Update 0.708
Hi everyone,
Here are the highlights from latest update.
[h3]Changes[/h3]
[h3]Fixes [/h3]
Here are the highlights from latest update.
[h3]Changes[/h3]
-    Improved Jelly animations
 -    Improved big slimes
 -    Tweaked power formula for late game spawns
 -    Fixed Strength status effect formula
 -    Unicorns now have an aura of protection that protects your units againsts elements
 -    New siege weapon: Cannon. Weak defense compared to other siege engines but high offense
 -    New ability: inflate. When this unit kills an enemy, it gains strength
 -    Improved golem defense
 -    New world map object: rescued units. They will join your team.
 -    Tweaked world map object generation settings
 -    Dust storms now reduce ranged damage by 25%
 -    Disarm traps now give a chance to sacrifice a unit for a trap if the party failed to disarm it
 -    New unit: thief. Will steal your gold and run away. You will like it a lot.
 -    Rebalanced traveler skill
 -    Heroes now have 1 random starting trait
 -    Leeches now move a little faster
 -    Cause random effects now include push
 -    Rebalanced some permanent blessings
 -    Beholder melee attacks now push
 -    Nerd trait now gives 15% xp instead of 20%
 -    Increased arena power by 10%
 -    Rebalanced worms and added the angry trait
 -    Battlefield learning now divides experience among all units with this skill
 -    Eliminated duplicate dungeons on worldmap
 -    Beastmaster trait now has a chance to summon a creature in battles
 -    Added visual effect for aura of protection
 -    Changed idol model
 -    Added a forfeit button in the arena
 -    Added visual effect for dust storms in battlefields
 -    Fat frogs now have better battle animations
 -    Nerfed tigers damage
 -    Rebalanced prayers
 -    New worldmap object: grandma
 -    Nerfed income formula
 
[h3]Fixes [/h3]
-    Fixed mount object on slingers
 -    Fixed reduced defense status effect going into the negatives
 -    Fixed some units localization
 -    Fixed tooltips for lairs and catacboms
 -    Fixed some diseases
 -    Fixed protect AI
 -    Fixed about 50 item descriptions
 -    Fixed push and pull formula
 -    Fixed portal tooltip
 -    Fixed nasty crown not being worn on helmet slot
 -    Fixed issue where battle would not end until all units from carriers were spawned
 -    Fixed clipping issues with models on the worldmap
 -    Fixed issue where lairs would never spawn