1. MEMORIA POLIS
  2. News

MEMORIA POLIS News

Memoriapolis - Update v1.0.104

Hey Builders!

We’re back with our third round of community-requested improvements—thanks for all your feedback! This patch brings a bunch of quality-of-life updates and a fresh new look for the snow map. Let’s dive into what’s new!

[h2]Snow map enhanced[/h2]
The snow map gets a complete makeover: the layout of roads, mountains and islands has been adjusted, new tree assets have been added, bridges have been rebuilt and the lighting ambience has been enhanced to make it less dark. We can't wait to see the cities you'll be making!

And since you’re the heart of Memoriapolis, we’d love to hear from you: 𝙒𝙝𝙖𝙩 𝙠𝙞𝙣𝙙 𝙤𝙛 𝙫𝙞𝙗𝙚 𝙤𝙧 𝙚𝙣𝙫𝙞𝙧𝙤𝙣𝙢𝙚𝙣𝙩 𝙬𝙤𝙪𝙡𝙙 𝙮𝙤𝙪 𝙡𝙞𝙠𝙚 𝙩𝙤 𝙨𝙚𝙚 𝙞𝙣 𝙖 𝙛𝙪𝙩𝙪𝙧𝙚 𝙢𝙖𝙥?
Let us know in the comments—we’re all ears!





[h2]Display of non-buildable areas[/h2]
This has been much requested, after some technical challenges the display of non-buildable areas is finally here and works with all other construction filters!

What's the next QoL addition or improvement you absolutely want to see in the game?



[h2]Prutaneîon[/h2]
We continued to improve the Prutaneîon to make it the ultimate overview of the city's buildings. Now all building types are covered:
  • New types: Decorative, Production, Proximity, Service and Wonder
  • New filter: Resources
  • A lot of other fixes and improvements

Please let us know what you think, and if you have any ideas for new features to extend its functionality!



[h2]Closing words[/h2]
We remain committed to improving the game and fixing bugs in the coming weeks. Now that we've had time to process all of your feedback from the 1.0 release, we're preparing to make more meaningful changes to game mechanics that we hope will greatly enhance the overall experience.

Thank you for your trust, and to everyone who took the time to send us suggestions and bug reports!

The best way to report bugs or suggest new features is through our Discord. Feel free to join the community!

See you next time!

[h2]Changelog[/h2]
[h3]New features and improvements[/h3]
  • Balancing: balance some antiquity buildings to be smoother
  • Complete overhaul of the snow map: the layout of roads, mountains and islands has been adjusted, new tree assets have been added, bridges have been rebuilt and the lighting ambience has been enhanced to make it more lively
  • Filters: display of non-buildable areas when creating new buildings
  • Tutorial: automatically open tutorial panel when needed
  • UI: Production, Service, Proximity, Decorative and Wonder buildings added to Prutaneion
  • UI: resource filter has been added to Prutaneion
  • UI: addition of “Family Heritage” building level indication in Prutaneion
  • UI: improve display of upgrade and repair buttons
  • UI: display attraction for production building and their upgrades
  • UI: GoTo to Know How improved in Building Tree
  • UI: updated trust malus display in building management during age transition
  • UI: display age on decorative buildings selection


[h2]Fixes[/h2]
  • Construction: fix the building preview was stuck to the cursor after clicking on the 'Build' button and pressing the 'Esc' key simultaneously
  • Destiny: fix resources exceeding the stock capacity were disappearing after a few cycles when 'Priest' destiny was selected
  • Filters: fix filter rendering was too bright when opening filters while the player is placing a building
  • Filters: update radius when improvement/building finished and selected (no need to unselect and select again to see the updated radius)
  • Rendering: fix adjust green/red appearance of building being constructed to be more visible on snow map
  • Roads: fix some cases where road can cross the river
  • Roads: fix a crash linked to roads that can be out of the map
  • UI: fix upgrade button color for cultural buildings and "Family Heritage" buildings updated if player runs out of resources
  • UI: fix an error was displayed when selecting a 'Small Quarry' after creating and loading a save while a 'Small Quarry' with 'Empty lode' was being improved
  • UI: fix close button in rampart selection
  • UI: fix in building selection, cultural character button is now disabled if a building is under demolition
  • UI: fix display of faction taxation values in their tooltip
  • UI: fix selection of age filters in the Library
  • UI: fix workforce required when evolving a cultural building
  • UI: fix buildings no longer deselect on leaving the Prutaneion
  • Fix some rare crashes linked to district rendering generation on too small districts

Memoriapolis - Updated - V1.0.88

Hello Builder,

[h3]Second patch in the “Improving player quality of life” series[/h3]

This time we've improved filter visualization and added automatic triggers when you perform certain actions.

The crop filter appears when you place a cultural building, and the resource filter appears when you place a production building.

There have also been a number of additions to the tutorial to help you better understand certain game mechanics.

[h2]Changelog[/h2]
[h3]Tutorial [/h3]
  • Addition of a chapter explaining the use of Cultural Characters
  • Addition of a chapter on the use of the Architects' Cabinet
  • Presentation of esplanade objectives
  • Using a Cultural Character to bring in a faction
  • Constructing a second cultural building (using a faction's rise to power)

[h3]Filters[/h3]
  • Improved rendering of district and faction filters
  • Display resource filter by default when building a production building
  • Display district filter by default when creating a cultural or service building

[h3]Various QoL improvements[/h3]
  • Details of incident risk calculation is now displayed in the tooltip in the district selection panel
  • An anchor is now displayed on the parts of buildings that must go into the water during building creation
  • Overhaul of the interface showing evolutions of the cultural building currently selected in the Building Tree
  • Ruin selection interface position has been updated to be more consistent with other selection interfaces and to work better with Prutaneîon

[h3]New features and improvements[/h3]
  • Construction: add an anchor POI on buildings that must be constructed in water to indicate which part must be in water
  • Filters: improve rendering of faction filter
  • Filters: display resource filter by default when building a production building
  • Filters: display cultural filter by default when creating a cultural or service building
  • Rendering: improve outlines of the painting effect for resolutions smaller than 4k
  • Rendering: optimization of the tutorial map
  • Tutorial: add new tutorial chapters and rework existing tutorial
  • UI: add a warning if a cultural building needs to be repaired before it can evolve
  • UI: add unlocked/available button status in Prutaneîon
  • UI: highlight values of memory points calculation details in topbar tooltip
  • UI: know-how displayed in Building Tree and Building Selection are now selectable and their display has been improved
  • UI: cultural buildings listed in ‘Evolution’ section when selecting a building in Building Tree are now selectable and their display has been improved
  • UI: various small improvements in Building tree
  • UI: update ruin interface position
  • UI: hide notifications when opening a selection panel
  • UI: notifications can now be closed with ESC
  • UI: add age icon on Building/Wonder selections
  • UI: keep some POIs displayed when Prutaneîon is opened

[h3]Fixes[/h3]
  • Filters: tweak neutral culture color to be visible in district filter
  • Keybind: fix Collection shortcut was enabled in all ages and tutorial
  • Politics: fix decrees rejected by the representative were also counted towards the bonus gauge during the IR age
  • Politics: fix the representative roles and culture icons were mixed up during the IR age
  • Politics: fix the factions available during the elections for the IR age
  • Ramparts: Health and Safety for each inhabitant was decreased by 50% instead of 20% after building level 1 rampart
  • Save: add detection for corrupted saves to prevent the player from getting stuck in the main menu
  • Save: handle the case where a save failed to load and display a popup to inform the player of what's going on and take him back to the main menu instead of crashing
  • Save: fix save button could get stuck in disabled state
  • Save: fix some interfaces were not blocking save properly
  • Save: fix evolved cultural building had the wrong age when loading a save
  • Tutorial: fix pixelated icon in politics panel
  • Tutorial: fix 'Radius Security Area' and ‘Attraction’ were not improving when upgrading the 'Family Heritage' to level 2
  • Tutorial: fix Interface shortcut keys were accessible during the 'End of Tutorial' screen
  • Tutorial: fix incorrect 'Health' satisfaction points are added after building 'Ceramic Workshop' during the 'Chapter 9'
  • Tutorial: fix incorrect chapter number
  • UI: fix missing satisfaction details in construction validation panel for ‘Service’ and ‘Wonders’ buildings
  • UI: remove the display of an obsolete effect on ramparts
  • UI: fix duplicate name 'Telegraph' was displayed for two know-how in the 'Library panel' during IR
  • UI: sort Wonder/Service builder per culture in Building Tree
  • UI: hide Effects container in Building Tree and Tooltip if there is none
  • UI: align badges with notifications in City View
  • UI: fix wonders were always displaying the Giant building size in Building Tree and Construction Picker
  • UI: fix an incorrect Incident was displayed in the 'Faction' panel when an incident other than a fire was breaking out in districts
  • UI: fix the effects were applied immediately on evolving any cultural building before the construction ends
  • UI: fix wrong know-how localization was used in construction validation window
  • UI: fix don't hide incident risk when it's 0%
  • UI: fix Defeat panel was remained open during age transition
  • UI: fix ‘Attract a Faction’ button was appearing on barricaded districts

Memoriapolis - Update 1.0.66 - Release Notes

Hello Builder,

This is the first patch in a series of quality-of-life improvements over the coming weeks.
[h3]New feature "The Prutaneîon" (manage your city buildings)[/h3]
It's been asked a lot, a way to easily manage buildings of your city as it grows

Features
  • Find buildings in your city
  • Play/Pause a building
  • Shortcut to repair interface
  • Shortcut to upgrade/evolve interface
  • Filter by type, age and satisfactions
  • For now it manages cultural buildings, ruins and family heritage

[h3]Updated ruin panel[/h3]
  • Ruin panel has been updated to match better with the rest of the UI and be more compact
  • A new iteration is already planned to make it more user-friendly with the Prutaneîon

[h3]Various QoL improvements[/h3]
Details of Memory Points calculation are now displayed in the tooltip when they are hovered in the top bar

[h3]Shortcuts[/h3]
  • New shortcuts have been added for Collection, Codex, Satisfaction book and the newly added Prutaneîon
  • The key associated with each panel is now shown in its tooltip

Districts now clearly indicate the origin of their barricade in their selection interface: faction, esplanade or revolt (only barricaded districts from this version onwards for the distinction between esplanade and revolt)

[h3]Camera[/h3]
You can now get closer to the buildings with the game's basic camera. The maximum height has also been lowered and the angle slightly reduced for performance reasons

The free camera is even freer than before, with more zoom and angle possibilities.

Let us know what you think!

[h2]Changelog[/h2]
[h3]New features and improvements[/h3]
  • Balancing: complete rebalance of Trading Posts costs and maintenance
  • Balancing: reduce destiny and mix building bonus of rampart cost reduction
  • Balancing: reduce loss of satisfaction when taxing with Cultural Character
  • Balancing: increase Religious destiny resources gifts
  • Building: improve height management for buildings with a part that goes into the water. Now the building will try to get as close as possible to the water level
  • Camera: you can now get closer to the buildings with the game's basic camera. The maximum height has also been lowered and the angle slightly reduced for performance reasons
  • Camera: the free camera is even freer than before, with more zoom and angle possibilities
  • Keybind: add new shortcut for Collection, Codex and Satisfaction book
  • UI: add a new panel (Prutaneîon) to manage cultural buildings, ruins and family heritage
  • UI: add calculation detail of memory points in the tooltip displayed when hovering memory points in the top bar
  • UI: improved ruin management interface
  • UI: add the reason for barricading districts on district selection (faction, revolt, esplanade)
  • UI: display the keyboard shortcut associated with the panel in the tooltip when the UI button is
    hovered
  • UI: add satisfaction gauges in the various Politics interfaces

[h3]Fixes[/h3]
  • Balancing: fix food consumption for AOE and IR
  • Balancing: fix Research port & Private bankers balancing
  • Rendering: add missing renderings of degraded buildings from the industrial revolution
  • Rendering: fix a wrong construction site rendering was associated with the building Observatory
  • Ruins: fix an incorrect blueprint amount was generated for ruins' "Search"
  • Sound: fix sound on hover filters in Construction Picker
  • UI: fix Industrial Revolution urban planning rules were using Age of Enlightenment names in Master Builder Office
  • UI: fix hide memory point in Industrial Revolution
  • UI: fix rampart shortcut keybind wasn’t working
  • UI: fix game speed was being modified when entering numbers in trading panel
  • UI: fix the player was able to access the left panel's buttons when the ‘Towards A New Age’ prompt appeared
  • UI: fix removed an unnecessary parameter present on the factions panel's Gaining and losing trust log
  • UI: fix the correct faction was not selected when opening the faction panel from district selection (culture slots and faction button)
  • UI: fix add tooltips on increase taxes button in faction panel
  • UI: fix tooltip could block parts of the UI even when not visible
  • UI: fix culture colors in filters
  • UI: fix Lorem Ipsum in demolition cost tooltip in selection panel
  • UI: fix a warning was always displayed on production building improvement panel
  • Fix it was possible to exceed the maximum number of cycles in an age by loading an autosave made in the very last cycle
  • Fix crash when creating some buildings on map corners

Hotfix - 1.0.47

Hello,

thanks again for your feedback!

Feel free to use our server discord to tell us about any bugs you encounter.
You'll also find a friendly community ready to help!

[h2]Changelog[/h2]
[h3]New features and improvements[/h3]
  • Balancing: Surveyors' cabin level 4 is now unlocked by the Family Heritage MA level 1
  • UI: satisfactions are now displayed in building tree

[h3]Fixes[/h3]
  • Demolition: fix a wrong farm field could be destroyed in some cases, depending on the selection
  • Demolition: fix demolition time could be infinite in some cases
  • Politics: fix food consumption effect of article 2 was inverted in AOE
  • Resources: saves who saw their money explode as a result of the previously corrected Surveyor's Cabin demolition bug should now see their money drop to 10k. Also resolving various unlocking and cost issues. If the problem persists, don't hesitate to contact us via the bug-report forum in our Discord.
  • Sounds: fix sounds on some buttons
  • UI: fix top bar resource tooltip is now displayed at the correct position in every resolution
  • UI: fix rampart cost could go below 0 when stacking bonuses
  • UI: fix the worker check for the construction of a Wonder or Service building could be wrong in the Construction Picker depending on bonuses or satisfactions and keep the player from creating it
  • Fix a crash when districts are created outside of terrain bounds

Memoriapolis - Updated 1.0.42 - Release Notes

[h2]Memoriapolis is Evolving – Thank You for Your Feedback![/h2]

Hello Builders,

A week ago, we were thrilled to finally share version 1.0 of Memoriapolis with you — the result of three years of passionate and dedicated work by our team.

A huge thank you to all of you — whether you're just discovering the game or have been following us since Early Access, your feedback means the world to us.

Your input helps us continuously improve the game and make the Memoriapolis experience richer and more enjoyable.

If you haven't already, feel free to leave a review or recommendation on Steam — every bit of feedback matters!

[h3]A challenge... too tough? Message received.[/h3]
While the press and content creators gave the launch a very warm welcome, your feedback has led us to make important adjustments, starting tonight.

[h3]What’s already changed[/h3]
Last Friday’s patch eased the difficulty on the Esplanade, making the early game smoother and more accessible.

Today’s patch introduces three difficulty levels. For example, in the first two levels, districts will no longer close if you fail mid-stage validations — a tweak that should directly address many of your concerns.

Let us know what you think of these new gameplay conditions!

[h3]Tutorials[/h3]
We're planning to improve the tutorial and gradually include more systems to better guide new players.
Tutorial videos will also be coming soon to our YouTube, Instagram, and Discord — join us there to stay updated!

That’s it for this first post-launch update. We hope the latest patches will help you enjoy Memoriapolis to the fullest.

As for us, we’re going full steam ahead — motivated, inspired, and always listening — to keep building a better Memoriapolis with you.

Thanks for your cities, your feedback, and your support!

The Memoriapolis Team

[h2]Changelog[/h2]
[h3]New features and improvements[/h3]
  • Accessibility: add 3 difficulty modes Easy, Medium and Hard
  • Balancing: increase percentage of worker per citizens
  • Balancing: reduce loss of satisfaction when taxing with PC
  • Balancing: reduce workers of production buildings
  • Balancing: increase passive income and decrease buy prices of trade routes
  • Balancing: increase resources given by trade posts
  • Balancing: reduce the cost of ramparts and eliminate the cost of including buildings, since there is no advantage to including them in a rampart other than aesthetic
  • Balancing: decrease cultural buildings demolition money cost
  • Rendering: add boats on the wonders Bastille Saint-Antoine and Rue Augusta triumphal arch (AOE) and cultural building Fort (IR) to better understand which part of the construction must be in water
  • UI: add goto button on faction cultural building upgrade requests
  • UI: improve resource stock display in production building upgrades
  • UI: improve appearance of unlocked level 1 production buildings in building tree

[h3]Fixes[/h3]
  • Balancing: fix safety max bonus & malus
  • Demolition: fix Surveyors' cabins demolition money cost
  • Know-How: fix missing value for know-hows : Rococo (AOE) and Electric Battery (IR)
  • Politics: fix the building upgrade linked to political roles was not unlocked after filling the decree bar in Industrial Revolution
  • Trading: fix the costs weren't appearing for the Calcutta trade route
  • Rendering: fix some trees were not displayed during age transition timeline cinematic
  • Rendering: fix some IR cultural buildings had a placeholder rendering in degraded state
  • Sound: fix sounds in several panels
  • UI: fix the timer for unlocking a building with a cultural character was not displayed on production building level 1
  • UI: fix option to unlock a building with a cultural character wasn’t appearing if the player didn't have enough blueprint
  • UI: fix french text ‘Savoir-faire’ from the 'The Beginnings of a Revolt' notification
  • UI: fix founder statue was displayed in reward popup even if not available
  • Fix a crash/game freeze linked to road creation in some edge cases