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🎮 Damned 2 Technical Playtest Announcement! 🎮

🎮 Damned 2 Technical Playtest Announcement! 🎮

We are excited to announce our Technical Playtest for Damned 2, which will take place from August 2nd to August 4th!

To ensure your access to the playtest, simply click the Request Access button on the game's Steam page. This is an incredible opportunity to experience the game firsthand and help us improve it!

In this playtest, you'll have access to two finished maps: Hotel Rose Crimson and Alba's Motel, as well as two of our currently finished monsters: Lurker and Mary (with more to come!)

Our goal with this playtest is to gather valuable feedback on the gameplay and identify any technical issues that may arise. Your input is crucial to us and will help shape the final version of the game.

Players who wish to record or live stream their experience are free to do so, and we encourage you to share your clips with us in the Damned Discord!

We appreciate your participation in advance and can't wait to hear your thoughts on Damned 2!

Damned 2 Update - 0.3.2035

Hello everyone!

Today's update is all about the new Monster that arrived to haunt you. Mary!

Mary returns with similar abilities and new skills. She searches for lost dolls to detect invaders and reveals herself to them to gain energy. Once fully energized, she can go berserk to damn those who dare to invade her home.

Mary has a new type of energy, haunting energy that allows the transformation to the haunting form. It recharges over time while invisible, and depletes over time while haunting.
The haunting form makes Mary gain energy while looking at survivors, being near a survivor, or while a survivor looks at her.

Changelog

Content
  • Added a new monster: Mary.
  • Added a new 3D model for Lurker.
  • Added Mary AI and new music versions by Matt Collins.
Mary
  • Mind Snare skill can possess objects from afar but the skill has a cast time and a longer cooldown.
  • Mind Snare skill can pull survivors from afar while Mary is haunting.
  • Cursed Doll skill creates dolls around the map for Mary to pick and curse. Cursed Dolls are revealed when survivors look at them, but they can destroy them for temporary negative effects.
  • Blink skill teleports Mary while invisible and haunting.
  • Cry Out skill reveals survivors temporarily for a few seconds, increasing time based on the distance.
  • Mary has a passive ability that slams all doors around her when she starts haunting.
  • The simplified skills game option enables only the Mind Snare skill and more objects to possess.
Gameplay
  • Figurines added to the base now start in the wrong random direction.
  • Added a Seed system that creates a random number for each match. It will create the same match if the seed is the same.
Sound
  • Changed Lurker's hunt music.
  • Added sound to Image Puzzle door opening.
  • Decreased Main Menu music volume and other sounds.
Visuals
  • Added Benchmark the first time the game is open and preferable video settings are set and salved.
  • Monsters remove the highlight of objects that can't interact.
  • Interface
  • Added message when the lobby's password is incorrect.
  • Added visual feedback when searching for lobbies.
  • Improved message to haunt survivors.
  • Increased maximum microphone volume gain from 3 to 4.
  • Removed mute buttons while we are not able to fix them.
  • Added NESW subtitles for the Figurine Puzzles.
Gamepad
  • Changed survivor's revive default button from Y to X.
Fixes
  • Fixed multiple issues with settings duplicating when reopening it.
  • Fixed being possible to rotate the Figurine without it being inserted.
  • Fixed AI icon showing inside the game without AI selected.
  • Fixed crashes when picking and removing items from inventory too often.
  • Fixed new puzzles spawning multiple keys with the same name.
  • Fixed monster seeing some parts of the new puzzles.
  • Fixed button for voice to chat on interfaces in-game for the monster.
  • Fixed password interface not resetting after connecting to a game.
  • Fixed issues while opening the Figurine puzzle's chest.
  • Fixed issue when returning to the lobby from the settings.
  • Fixed microphone turning off for all players when players leave the game.
  • Fixed some gamepad's path.
  • Fixed microphone feedback not updating for a player entering the lobby.
  • Fixed the microphone not turning off when entering the game.
  • Fixed multiple issues with starting with the microphone on while starting the game.
  • Fixed character screen selection when connecting in the middle of a match not updating.
  • Fixed audio reverb not working.
  • Fixed Possessed Objects muting the monster while in the hunting form.
  • Fixed tutorials overlapping with other widgets.
  • Fixed survivors being able to sprint while walking backward.
  • Fixed sometimes the revive button not showing depending on the survivor ragdoll position.
  • Fixed skill requirements were not giving the correct feedback.
  • Fixed some objects overlapping.
  • Fixed Figurine Puzzle able to solve without adding the last figurine.
  • Fixed the client showing the wrong crosshair when pointing at unlockable objects.
  • Fixed the tip to select characters not showing the button while using a controller.
  • Fixed interface overlapping with the settings in-game.
  • Fixed location where door's locked sound plays.
  • Fixed possible soft-lock on Alba's map statue puzzle.
  • Fixed light switch out of place in the Alba's Bar.

Damned 2 Update - 0.2.1939

Hello everyone,

Today's update is all about the two new puzzles and some under the hood modifications to pave the way for our new monster, Mary!

Patch Notes:

Content
  • Added two new puzzles: an Image Puzzle and a Figurine Puzzle.
  • Added full controller support, including navigation, keybinding, and interface adjustments.


Balance
  • Increased the number of puzzles from 2 to 3. The two new puzzles will appear in every game along with one of the original puzzles.
  • Increased the speed at which all doors and lids open.
  • Increased the speed that monsters open doors by 50%.
  • Modified the Pressure Puzzle’s valve to spawn in the same room where the puzzle appears. The last room will now always contain a Pressure Puzzle.


Visuals
  • Added red/green lights on top of the Fuse Box.
  • Increased the height of possessed books while rotating.


Interface
  • Added an option to select AI monsters.
  • Improved all interfaces related to button functionality.
  • Improved the text in all tutorials.
  • Changed message when a Valve is picked.


Sound
  • Updated the Main Menu and Lurker's Hunt music to new version by Matt Collins.
  • Changed the sound of survivors' steps and added a new type of step sound for carpet-like surfaces.
  • Updated the sounds for picking up Sanity Pills, using Batteries, and game start.


Debug
  • Changed debug button from F6 to Ctrl+F6.
  • Removed button at the top left that open and close the debug.


Fixes
  • Fixed an issue where survivors could use Batteries and Sanity Pills while downed.
  • Fixed incorrect snapping of rotating puzzle objects.
  • Fixed some object collision issues.
  • Fixed an issue with Shared Hearts not updating the life bar when the host didn't update it.
  • Fixed several interface issues experienced while playing as a client.
  • Fixed visual issue when inserting an item.
  • Fixed some floating and overlapping objects.
  • Fixed Default button on Game Options not updating the AI button in the lobby.

Damned 2 Update - 0.2.1853

Hi everyone!

Today we have a couple of VERY exciting news to share and a new update for Damned 2.

Let's start with the news first.

After much anticipation, we are delighted to welcome back Matt Collins as the music composer for Damned 2!

For those who have been with us since the beginning, you'll remember Matt's outstanding work as the composer for the original Damned game. His talent and creativity brought the world of Damned to life, captivating players and enhancing the gaming experience in ways that words can hardly describe.

Now for the second part of the news.

We are happy to announce an epic collaboration between 9heads Games and Artdaggers Outsourcing Studio!

Artdaggers will be in charge of bringing back to life some iconic characters of the original game as well as creating new survivors and monsters for Damned 2! With their expertise in character design and our dedication to delivering seamless gameplay, we are confident that this partnership will take Damned 2 to a whole new level.

A few weeks ago we hosted a pool in our Discord channel to decide the concept art that fits best our next upcoming monster, Mary. Yes! Mary is coming back to haunt your dreams!

Together, with these new partners, we are embarking on an incredible journey to bring you an even more immersive gaming experience.

If you want to know more and get a chance to chat with Matt yourself, get into our Discord channel.

Patch Notes:

The main feature is a brand new map: Alba's Motel.
Who's Alba? Why there is a scientist painting in her Room? Well... get ready to to know more about the Damned universe soon!

This update also includes a localization system, this means we can now translate the game to as many languages as we want to. So if you wish to help us to bring Damned to your language, get into our Discord to learn how you can help!

There are also new traps, new sound effects, new game options, lots of balance and bug fixes.

Changelog

Content
  • Added new map: Alba's Motel. A brand new map layout, with unique traps and details. This motel comes with bedrooms that every motel needs, 2 possible exits, and new ways to be damned.
Gameplay
  • Added message to all survivors that the Red or Yellow safe was unlocked.
  • The safe door also displays a message if this door was the last door to be opened.
  • Added message when a survivor finds a valve and how many valves were found.
  • Survivors now lost 1% of their sanity when destroying a Fool's Trap.
  • Fool's Trap now shows a preview position a indicates a valid position by changing its preview color.
Game Options
  • Added a new Game Option: Sanity Difficulty.
    Choose between Normal, Hard, Insane, and No Sanity. Normal makes no changes, Hard increases sanity loss by 40%, Insane increases sanity loss by 100% and survivor starts at 70% of sanity. No Sanity option makes survivors to not lose sanity and Sanity Pills won't appear.
  • Added a new Game Option: Shared Hearts. Survivors share their lives, and survivors dies only when the number of lives gets to zero. When activated, it increases the maximum number of hearts from 7 to 12 and the heart's color changes to green.
  • Sanity Difficulty doesn't appear at the preview if set to Normal.
  • Remove Game Option: No Sanity System
  • Inverted the Game Option "Linear Path" to "Path Fork". By default, the game has a linear path to improve new players' experience.
Balance
  • Fool's Trap can now be used while Lurker is hunting. lets see if you can keep running around a table now...
  • Increased sanity lost by Fool's Trap from 1.5% to 5%.
  • Increased sanity lost by Object Possession from 1% to 3%.
  • Decreased sanity lost when a survivor takes a hit from 40% to 30%.
  • Decreased loss of sanity over time by 25%.
  • Decreased loss of sanity over time when far from another survivor by 33%.
  • Removed Sanity fake unlock/pick texts and reworked some texts.
Visual
  • Changed visual effects for possessed objects when playing as a monster.
  • Added many decoration objects and effects.
Sound
  • Changed Lurker music when invisible and hunting for the original music.
  • Decreased volume of the battery use, sound, and mute sanity effect.
  • Increased heart sound when sanity is low.
Rose Crimson
  • Reduced Rose Crimson's Dining Room size.
  • Reduced Rose Crimson's Pantry size.
  • Removed multiple spawn points from Rose Crimson's Pantry, Dining Room, Kitchen, Bar, and Game Room.
  • Added more details to Rose Crimson.
  • Improved multiple object collision.
Interface
  • Added a new character selection interface with the lore of each character. Work in progress
  • Added tabs to the lobby to decrease the number of lines of options.
  • Added Level Selection screen to the lobby. All players can see the screen, but only the server can select the level.
  • Added feedback when a player joins in the middle of the game.
  • Added new background to Main Menu and Lobby.
  • Added Language selection with English and Brazilian Portuguese options. (More in the future)
  • Added Invert Vertical and Horizontal Look options.
  • Changed Resume to Return to Game on the ESC options.
  • Added chat log, when reconnecting to the game all chats from your allies and global chat are shown in the chat.
  • Added subtitle system for all objects with texts when the player point to the object.
Fixes
  • Fixed No Sanity option making the flashlight not lose energy.
  • Fixed sanity effects playing on the end screen.
  • Fixed left double door glass not interactable.
  • Fixed a possibility of survivors getting stuck in the Gents Restroom broken door.'
  • Fixed pumpkins trigger distance still at 100 instead of 150.
  • Fixed spawn points for items not testing position correctly.
  • Fixed items do not spawn inside some of the small boxes.
  • Fixed AI problems while opening double doors.
  • Fixed frame stall when Sanity's survivors are loaded.
  • Fixed frame stall while loading a survivor in the Lobby.
  • Fixed settings not closing when the end-game interface shows for the player.
  • Fixed spawn point in the buffet drawer.

Damned 2 Update - 0.1.1659

Hi everyone!

These last weeks have been really busy for us. Developing a game while seeking opportunities and partnerships to keep pushing the quality and spread the word about the game is no easy task. Lots of online meetings and business discussions going on behind the scenes. I hope to have good news to share soon.

This update highlights are:
  • Improved sanity system.
  • New sanity effects.
  • New possessable objects.
  • UI improvements.
  • Lots of balances and fixes.

Regarding the audio balance and new effects, we had a problem preventing the audio team to work on the game, they were unable to access the game project for a few weeks. This problem is now solved and we should be working on it this week or the next one.

From now on, we'll start working on :
  • New map
  • New monster
  • New puzzles and traps

What kind of map you would like to play on? Does a prison sounds interesting? Let's have a discussion going!

And now, the changelog:

Gameplay
  • Added new 6 new Sà¶žnity effects for survivors, in a total of 9 effects.
  • Survivors now lose more Sanity when alone.
  • Sanity effects won't only happen over time after a threshold of Sanity, they can now trigger after an action.
  • Sanity effects now ends when sanity is restored past its threshold.
  • Remade heart sanity effect.
  • Improved toilet lid opening.
  • Changed vision system for monsters and survivors, now players don't highlight items through the glass.
  • The valve socket is now highlighted in red when the survivor doesn't have the Valve to install.
  • Improved small box lid position.
  • Double doors only need to be unlocked once.
Balance
  • Increased Prey Track cooldown from 45 to 65 seconds.
  • Re-balanced Sanity Effects threshold and time.
  • Increased base Sanity lost over time by 20%.
  • Increased minimum trigger radius from Object Possession from 100 to 150.
  • Improved the AI prediction of the survivor movement. Survivors can't hide behind the corner and expect the monster not to find them.
  • Reduced the AI precision of a noise location made by a survivor.
  • Improved the AI transformation location.
Map
  • Added 4 new traps through the map.
  • Removed some traps to balance the number of traps.
  • Removed the majority of pumpkins.
  • Added new decorations through the map.
  • Moved one of the Pressured Puzzles in the Stockroom to another wall.
  • Improved Main Menu and Lobby background map.
Visuals
  • Added new doors with windows as the main door of the hotel.
  • Added a small help text to the Valve Socket.
  • Decreased the camera effect when triggering a Possessed Object.
Performance
  • Improved Doors, Drawers, and Lid culling.
  • Improved the LOD's of various objects.
  • Textures optimisation.
Interface
  • Improved TAB, Items, Stamina, Sanity, and Monster's Energy visuals.
  • Improved List of players in the TAB interface, decreased size, and changed position.
  • Improved Skill interface, decreased text length, and added more details.
  • Revised all tutorial texts.
  • Moved the Game Options list from the tab screen to the Options (ESC).
  • Changed the message when pointing to pressure puzzle from "Require revolving tool" to "Requires a Valve".
Sound
  • Improved overall basic sound effects occlusion.
Fixes
  • Fixed a wall inside the elevator without collision.
  • Fixed the TAB menu not closing when the final screen is open.
  • Fixed total game time not showing the correct time for games that last more than one hour.
  • Fixed various door collisions being too thin.
  • Fixed the safe's door becoming invisible to the survivors.
  • Fixed Passwords not being shared with the Shared Inventory option.
  • Fixed possible error with the last door lights.
  • Fixed multiple feedback text displayed at the same time overlapping each other.
  • Fixed tutorial not closing when the final screen is open.
  • Possible fix syncing doors position when a player reconnect to the game.
  • Fixed survivor playing monster music while not in monster's vision.
  • Fixed VOIP use feedback not updating for other players inside the game.
  • Fixed some floating objects.
  • Fixed Object Possession skill icon showing at the start of the match for the monster before other skills.
  • Fixed the last door Exit Sign not changing the color to green when its unlocked.
  • Fixed the metal door in the Stockroom not opening correctly.
  • Fixed the AI not being able to open doors sometimes.
  • Fixed the doors not blocking the AI path correctly when the doors are slightly opened.
  • Fixed for keys not animating correctly for non-server players.
  • Fixed AI transforming inside closed rooms near the Survivor.


Stay safe and happy gaming!