Update 0.720
Hi everyone,
Regular update ːsteamthisː
[h3]Changes[/h3]
Regular update ːsteamthisː
[h3]Changes[/h3]
- Updated demo with some bug fixes
- Optimized most special effects, especially fire aura and flame throwing, and frost aura
- Added warning if trying to load an incompatible save game
- New crossbow: auto crossbow. Fires small bolts very fast.
- Fixed hidden nasty bug where generating unit classes would use the wrong spreadsheet column
- Fixed level up logs for mutants
- New unit ability: defender. When hit by an attack, increase defense.
- Improved all attack animations
- Fixed bug with dead units appearing on battlefield
- Fixed problem with button filters in inventory
- Flame towers now can appear as enemies
- Fixed tooltip problems with potions
- Update weapon icons
- Changed a couple of weapon names
- Removed diplomacy from cloak of learning
- Improved blunderbuss model
- Fixed bug with dungeon messages
- Improved arena UI
- Fixed bug where push and pull affected turrets and walls
- Fixed bug with blink skill
- Lair and catacomb enemies revised
- Improved mutant traits gain
- Reworked riding skill and mounts speed
- Added a couple of UI sound effects
- Fixed friendly units power on overworld
- Rebalanced bows and crossbows stats
- Fixed bug with tutorials not appearing
- Bee nests upkeep now higher
- Improved performance of monster generators
- Fixed tooltip for economizer skill
- Improved camera limits for some battlefields
- Fast shooter skill upgraded
- Fixed some localization issues
- Improved variability in rewards in random events
- Improved description of some skills
- Heroes now have 1 guaranteed trait, but only one trait
- Fixed bug with jelly's attack animation
- Updated some units models
- Updated formula for unit town upgrades
- Hospital building cost raised to 755 gold
- Gates are now immune to curses
- Rebalanced gladius and copper swords
- Fixed problem with heavy hunters not having full HP in arenas
- Optimized dust storms
- Fixed bug with leaderboard not showing stats when opened
- Fixed bug with wandering monsters staying still and not wandering
- Fixed bug with deserting units
- Fixed bug where strongshot and blunderbuss would use too much ammo
- Improved battle models of various mounts
- Reworked formula for unlockable units
- Fixed bug with summons
- Fixed bug with second rounds not triggering in battle
- Fixed bug where you could select some enemies and change their AI