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Nautikin Adventures News

Nautikin Adventures Version 0.7.425 Update

[h2]Summary[/h2]
This update contains 16 new parts for aircrafts as well as various related improvements to the aero physics. It also includes a new feature called Material Groups which lets you put multiple materials on a single part for things like flaps and other small details. It ended up being packed with more jet stuff than planned so it is getting it's own update! I am working on a build with keybindings next, then back to Sprint 2 work.

[h2]Highlights[/h2]
https://www.youtube.com/watch?v=mPVypeI53g4

[h2]Changes[/h2]
  • Added PilotTube part
  • Added JetTip part
  • Added JetBody part
  • Added JetFuselage part
  • Added JetTail part
  • Added JetEngine part
  • Added JetIntake part
  • Added JetWing part
  • Added JetWingRear part
  • Added JetRudder part
  • Added JetVentralFin part
  • Added JetWingMount part
  • Added JetWingMountSide part
  • Added JetFuelTank part
  • Added JetLandingGearFront part
  • Added JetLandingGearRear part
  • Added dynamic audio for jet turbines
  • Added landing gear controls to UI
  • Added dynamic drag for extending / retracting landing gear
  • Added landing gear controls
  • Added sfx for retractable landing gear
  • Added G-force indicator for aircrafts (strictly informational)
  • Added unlockables for new parts to campaign
  • Added parameters to encapsulated seats to disable clothing physics from wind
  • Added support for multiple materials per part (material groups) for certain parts
  • Added undo stack support for material groups
  • Added material groups to StandardPlaneWing
  • Added material groups to StandardPlaneWingRear
  • Added material groups to StandardPlaneTailFin
  • Added material groups to StandardHelicopterMainRotor
  • Added material groups to StandardHelicopterRearRotor
  • Added material groups to StandardHelicopterSkidGear
  • Fixed floating storage box at airport
  • Fixed smoothing issue related to skybox boundary
  • Fixed position configuration of SpeedBoatEngine unlockable which had been updated
  • Fixed creepy eyeball stare at high speeds
  • Fixed bug with canceling waypoints that can lock the map in an open state
  • Fixed bug where map can still drag / move when waypoint dialog is open
  • Fixed bug where map can still zoom when waypoint dialog is open
  • Fixed bug where welder can be activated when dead
  • Fixed bug where harpoon can be fired when dead
  • Fixed bug where dead Nautikin can aim
  • Interaction mode is now disabled when dead
  • Ailerators are now auto detected and mirrored
  • Aileron mirror detection is now more accurate
  • Added UI support for ailerator trim
  • Updated default black steel shader
  • Cleaned up unused aircraft audio
  • New weather will now appear on the map without the need to close / open in multiplayer
  • New vessels will now appear on the map without the need to close / open in multiplayer
  • Transform hotkeys can no longer be activated when typing in input fields
  • Updated helicopter UVs to look better across seams
  • Inertia physics for aircraft are now calculated on launch to prevent vibrations at high speeds
  • Adjusted helicopter rotor to compensate for inertia changes
  • Improved aircraft handling at higher speeds
  • Added relative velocity limiter to prevent small planes from going to warp with jet engines
  • Inverted helicopter pitch trim controls to match planes
  • Increased max trim angle for helicopters
  • Landing gear forces now scale with part
  • Aerodynamic drag willl now scale properly with parts
  • Material is now destroyed when part is destroyed
  • Undo stack now respects paint mode flag
  • Improved aero physics smoothing at high speeds
  • Search / filter will now re-apply when returning to build mode

[h2]Notes[/h2]
A fully loaded and properly built jet with fuel tanks and / or mass around 10,000 kg + is still highly maneuverable, however the more you pack on the more your velocity will change during maneuvers. Letting go of the flight stick (WASD or joystick) too quickly can result in your jet spiraling into the ocean, so go easy on the stick until you know how well your design will perform.

An experimental branch has been added for larger builds or changes prior to a full update. The use of this branch may be whimsical based on the needs for the next build so use with caution.

Nautikin Adventures Version 0.7.355 Update

[h2]Highlights[/h2]
https://youtu.be/pHGj_cOlj2Q

[h2]Changes[/h2]
  • Added two-sided mesh shadow optimization support for parts
  • Added additional mesh deformation support for complex objects
  • Added new StandardHelicopterBody part
  • Added new StandardHelicopterTail part
  • Added RoofVent part
  • Added LadderShort part
  • Added Pitch trim for helicopter rotors
  • Added Roll trim for helicopter rotors
  • Fixed null reference in UI display when recalling vessels
  • Fixed bug with airfoils for wings of non-standard size
  • Fixed timing issue with platform movement and seat exit casting
  • Fixed bug with platform casting direction between frames
  • Fixed null reference when attempting to repair harpoon launcher (which cannot take damage currently)
  • Fixed waypoint offset when traveling across the floating origin
  • Fixed bug that would not allow you to create a waypoint containing the letter "M" and instead closed the map
  • Fixed sfx timing issues with footsteps on dock ladders
  • Fixed janky aircraft interpolation when uncontrolled
  • Decreased min RPMs on submarine engine to allow better "Dead slow" throttling
  • Can no longer adjust the size of storage container
  • Welder repair animation will now sync in multiplayer
  • Seat default exit positions will now be used instead of spawn positions for problematic seat shapes
  • Removed some debug log statements from Harpoon Launcher development
  • Bow thruster now starts facing the correct direction
  • Storage containers on vessels will now register item mass with vessel
  • Riding on an aircraft as a Nautikin is now much more reliable and safe
  • Nautikins will now stop climbing if a ladder disappears for any reason
  • Vessels can no longer collider with build layers during launch
  • Build cameras will no longer be occluded by deployed vessels or players

Nautikin Adventures Version 0.7.322 Update

[h2]Highlights[/h2]
https://youtu.be/hE7EUwfgVJs

[h2]Changes[/h2]
  • Added parachute pack item
  • Added buyshack to airport which sells parachute packs
  • Added more nonsense messages
  • Added storage box part
  • Added inventory open / close sounds
  • Added map storage boxes to docks and airport
  • Added repair status UI
  • Added map waypoints
  • Added "Jump to" dropdown to map
  • Added throttle indicators for boats
  • Added paint mode to build materials
  • Added sample material action (R)
  • Added tooltip with part info to parts when hovering over them for several seconds in build mode
  • Added transform hot keys 1-5 in build mode for PC
  • Added sail SFX
  • Fixed bug with Harpoon Launcher where the seat was allowed to be the driver seat
  • Fixed spastic behavior of repair animation in some cases
  • Fixed problem with Nautikin mesh that allowed clipping seams to become visible for certain outfits when jumping
  • Fixed bug that prevented uncontrolled Nautikin from being grounded
  • Fixed audio bug related to planes sitting on the runway
  • Fixed some flipped Normals on the control tower
  • Fixed bug related to the initial underwater state for the environment suit
  • Fixed tooltips in main section of build mode
  • Speed boat steering wheel is no longer highlighted erroneously by default
  • Disembarking a subvessel will no longer damage the player if the parent vessel is moving at high speeds
  • Disembarking a vessel will no longer trigger a collision sound at high speeds
  • Repair will no longer send events multiple times per frame
  • Ignored objects will no longer be included in mesh deform for parent vessel
  • Propellers will no longer damage player if engines are off
  • Updated objective icon
  • Can no longer access map interaction from menu
  • Map icons will now update while the map is open, if a player controls them the color will change without re-opening
  • Unconscious/Dead Nautikin will now appear red on the map
  • Damaged vessels will now appear red on the map
  • Tweaked delay on tooltips in build mode
  • Return to drydock / build button will now display as non-interactable when action is not available
  • Return to drydock / build button will now play an error sound when action is not available
  • Color labels in build mode are now inputs
  • Vessel json now stores "paint mode" flag
  • Adjusted crate LODs
  • Improved accuracy of crane hook grab action
  • Crane physics will no longer disable immediately after exiting the crane
  • Projectiles now arc towards velocity to avoid collision detection failures underwater
  • Underwater harpoon projectile bubble trail is no longer destroyed immediately after impact
  • Splashing sound will now play in the event a Nautikin falls into the water even if the Nautikin is dead
  • Wind rushing sound will now play in the event a Nautikin is falling from the sky even if the Nautikin is dead
  • Impact sounds will now play even if the Nautikin is dead
  • Ground casting now always points down relative to the world, regardless of character rotation

Nautikin Adventures Version 0.7.268 Update

[h2]Highlights[/h2]
https://www.youtube.com/watch?v=PIlrsuHQD9k

[h2]Changes[/h2]
  • Added harpoon launcher part
  • Added boat engine thrust displacement and propeller fx
  • Added sfx for vessels moving through water
  • Added collider to helicopter blade in design mode so that parts can be placed on it
  • Added more nonsense loading messages
  • Added a new Nautikin
  • Added aimer for hand held harpoon launcher
  • Added crane SFX
  • Added container SFX
  • Added crate SFX
  • Added fueling SFX
  • Added dynamic wave audio for wave intensity
  • Fixed bug that made repairs take longer in some cases
  • Fixed bug that allowed interacting with inventory items when inventory was closed
  • Fixed rendering issue with underwater welding
  • Fixed bug where load order for network objects was not guaranteed which could affect loading saved ropes attached to cranes
  • Fixed multiplayer bug where ropes would not attach to network parts on join
  • Fixed rope de-sync issue with positions on moving objects
  • Fixed bug where ladder movement is broken when climbing ladders at weird angles (ladders on boats)
  • Fixed design issue related to crane ladders
  • Fixed issue where loading a Nautikin saved on a ladder was not in the correct state in some cases
  • Fixed issue where uncontrolled Nautikins on ladders would slowly rotate
  • Fixed bug where camera could not be switched with controllers
  • Fixed bug related to interactions and LODs
  • Fixed shaky sunlight shadow update behavior
  • Refactored some scripts
  • Game mode now logs when loading save for dev purposes
  • Ship propellers now have auto generated colliders
  • Ship propellers will now damage Nautkins
  • Character particles now react to underwater current
  • Harpoon underwater bubbles now react to current
  • Refactored vessel containers to allow for more / better handling of sub vessels (i.e. Cranes, Mounted Harpoon Launchers, etc. )
  • Attempting to repair a subvessel that does not support damage will no longer cause a disconnect / crash
  • Subvessels are no longer included in deform states for parent vessels
  • Repairing will no longer attempt to fixed propellers
  • Improved repair flames / shaders
  • Subvessels now support exit casting
  • Subvessels now consume fuel (i.e. boat crane)
  • Subvessels now display the fuel of the parent vessel (i.e. crane -> boat)
  • Fuel usage display will now be centered when hull-integrity is not available
  • Ropes no longer flicker when initializing
  • Ropes are now limited to 250 meters in length
  • Updated part configs on moving parts to allow moving parts again
  • Nautikins butt will no longer flap rapidly on clients when seated in subvessels
  • Nautikins eyes will no longer dart around as if having a seizure when creepily following the camera
  • Clear filter button in load for main menu now works
  • Adjusted ocean wave looping sound
  • Seat exit casting is now based on the local position of the seat instead of the vessel

[h2]Notes[/h2]
Saved ropes will have to be re-deployed due to the introduction of harpoon ropes

Nautikin Adventures Version 0.7.219 Hotfix

[h2]Changes[/h2]
  • Fixed campaign inventory bug that causes Nauktins to spawn without clothes after recalling a Nautikin