Options to "Difficulty" for clarity.
  • Added Gameplay tab in Settings (moved some video options here).
Audio Adjustments
  • Balanced Lurker's music and breathing sounds when hunting.
Bug Fixes
  • Fixed a Warehouse light that wasn’t interactable.
  • Fixed mouse cursor disappearing when pressing ESC while holding TAB.
  • Fixed TAB working while the ESC menu is open.
  • Fixed puzzles making noise at the start of the game.
  • Fixed ghost items appearing on top of puzzles.
  • Fixed small box lids getting stuck.
  • Fixed a 4th-floor room missing the Laser Connection End.
  • Fixed new puzzles not drawing at the correct distance.
  • Fixed Valve not highlighting when inserted into the Pressure Puzzle.
  • Fixed host starting with invalid items.
  • Fixed hearts graying out when changing localization.
  • Fixed multiple issues when playing with the same monster twice in a row.
  • Fixed some skill icons flashing red.
  • Fixed collision on hospital gurneys.
  • Fixed monsters getting too close to doors to open them properly.
  • Fixed Mary using skills immediately after transforming.
  • Adjusted voice chat attenuation distance for large maps.
  • Fixed collision issues blocking Possessed Objects' vision.
  • Fixed players getting downed inside the escape room.


Known Issues
Changing the game language resets the difficulty.

Damned 2 Update - 0.5.2006

Hi Everyone!

We're rolling out a new update today, addressing issues reported during the last playtest and introducing a brand-new puzzle! Let us know what you think.

Just a reminder: this update is currently available only to select Discord members with access to our internal build.

Our next focus is on player feedback and suggestions to enhance the experience for new players, refine difficulty balancing, and improve tutorials. During this time, we’re also working on releasing the next two survivors and a new monster. However, we can’t promise a release date for the monster just yet.

Changelog:

Content
  • Added new puzzle: Radio Frequency.
Gameplay
  • When a survivor is downed, a particle effect now marks the location to make it easier to find and revive them.
  • The survivor’s camera no longer follows their body after being downed, preventing issues where they could get stuck.
  • Prism Rotator now moves slower to improve precision.
  • AI-controlled monsters now open doors faster on Normal, Hard, and Damnation difficulties.
  • Some puzzle items are no longer droppable.
Sound
  • Reduced the volume of certain possessable objects.
Interface
  • The chat window now closes when pressing
  • *ESC** or clicking outside the text box.
  • Added in-game feedback when a survivor dies.
  • Player Leave Messages now displays the player name.
  • Added information indicating that Missing Warehouse does not have a Final Puzzle.
Fixes
  • Fixed an issue where the rotating part of the Prism Puzzle was invisible to survivors.
  • Likely fixed puzzle rotation not loading at the start of a game.
  • Fixed Luca’s ghost being able to see his inner meshes.
  • Fixed the "Not Full" filter in Lobby Search not showing any lobbies.
  • Fixed monster AI not starting correctly in Warehouse.
  • Fixed alarm clock sound not playing correctly.
  • Corrected Warehouse door name from "1th Door" to "1st Door".
  • Possible fix for metal door lights staying on after a game.
  • Fixed new survivors not leaving footprints.
  • Fixed a blank item appearing in a survivor’s inventory after a prism was destroyed.
  • Fixed Lurker’s music attenuation not working properly.
  • Fixed some puzzles interfering with AI pathfinding.
  • Adjusted AI pathfinding for certain room corners in Black Lake Facility.
  • Fixed a bug where players briefly appeared as Host when joining a game.
  • Possible fix for characters not being available when a player leaves the game.
  • Fixed floating items after being added to a puzzle.
  • Fixed "No Random Puzzles" still appearing in some presets.
  • Fixed monsters seeing items being added to puzzles.
  • Fixed invalid items appearing in player inventories.
  • Fixed a mannequin overlapping a shelf.
  • Fixed monsters colliding with certain puzzles.
  • Fixed server desync, where clients didn’t appear to move their cameras up and down.
  • Fixed an issue with the Laser Puzzle when a survivor connected mid-game.
  • Fixed monsters hearing ghosts.
  • Fixed voice chat not working when returning to the lobby.
  • Fixed monsters not hearing survivor death sounds.
  • Fixed the player count not updating correctly in-game.

Damned 2 Playtest is now live!

The Damned 2 playtest is now live and will run until Monday! This is your chance to experience everything we've developed so far, including three brand-new maps and puzzles filled with intense survival and hunting gameplay.

We’re eager to hear your thoughts, so please share your feedback on our Discord. Whether it’s creating YouTube videos, streaming your sessions, or inviting your friends to play, feel free to share your experience however you see fit.

Thank you for being part of our journey, and we can't wait to hear what you think!

— Daniel & Henrique

Damned 2 Update - 0.5.2000

Hello Everyone!

We’ve been hard at work on exciting updates for Damned 2, and today's release brings fresh content, polished gameplay, and key improvements. Here's some of the Highlights:

Update Highlights

  • 3 New Maps: 4th Floor, Missing Warehouse, and Top Hill Restaurant.
  • New Puzzle: Laser Connection – Find prisms to divert the laser to its target while navigating map obstacles.
  • Survivor Upgrades: Lily and Lucas now have revamped 3D models and animations.

    Monster Updates
  • Mary: Reworked AI and Haunting abilities for more intense encounters.
  • Lurker: Adjusted hunting mechanics and movement speed.
  • New item mechanic: Survivors can now drop items from inventory.


And here's a sneak peek at what's coming next:

  • A new puzzle, currently in development.
  • Final 3D models are on the way for the remaining placeholder survivors (though Hudson will stay with us!).
  • We've resumed work on Blight's long-awaited design.

If this update proves stable, we’ll host a public playtest on Steam next week, which will be the final test before entering Early Access.

Your feedback has been crucial, and we can’t wait to hear your thoughts on this update!
As always, please leave any feedback you may have in our discord or steam discussions.

All the best,
9heads games


Full Changelog

Content


    New Maps:
  • 4th Floor
  • Missing Warehouse
  • Top Hill Restaurant (no puzzles)
  • Survivors: Lily and Lucas updated with new 3D models and animations.
  • New Puzzle: Laser Connection – Survivors need to find and use prisms to divert the laser while avoiding obstacles.


Monster Updates

Mary
  • Increased AI ground friction to match other characters.
  • Blink while Haunting now increases Mary's move speed for 0.7 seconds instead of teleporting.
Mental Trace changes:
  • No longer reverts Mary to her past position or forces her to transform back from haunting.
  • Prioritizes teleporting Mary to a survivor inside a Cursed Doll's vision.
  • Decreased teleport distance to a survivor inside Cursed Doll's vision by 50%.
  • Cursed Doll gives 1 haunt energy per second while a survivor is in vision.
  • Mary gains berserk energy when using Mind Reach on a survivor.
  • Increased very close distance to gain energy from 150 to 250.
  • Mary's cry while haunting now has a small range, and doors affected by haunting no longer emit audio.


Path Fork Changes
  • Keys can spawn randomly in rooms before puzzles.
  • Keys can appear in puzzle rooms.
  • Puzzles now open multiple doors or give multiple keys more often.
  • Safes can be empty.
  • Increased number of forks from 2 to 4.



Gameplay Changes
  • Survivors are pushed back by doors if a monster forces the door in their direction.
  • Survivors can now select an item to drop for others by holding TAB, similar to Cursed Doll creation.
  • Picked items now have a small animation towards the player.
  • All puzzles can now be the final puzzle.
  • Pressure puzzles can appear like other puzzles.
  • Removed Lost Valve game option.
  • Scattered Puzzles and Lost Puzzle Items game options affect the last puzzles.
  • Survivor flashlight light now snaps to the middle of the screen, reducing wobbling.
  • Decreased Fool's Trap life by 25%.
  • Removed Lurker music sound spatialization.
  • Lurker is now much quieter when starting hunting.
  • Decreased Lurker's Shadow Run bonus speed from 191 to 150.
  • Survivors don't pick duplicate Batteries or Pills dropped by dead survivors.
  • Monsters possess objects faster when more objects are available on the map.
  • Scattered Puzzle game option now uses puzzle parts from other rooms more often.


Simplified Mode Updates

Mary
  • Increased haunt time by 300%.
  • Randomly teleports over time while haunting.
  • Increased haunt walk speed from 30 to 100.
  • No sliding in any form.
  • Increased initial possessable objects by 50%.
  • Increased energy gain from nearby survivors.


Lurker
  • Increased hunt time by 75%.
  • Removed bonus walk speed.
  • Increased speed while invisible by 100%.


Interface Updates
  • Door unlock messages don't repeat for the same door.
  • Usable items in the survivor's inventory now stay at the top.
  • Added credits to the main menu.
  • Added network failure messages.
  • Added Ukrainian language (Contact us if you'd like to help improve it).
  • Added confirmation windows for exit buttons.


Bug Fixes
  • Fixed players joining full games.
  • Fixed "Not Full" option while searching lobbies.
  • Fixed items showing names with other players in Low Game Help mode.
  • Fixed chance of puzzles not appearing.
  • Fixed ghostly items visible to non-server survivors.
  • Fixed multiple issues with Cursed Doll creation.
  • Fixed some lids and doors not opening.
  • Fixed monsters seeing base statue subtitles.
  • Fixed door sound positions moving away from doors.
  • Fixed some doors vibrating.
  • Fixed small boxes not opening.
  • Fixed reflections using objects removed from the map.
  • Fixed seed not updating when returning to the lobby.
  • Fixed game options not updating when changing language.
  • Fixed Mary transforming while pointing at an object that stayed highlighted.
  • Fixed multiple traps not being possessable from afar by Mary on Black Lake Facility.
  • Fixed monster name translations on the final screen.
  • Fixed survivors creating bags at the end of the game.
  • Fixed game timer not resetting after returning to the lobby.
  • Fixed main menu disappearing when pressing ESC.
  • Fixed escape message overlapping with others.
  • Reduced AI chance of getting stuck between objects.
  • Fixed AI slowing down or getting stuck near objects.