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FBC: Firebreak News

Patch Notes v1.3

[p]PlayStation 5: 1.003.000 
Xbox Series X|S: 1.3.0.0  
PC: 1.3.0 
Windows PC: 1.3.0.0 [/p][p][/p][h3]Overview [/h3][p]Patch 1.3 includes numerous bug fixes as well as quality-of-life updates. [/p][p]We are targeting another patch (1.4) for the third week of July.  [/p]
  • [p]We have added the “Surviving the Workplace” series introductory video to the game explaining the Firebreaker’s mission. For both current and prospective players! [/p]
  • [p]New unlockable items in the Requisitions and Perks menus are now visually highlighted. [/p]
  • [p]Lost Assets (unlock currency) and Research Samples (used to unlock higher-tier Perks) players are carrying are now shown as a number in the HUD. [/p]
  • [p]Perks economy rebalancing [/p]
    • [p]Our statistics show that slightly less than 5% of our player base owns a Level 3 Perk. That is a different stat from actually equipping it. For a variety of reasons that we need to address, players are not using higher-tier Perks, and this is not just due to their unlocking costs. This economy rebalancing is just one step we are taking to improve. [/p]
    • [p]Please read our blog post about how the Perks system and economy here: [/p]
[p][dynamiclink][/dynamiclink][/p]
  • [p]The Twitch Drops issue has been resolved on the backend. It is not part of the patch, but we figured this is a good place to communicate this. [/p]
    • [p]The Overseer Armor Set (Threshold Revision) that is part of our Twitch Drops launch campaign has now been granted to all players who connected their Twitch account to their FBC: Firebreak account but didn't receive the armor set.  [/p]
    • [p]Anyone who connects their account after today's patch will also be granted the items automatically at the end of each day until July 22nd [/p]
[p] [/p][h3]Patch notes [/h3][p] [/p][p]General [/p]
  • [p]Added the “Surviving the Workplace” series introductory video explaining the premise of the game. [/p]
    • [p]Localized subtitles are missing from the video; they will be added in a later patch. [/p]
  • [p]Updated PS5 Cloud Streaming to the latest version [/p]
  • [p]Fixed the outdated descriptions for “What a Day” and “OSHA Compliant” Achievements/Trophies to actually describe what players have to do. [/p]
  • [p]Fixed an issue with “Veteran” and “Firebreaker” Achievements/Trophies, which prevented them from unlocking. [/p]
  • [p]Improved the in-game notification messaging for when maintenance happens. [/p]
    • [p]Previously, players only received the maintenance message if they were in the main menu. Now, if you are playing a match and go back into the main menu, the message will be resurfaced to you, so you don’t miss it. [/p]
[p]Network [/p]
  • [p]Various fixes and performance improvements for backend and online services. [/p]
  • [p]Improved backend connection stability so that players disconnecting from a match happens less frequently. (Error codes 22001 and 22002) [/p]
  • [p]When backend maintenance happens, players can now finish the Job they are currently playing instead of being disconnected from the game.  (This one needs a bit more time in the oven.)[/p]
[p]Economy Changes [/p]
  • [p]Perks economy rebalanced.  [/p]
[p]Balancing [/p]
  • [p]Swivel Cannon (Fix Kit Improvised Device) now has 3200 health (up from 1000).  [/p]
    • [p]As the cannon does splash damage, it damages itself when shooting nearby enemies and was destroying itself too often. This change should make it more durable and allow it to make a few more shots at close range before being destroyed. [/p]
  • [p]Improved enemy behavior [/p]
    • [p]Enemies rush less into areas their compatriots got killed in making enemy behavior a bit more exciting.  [/p]
[p]Audio [/p]
  • [p]Updated the idle sounds of all Corrupted Items to make them more identifiable and easier for players to pinpoint by sound.  [/p]
[p]User Interface and HUD [/p]
  • [p]The exact number of Lost Assets and Research Samples that the player is carrying are now displayed in the HUD during a Job. [/p]
  • [p]Added tutorials for the secondary function of each Crisis Kit Tool (activates when the Tool is level 2 or 3). [/p]
  • [p]Added the player’s Reputation Level indicator to the bottom of the Research menu. [/p]
  • [p]Added visual notification to the Main Menu when players have new items or Perks that they can unlock in the Requisition or Research menu. [/p]
    • [p]Also added visual notifications to new items in the Requisition menu and Perks in Research menus that the players can afford to unlock. [/p]
  • [p]Fixed an issue where turning off the camera shake from the menu didn't actually turn it off. [/p]
[p]Gameplay & Performance [/p]
  • [p]Fixed an issue where the Hunter Gatherer Perk didn't pick up Research Samples. [/p]
  • [p]Fixed a crash which could happen when the Night Terrors Perk is activated. [/p]
[p]Visuals and Rendering [/p]
  • [p]Fixed an issue where the Lost Asset and Research Sample visual highlight only disappeared for the player picking them up and remained visible for other players. [/p]
  • [p]Fixed an issue where the “Jasper Post Box” Corrupted Item could spawn inside other objects. [/p]
[p]  [/p][p]List of currently known issues not related to this patch here: [/p][p]https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p] [/p][p] [/p]

FBC: Firebreak от Remedy Entertainment привлекала более миллиона человек

Полторы недели назад Remedy Entertainment выпустила FBC: Firebreak. Кооперативный шутер во вселенной Control доступен для покупки в Steam, Microsoft Store и PlayStation Store, а также бесплатно в дорогих подписках PlayStation Plus и Game Pass.

Perks, Resonance, and What’s Changing Next

[p]We are currently working on patch 1.3, which will be released early next week, to enhance the overall game experience. We will publish a blog post about the contents of the patch when it's released. We are already working on the patch following that, which is targeted for release later in July.  [/p][p]More is coming beyond that; we’ll talk about that in the coming weeks. But right now, we want to discuss one of the changes we are implementing alongside next week's patch. [/p][p]Changes to Perk Economy [/p][p]Perks are a central part of FBC: Firebreak’s Crisis Kit system. They let you specialize, adapt, and experiment with different combat strategies. [/p][p]We’re updating the Perk economy in the 1.3 patch to make progression smoother, more rewarding, and better paced. The goal is to help players reach their builds faster, experiment more freely, and make more meaningful choices with their Crisis Kits. [/p][p]We’re taking a moment to break down how perks work and what’s changing in our next patch to make the system even more rewarding and flexible. [/p][p]What Are Perks? [/p][p]Perks are passive abilities that twist or enhance your gameplay in ways both strategic and surprising. Want to give every bullet a small chance to deal electric damage? Go for it. Prefer the ability to “shake off” conditions like fire or radiation by jumping up and down? That’s in the toolbox, too…and yes, we know, we need to do a better job in telling you things like this are possible in our game. [/p][p]Right now, there are nearly 50 unique Perks available in the game for you to experiment with. [/p][p]Unlocking and Upgrading [/p][p]To get access to more Perks, you’ll need to raise your Firebreaker Rank. That’s your overall career progression and it’s visible in the main menu below your character. [/p][p]Once unlocked, you can buy and upgrade perks using two currencies gained from playing the Jobs: [/p]
  • [p]Lost Assets (your general upgrade currency, which you can find during Jobs from Shelters and around the level. They have a yellow glow around them) [/p]
  • [p]Research Samples (a job-specific currency found in Jobs where Corruption is turned on. The Corrupted Items drop these once neutralized, but you can also find them around the level in rare quantities) [/p]
[p]Each Perk can be upgraded from level I (basic effect), to level II (stronger effect), and up to level III (strongest effect that also radiates to nearby allies through the Resonance System). [/p][p]Resonance: Teamwork Makes You Stronger [/p][p]The Resonance System allows fully upgraded Perks (level III) to benefit nearby teammates. This means that by sticking close to your squad, you can tap into each other’s loadouts, whether you’re the one with the boost or simply standing near someone who is. Through Resonance, you share level II effect.[/p][p]It’s our way of closing the gap between seasoned players and newer Firebreakers. Just being part of a team gives you a leg up. [/p][p]Also worth noting: your personal Resonance Shield, which protects you from damage, only recharges when you're near at least one teammate and recharges even faster when you're close to both. [/p][p]Building Your Loadout [/p][p]As you level up your Crisis Kits, you unlock more Perk Slots - up to nine in total. How you fill those is entirely up to you. We have noticed there’s a lot of confusion about upgrading a perk in the Research menu, and then ensuring it is active in your Loadout. [/p]
  • [p]A level I perk takes one slot [/p]
  • [p]A level II perk takes two slots [/p]
  • [p]A level III perk takes three slots [/p]
[p]That means you can run three maxed-out Perks and share the effects with your teammates or mix it up with nine different level I Perks for variety. You can always choose to equip a Perk at a lower level, saving slots for something else. It’s a flexible system that rewards creativity and experimentation. [/p][p]What’s Changing Soon? [/p][p]Some Perk sets will become cheaper across all levels, while others will go up in cost.  [/p][p]The overall time to unlock everything will remain about the same, but you’ll gain access to the resonance system across a wider range of perks much earlier. [/p][p]Heads-up: If you’ve had your eye on any high-level Perks, now might be a good time to unlock them before the new prices go into effect. [/p][p]Full patch notes will be published next week, but the goal is clear: more agency, more variety, and more ways to make your Firebreaker your own.  [/p][p][/p][p]The FBC: Firebreak Team [/p]

Over 1 million Firebreakers!

[p]As of last night, we have surpassed 1 million players in FBC: Firebreak. This is a significant milestone, so thank you for playing from all of us at Remedy.[/p][p]We know there is still a lot of work ahead of us, and we are super-motivated about it. We have a lot of exciting things cooking for Firebreak players! More about that soon.[/p][p][/p][p][/p]

Patch Notes v1.2

[p][/p][p]Patch notes [/p][p]Known issues list here: [/p][p]https://steamcommunity.com/app/2272540/discussions/0/500576489694044746/[/p][p]Blog post discussing the wider changes to the game here: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]PlayStation 5: 1.002.000 
Xbox Series X|S: 1.2.0.0  
PC: 1.2.0 
Windows PC: 1.2.0.0 [/p][p][/p][p]Overview [/p][p]We have overhauled core systems to make progression faster and more rewarding. Economy changes improve how you earn and spend currencies; the Requisition store now separates gear from cosmetics, and Job progression has been restructured to allow players to play full Jobs (all three zones) more quickly.  [/p][p]On top of that, there are many visible and under-the-hood improvements to the game included in this patch. [/p][p]Read our extensive blog post about what is included in this patch and what improvements we are looking at bringing to the game in the near term. [/p][p] [/p][p]Economy Changes [/p]
  • [p]Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot.  [/p]
  • [p]All unlockable costs have been rebalanced to better match actual player currency earnings.  [/p]
  • [p]Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks. [/p]
[p] [/p][p]Job Progression & Clearance Levels [/p]
  • [p]New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix. [/p]
  • [p]Players can still choose to play at CL1 or CL2, but it's no longer a requirement [/p]
  • [p]To unlock the next Job, you must complete a full three-zone run at CL3. [/p]
  • [p]Completing a Job at CL3 also unlocks the Corruption modifier for that Job. [/p]
  • [p]These changes provide faster access to full Job experiences and improve matchmaking and onboarding. [/p]
[p] [/p][p]Requisitions  [/p]
  • [p]The Operational Requisition has been split into two categories: [/p]
  • [p]Essentials: Weapons, gear, Improvised Devices, Altered Augments. [/p]
  • [p]Expressions: Cosmetic unlocks, like sprays and armor sets. [/p]
  • [p]You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments. [/p]
  • [p]Overall, gear progression is now significantly faster and more focused. [/p]
[p] [/p][p]Balancing [/p]
  • [p]Decreased the time it takes to build the BOOMbox and Swivel Cannon [/p]
  • [p]Increased Hiss Trooper health and stagger threshold [/p]
  • [p]The Fix Kit’s Wrench now does damage at every Tier [/p]
  • [p]Increased the health pool of Powerful Enemies (the ones with names) [/p]
  • [p]The Stapler Corrupted Item is now less elusive and easier to follow [/p]
[p] [/p][p]Audio [/p]
  • [p]Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly [/p]
  • [p]Fixed music transition issues when moving from the Main Menu to gameplay [/p]
  • [p]Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios [/p]
  • [p]Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly [/p]
  • [p]Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection [/p]
[p] [/p][p]User Interface [/p]
  • [p]Fixed Crisis Kit XP level indicators in the Results screen display [/p]
  • [p]Fixed player reputation overlapping XP progress in the post-match results screen [/p]
  • [p]Fixed a crash issue when inspecting weapons in the Loadout menu [/p]
  • [p]Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded[/p]
  • [p]You can now ping ziplines [/p]
  • [p]Temporary change: Removing the active Perks list from the top right of the in-game HUD due to performance issues (We will fix this urgently and bring the Perk list back) [/p]
[p] [/p][p]Gameplay & Performance [/p]
  • [p]Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier [/p]
  • [p]Enhanced DualSense haptic feedback in different parts of the Main and other Menus [/p]
  • [p]Jump Kit Impactor Tool can now be charged while sprinting. [/p]
[p] [/p][p]Visuals and Rendering [/p]
  • [p]Performance improvements [/p]
  • [p]Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes. [/p]
  • [p]Added a glowing highlight to Lost Assets and Research Samples to make them more attractive [/p]
  • [p]Improved blood visual effects [/p]
  • [p]Implemented distance fade for distortion effects inside fans [/p]
  • [p]Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry. [/p]
  • [p]Ground Control – Fixed a wall in Zone 2 so players can no longer see through it [/p]
  • [p]Updated various props and environmental elements [/p]