Update 0.708
Hi everyone,
Here are the highlights from latest update.
[h3]Changes[/h3]
[h3]Fixes [/h3]
Here are the highlights from latest update.
[h3]Changes[/h3]
- Improved Jelly animations
- Improved big slimes
- Tweaked power formula for late game spawns
- Fixed Strength status effect formula
- Unicorns now have an aura of protection that protects your units againsts elements
- New siege weapon: Cannon. Weak defense compared to other siege engines but high offense
- New ability: inflate. When this unit kills an enemy, it gains strength
- Improved golem defense
- New world map object: rescued units. They will join your team.
- Tweaked world map object generation settings
- Dust storms now reduce ranged damage by 25%
- Disarm traps now give a chance to sacrifice a unit for a trap if the party failed to disarm it
- New unit: thief. Will steal your gold and run away. You will like it a lot.
- Rebalanced traveler skill
- Heroes now have 1 random starting trait
- Leeches now move a little faster
- Cause random effects now include push
- Rebalanced some permanent blessings
- Beholder melee attacks now push
- Nerd trait now gives 15% xp instead of 20%
- Increased arena power by 10%
- Rebalanced worms and added the angry trait
- Battlefield learning now divides experience among all units with this skill
- Eliminated duplicate dungeons on worldmap
- Beastmaster trait now has a chance to summon a creature in battles
- Added visual effect for aura of protection
- Changed idol model
- Added a forfeit button in the arena
- Added visual effect for dust storms in battlefields
- Fat frogs now have better battle animations
- Nerfed tigers damage
- Rebalanced prayers
- New worldmap object: grandma
- Nerfed income formula
[h3]Fixes [/h3]
- Fixed mount object on slingers
- Fixed reduced defense status effect going into the negatives
- Fixed some units localization
- Fixed tooltips for lairs and catacboms
- Fixed some diseases
- Fixed protect AI
- Fixed about 50 item descriptions
- Fixed push and pull formula
- Fixed portal tooltip
- Fixed nasty crown not being worn on helmet slot
- Fixed issue where battle would not end until all units from carriers were spawned
- Fixed clipping issues with models on the worldmap
- Fixed issue where lairs would never spawn