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The open test for Chapter 6, Level 4 is now available!

[h3]Dear store managers, the fourth level of "Ancient Street" is now in open testing!![/h3]

Make drinks by the lotus pond using an oversized cup, which can hold up to 5 ingredients! It’s enough to fill you up!

Little Demon: "Oversized cups, large portions, two drinks per customer order. Also, please do not place goods or trash randomly. Keep the bridge clean."

High difficulty: Large bottle customers will order two drinks at once, and there will be an inspector patrolling the area.


[h3]To participate in the open test, you need to switch the version to test_0.6.x. The method is as follows:[/h3]




[h3]The following updates are included in this version:[/h3]
  • Fixed pressure initialization display issue during multiplayer.
  • The little hooligans after picking up cups are no longer affected by customer speed boosts (Runway speed boosts still apply).
  • Fixed abnormal customer speed boost stacking issue.
  • Optimized customer movement logic to prevent excessive speed leading to spinning in place.
  • Fixed an issue where foxes still had overnight effects after tipping over cups from the previous day.
  • Added a new piece of furniture to each room.
  • Redesigned certain pieces of furniture.
  • Fixed issue with reputation icon displaying incorrectly in the bottom right corner.
  • Major adjustments to customer logic, optimizing multiplayer data communication.
  • Beaver special effects optimization.
  • Fixed issue where selecting ingredients would show ingredients already in the menu.
  • Added new small furniture to different level rooms.
  • Extended the time it takes for snow piles to block NPCs by 100%.
  • Fixed issue with NPC animation errors.
  • Updated descriptions of black sugar and white sugar in the order menu.
  • Milk pots will no longer spoil if they only contain water from overnight.
  • Fixed issue with character movement in the settlement screen.
  • On the last day, changed the reputation “MAX” label to “FINALDAY”.
  • Increased the duration of snow piles before they combine into a snowman by 100%.
  • Reduced snowfall for difficulty levels 2 and above in stage 6-3.
  • Fixed issue where snowman creation was not displayed correctly in multiplayer.
  • Fixed issue where characters couldn't shout "Welcome" when using skills.
  • Fixed inaccurate reputation display when making snowmen, catching thieves, or stepping on bugs.
  • Fixed issue where goblin animations were not played correctly due to new logic.
  • Extended daily time in stage 5-4 by half an hour.
  • Extended daily time in stage 3-4 by half an hour.
  • Adjusted time mode for Chapter 6 stages.
  • Updated snow shoveling mechanics: snowballs can now be stacked into snowmen for reputation.
  • Added new items to display cabinets (do not switch to an old version after equipping new items).
  • Adjusted demon difficulty and recipe for stage 6-3.
  • Attempted to fix bug where tables in stage 6-3 blocked customers.
  • Fixed bug where some stages’ store closing time was prematurely advanced by 15 minutes.
  • Fixed bug where juice-squeezing stages didn't spawn claw gloves.
  • Sago will now spoil in 2 days instead of 1.
  • Chair-type furniture can now be sat on, and the original effects are moved to new curtain-type furniture.
  • 【Claw Gloves】 now work on "Beating Up" actions.
  • Beaver skill duration extended by 100%.
  • Added prompt for reputation gain after colliding with thieves or stepping on bugs.
  • Optimized starting position for multiplayer home.
  • Some furniture now has interactive capabilities.
  • Reputation earned after reaching the maximum or last day will be counted as extra income.
  • Added reputation cap.
  • Fixed issue where cups that cannot be served couldn't be used to take orders from customers at seats.
  • Fixed bug where shoveling snow and placing the shovel on a table could cause the character to get stuck.
  • Phone numbers now require the full 18-digit room number.
  • Fixed issue with snow pile merging detection range.
  • Fixed water kettle initialization logic issue.
  • Snow piles will be deleted after one minute to prevent excessive accumulation leading to lag.
  • Optimized snow shoveling logic, fixed issues with “sticky feet” debuff.
  • Fixed issue with cutting fruits like watermelon, pineapple, or banana when there are items underfoot.
  • Fixed issue with cutting fruits while having items on the ground.
  • Attempted to fix the bug where, during non-snowfall difficulty, secondary players could operate the snow shovel in multiplayer.
  • Fixed issue with slipping feet not triggering properly on snow.
  • Adjusted layout for stage 6-2, adding a single table.
  • Increased customer flow in stage 6-3.
  • Optimized the display of sugarcane and watermelon on tables.
  • Fixed issue with pineapple placement on the shelf.
  • Fixed issue where snow piles were hidden under tables.


🎉🎉🎉Happy New Year! 🎉🎉🎉


Little Devil: "Hey hey, all managers, Happy New Year! 🎉
In the new year, remember to throw away all your worries and enjoy every moment of sweetness and happiness! 😏✨
By the way, from January 1st to January 7th, I’ll be wearing an ultra-cute scarf that’s both warm and adorable, making me even more charming! 😜
I wish everyone a brighter year than the last, and may every day be full of joy! 🎈"


Scarf: During the holiday period (January 1th to January 7st), everyone will wear this warm scarf! And if you’ve played a game and ranked on the leaderboard during Christmas, you can get this New Year gift in the upcoming new feature "Character Decorations"! Note: The scarf is only available if you switch to the test version "test_0.6.x". Version number: 0.6.74 TEST.

P.S.: The panda will be unlocked when Chapter 6 is officially released.

[h3]How to participate in the open test (switch version to test_0.6.x):[/h3]


[h3]Version 0.6.76 update contents:[/h3]
  • Fixed the water kettle initialization logic issue.
  • Snow piles will be deleted after one minute to prevent lag from excessive snow.
  • Optimized snow shoveling logic and fixed the issue of abnormal "sticky feet" debuff.
  • Fixed the issue where players could hold a cutting board and cut items, preventing issues with cutting watermelons, pineapples, and bananas.
  • Fixed the issue of picking up items when cutting watermelon, pineapple, and banana with items on the floor.
  • Attempted to fix the issue where, in multiplayer, the second player could use the snow shovel when it didn't snow.
  • Fixed the issue where the snow sliding sticky feet effect wasn’t applied.
  • Layout adjustment in chapter 6-2, adding a single table.
  • Increased customer flow in chapter 6-3.
  • Optimized the issue where sugarcane and watermelon were not displayed fully on the table.
  • Fixed the position of pineapple on the shelf.
  • Fixed the issue where snow piles were hidden under the table.

The open test for Chapter 6, Stage 3 is now available!

[h3]Attention all store managers, the third level of "Ancient Street" is now available for open testing![/h3]

In the quaint, traditional-style district, you'll be making fresh fruit drinks with gigantic watermelons, enormous sugarcanes, and huge snowflakes.

Little Demon: "On snowy days, make sure to promptly clear the snow accumulation on the street outside your shop! Don't let the snow pile up and affect your customers!"

High difficulty with snowflakes falling and heavy snow covering the streets. Piles of snow mount up, complaints grow louder, and snow removal becomes a tougher job for store owners.


[h3]To participate in the open test, switch to version test_0.6.x, follow these steps:[/h3]




[h3]This update includes the following changes:[/h3]
  • Fixed an issue where the host would not respond when other players interacted with furniture during multiplayer.
  • Fixed an issue where bugs didn't add pressure when they were full-health.
  • Increased the bug limit.
  • Fixed an issue where using the cutting board in multiplayer would cause the host's water tank to disappear.
  • Increased the bug limit: more staff means more bugs will be present at the same time.
  • Optimized the problem of tea barrels becoming overnight.
  • Fixed an issue where the "beat-up station" could be placed on the cup serving station.
  • Adjusted the layout of Chapter 6, Stage 2.
  • Refactored the stomp-bug logic to avoid missing stomp triggers under certain conditions.
  • Reduced the bug health cap by 1 point.
  • Increased the snow pile warning time: During this warning time, if customers step on the snow, pressure will not increase.
  • Adjusted snow-related logic.
  • Fixed a recipe issue in Stage 6-3.
  • Adjusted the layout of Stage 6-3.
  • Optimized the snow shovel's detection range.
  • Optimized the snow movement speed while shoveling.
  • Optimized the snow shoveling animation.
  • Reduced snowfall during multiplayer sessions in the third stage.
  • Attempted to fix multiplayer snow shoveling issues.




PS: There might be data issues related to the fourth level of "Ancient Street" and achievements when switching versions. Testing time will be announced separately!

Merry Christmas!

Little Devil: "In this season full of joy and warmth, we sincerely wish all our store guests a Merry Christmas! To create a more festive atmosphere in our store and ensure that both our staff and customers feel the warmth of Christmas, we’ve decided to have all of our employees wear Santa hats during this special time! 🎅"



Santa Hat: During the holiday season, everyone will be wearing this Santa hat! Also, if you’ve appeared on the leaderboard during Christmas, you’ll be able to receive this Santa gift in the future feature "Character Decoration"! Note: You’ll only be able to get the Santa hat by switching to the test version "test_0.6.x"!

To participate in the open beta, switch to version "test_0.6.x" as follows:


We wish everyone a Merry Christmas, and may the new year be even more wonderful!

The open test for Chapter 6, Stage 2 has begun!

[h3]Attention Store Managers, the second level of "Ancient Street" is now in open beta testing![/h3]

Make healthy fruit drinks inside a wooden building! You will need to use the fruit chopping machine and the pestle for "beating"!

Little Demon: "This wooden attic is very old, so make sure to clear out all the garbage in time! Otherwise, those nasty bugs will come out! If you see any bugs, be quick to step on them!"

High Difficulty: Bugs will quietly appear. The more garbage there is, the higher the frequency of bugs. You can step on the bugs if you overlap with them while moving. If you don't eliminate them quickly, they will keep increasing the pressure!

(PS: Stepping on bugs will also increase your reputation!)
(PS: Slime "DunDun" is bigger and easier to step on bugs!)

[h3]To participate in the open test, please switch your version to test_0.6.x, here’s how:[/h3]




[h3]This update includes the following content:[/h3]
  • Fixed the tea bag issue in the pot overnight.
  • Fixed the liquid layering color issue.
  • Adjusted recipe for Chapter 6.
  • Attempted to optimize garbage display issues with the juicer during multiplayer.
  • Fixed the issue where the tea barrel would still be usable after brewing tea overnight.
  • Adjusted the "beating station" to be movable, but cannot be moved while employees are using it.
  • Fixed the issue with handheld "?" items like cutting lemons.
  • Fixed the juicer overnight issue.
  • Fixed the issue where the interaction with the fruit rack and drink cup displayed incorrectly on the secondary machine.
  • Redesigned the bug stomping logic:
  • Triggered based on movement logic (synchronized with footsteps sound).
  • Determines distance when triggering, making it easier to step on bugs.
  • Slimes have a larger moving distance, so the distance check is further, making them easier to step on.
  • Original bug stomping logic:
  • Triggered by footprint collision box.
  • Harder to step on bugs.
  • Slimes have larger footprints, making them easier to stomp.
  • Adjusted bug refresh logic, reduced the number of bugs in single-player mode, and will refresh whether the store is open or not.
  • Optimized inspector logic to avoid getting stuck due to unreachable ground trash.
  • Fixed the issue where bugs could still detect trash bags after slime eats them.
  • Fixed the issue with non-stirrable drinks being displayed incorrectly at the top of the recipe screen.
  • Increased efficiency of the chopping machine, with added sound effects and animations.
  • Adjusted maps for levels 6-1 and 6-2.
  • Recipe adjustments for levels 6-1 and 6-2.
  • Fixed issues with the interaction of drink cups and fruit racks.
  • Fixed the issue with invisible tea leaves when weighing tea.
  • Fixed the issue where tea could still be used after brewing tea overnight.
  • Added reputation and cup coins for catching thieves.
  • Fixed the issue with adding the last cherry pit into the de-seeding machine.
  • Revised recipes for level 6-1, added lactobacillus, removed oranges and lemons.
  • Fine-tuned the position of some vegetables and fruits in the boxes.
  • Added different combination judgments and prompts for non-stick pans.
  • Fixed the issue with incorrect prompts for new difficulties in other levels.
  • Attempted to fix the issue where green tickets wouldn't be issued if you played in a direct store before joining multiplayer.
  • When the recipe list exceeds the menu, a sliding button and key switching display will appear.
  • Fixed the issue where you could "beat" while squeezing fruits, causing a game freeze.
  • Optimized shelf logic, added prompts when unable to place items.
  • Fixed the issue where placing more of the same fruit into a full fruit rack would cause it to disappear.
  • Fixed the issue where "high-speed delivery" would not take effect after buying furniture and equipping it.
  • Increased the juice liquid amount of carrots from 3 to 4.
  • Corrected some fruit and vegetable purchase prices and adjusted the stock of cherries, with increased reputation for double-ear cups.
  • Attempted to fix the issue where juicers would occasionally not break after upgrading overnight.
  • Attempted to fix the issue where players couldn’t control their character after being continuously hit by a baseball in multiplayer.
  • Fixed the portion issue when throwing fruit into the trash.




(PS: For internal testers, the third level of "Ancient Street" will soon be available, bringing unprecedented challenges!)