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Rogues Don't Cry News

Update 0.708

Hi everyone,

Here are the highlights from latest update.

[h3]Changes[/h3]
  • Improved Jelly animations
  • Improved big slimes
  • Tweaked power formula for late game spawns
  • Fixed Strength status effect formula
  • Unicorns now have an aura of protection that protects your units againsts elements
  • New siege weapon: Cannon. Weak defense compared to other siege engines but high offense
  • New ability: inflate. When this unit kills an enemy, it gains strength
  • Improved golem defense
  • New world map object: rescued units. They will join your team.
  • Tweaked world map object generation settings
  • Dust storms now reduce ranged damage by 25%
  • Disarm traps now give a chance to sacrifice a unit for a trap if the party failed to disarm it
  • New unit: thief. Will steal your gold and run away. You will like it a lot.
  • Rebalanced traveler skill
  • Heroes now have 1 random starting trait
  • Leeches now move a little faster
  • Cause random effects now include push
  • Rebalanced some permanent blessings
  • Beholder melee attacks now push
  • Nerd trait now gives 15% xp instead of 20%
  • Increased arena power by 10%
  • Rebalanced worms and added the angry trait
  • Battlefield learning now divides experience among all units with this skill
  • Eliminated duplicate dungeons on worldmap
  • Beastmaster trait now has a chance to summon a creature in battles
  • Added visual effect for aura of protection
  • Changed idol model
  • Added a forfeit button in the arena
  • Added visual effect for dust storms in battlefields
  • Fat frogs now have better battle animations
  • Nerfed tigers damage
  • Rebalanced prayers
  • New worldmap object: grandma
  • Nerfed income formula


[h3]Fixes [/h3]

  • Fixed mount object on slingers
  • Fixed reduced defense status effect going into the negatives
  • Fixed some units localization
  • Fixed tooltips for lairs and catacboms
  • Fixed some diseases
  • Fixed protect AI
  • Fixed about 50 item descriptions
  • Fixed push and pull formula
  • Fixed portal tooltip
  • Fixed nasty crown not being worn on helmet slot
  • Fixed issue where battle would not end until all units from carriers were spawned
  • Fixed clipping issues with models on the worldmap
  • Fixed issue where lairs would never spawn

Update 0.707

Hi everyone,

Here are the highlights from latest update.

[h3]Changes[/h3]
  • Added the ability to filter units in inventory by names
  • Implemented all unit filters for the battle panel
  • Axe of fury has been upgraded
  • Tweaked final boss stats
  • Nerfed help for final battle events
  • New unit: heavy hunter
  • fixed demolition tooltip
  • Rebalanced wolverines
  • Rebalanced create plant ability and updated its model
  • Improved frost defense of various creatures and rebalanced the formula
  • Traps in random events now randomly targets your units unless you have the disarm skill
  • Improved the battlefield for the Ice Cavern boss
  • Arena brawls are now animals only
  • Added warning when you have units in reserve and it's the last round of a battle
  • Increased clock speed
  • Improved the cause random status effect ability
  • The illusion skill now starts with one charge instead of 0
  • Put experience cap to cloned units
  • Improved spawn zone formula for final battle
  • Summons experience gains now go to their respective creators
  • Rebalanced basilisks bite
  • TreeFaces now have demolition
  • Rebalanced the respect formula
  • Banks have now a maximum level of 8
  • Added a boss to the Pit: unlike other dungeons, the boss is random
  • New achievement: Pit explored
  • Added charge button and tweaked charge AI settings
  • Added engineering button
  • Summoning blessing now raise summon cap per battle by 1 and increases number of summons gain per level by 1
  • Trolls are no longer animals
  • Improved Ice cavern
  • New Boss: White Wyvern
  • New Unit: White wolf
  • You can now Save your game and exit during a Pit exploration
  • Buffalo mobility down to 4
  • Rebalanced ghost cave elite battles
  • Improved attack animation of the Monster + fixed its damage indicator
  • Auras now deactivate on death
  • Jug of life now requires at least level 3
  • Improved hydra's animations
  • Improved psychologists models and armor penetration, and other stats
  • Idols have new models



[h3]Fixes [/h3]

  • Fixed vampirism was working on castle gates and turrets
  • Fixed NaN bugs in save games
  • Fixed problem with blink where it would teleport the units in forbidden areas
  • Fixed selection hero screen
  • Fixed bug with consumables on sale
  • Fixed glitch with auras of fire and ice
  • Fixed various warnings and messages
  • Fixed amulet of speed
  • Fixed bug where units would spawn in the wrong zones
  • Fixed bug with arena not restocking
  • Fixed problems with blink/teleport in final battle
  • Fixed bug with guardians where they would still be targets even when dead
  • Fixed hermit bugs with empty weapons
  • Fixed dungeon chests would not give blueprints
  • Fixed bug with flying unit models
  • Fixed bug with wandering merchants that would attack you if you had the aggression curse
  • Fixed bug with psychologists not being classified as ranged units
  • Fixed combat speed bug with haste bless
  • Fixed armor penetration bless having wrong formula
  • Fixed defense against fire
  • Fixed fire attack not showing up in tooltips
  • Fixed tooltip in status effect section
  • Fixed stacking display glitch with items (finally)
  • Fixed font size in tooltips in battles
  • Fixed horns localization
  • Fixed elemental defenses not showing in inventory
  • Fixed problems with income display not updating
  • Fixed display problem with summoning blessing

Update 0.706

Hi everyone,

Here are the highlights from latest update.

[h3]Changes[/h3]
  • Rebalanced the jock trait for warrior
  • Increased wolverines acceleration
  • Increased base acceleration for all units
  • Giant weapons now have demolition
  • Decreased most cutting damage of swords
  • Increased cutting defense of armors
  • Added special fx for mana shield
  • Tweaked mana shield settings
  • Updated Beholder speed sand stats
  • Added sound effects for summons
  • Updated fire orb
  • Rebalanced crocodile armor
  • Rangers now use crossbows
  • Improved drunken bandit event
  • Rebalanced the arena
  • Overworld speed cap increased to 30
  • Removed potion of traveler, wasn't useful enough
  • Recruitable heroes now have a special color to distinguish them
  • Improved units turn rate in battle
  • Updated description for missionaries and their skills
  • Updated town upgrades



[h3]Fixes [/h3]

  • Fixed secret cave layout, balance and bugs
  • Fixed tail ability and animations
  • Fixed mana shield bug and UI
  • Fixed summoning messages at the start of battle
  • Fixed summoning UI
  • Fixed healing gem tooltip
  • Fixed display radius bug for weapons reach
  • Fixed bug where units would spawn in the air
  • Fixed glitch in attack delay display
  • Fixed glitch with thorn damage display
  • Removed unusued ability from slimes
  • Fixed various log bugs
  • Fixed healing plants messaging
  • Fixed gem of curiosity icon
  • Fixed bug that would force all units on the battlefield in catacombs

Update 0.705

Hi everyone,

Here are the highlights from latest update.

[h3]Changes[/h3]

  • Added enable/disable shadows
  • Added framerate cap
  • Added Vsync
  • Added unlockables starting units and starting store
  • Units that gain xp via the battlefield learning skill now show up in the end battle screen for clarity
  • Improved single equipment loot on worldmap
  • Improved fonts legibility
  • Added MHP as a resistance to freeze attacks , improved defrost speed
  • Increased ghost speed and experience
  • Late game mobs now spawn earlier.
  • Increased chances for high lvl spawns
  • Improved catapult sound effect
  • Increased protection prayer efficiency
  • Wolverines now gain fast attack speed
  • Bears have now longer reach
  • Changed arena so it has random duels every 5 days
  • Changed town upgrades for units: rebalanced xp gains and wage bonus, added health regen bonus
  • High lvl skills have now higher chances to appear when hero is high level


[h3]Fixes [/h3]

  • Fixed close combat movement equation where small creatures had maneuvering problems
  • Fixed attack anim glitch
  • Fixed issue where the attack ready UI bar would not display the correct value after a canceled attack.
  • Fixed a couple of missing translations
  • Fixed many UI glitches
  • Fixed arena coin display
  • Fixed glitch when exiting dust storms
  • Fixed bug with cloak of learning
  • Fixed bug where dead units would gain xp from battlefield learning
  • Fixed dungeon traps disease power
  • Fixed battlefield for battle wave object
  • Fixed battlewave UI
  • Fixed final boss would not attack + fixed sound effects
  • Fixed sound gate that was out of sink
  • Fixed turret bug when they ran out of ammo
  • Fixed single click select glitch with unit battle panel
  • Fixed atkdown and defdown status effects
  • Fixed worlmap speed for enemies
  • Fixed damage popup for yetis
  • Fixed bug with dungeon treasures that were too low level
  • Fixed bug where enemy ammo was replenished between battle rounds
  • Fixed bug when switching gear with a 2 handed weapons equipped and a shield in backpack

Update 0.704

Here are some highlights for the past week:



  • Fixed textures on the battlefield and overworld
  • Added some decorative features
  • Added experience bars at end of battles for better visualization
  • Improved peasants and wolverines
  • Fixed bug with freeze attack
  • Fixed camera glitches in battle
  • Fixed rare bug where dead units would spawn on the battlefield.
  • Fixed bug where exploding units with drain ability would revive
  • Various UI improvements
  • Hundreds of various unrelated fixes