Small patch: 2.2.1.19
[h2]Changelog[/h2]
- Fixed players getting haunted by zombie T-Pose Nick on Campaign Mode
- Added support for grabbing physics objects with appropriate mass (and if they can be picked up by the level designer).
- Updated ce_laststop and ch_unionstation sound system, by Y#shion
- Updated ce_biotec and ce_biotec_christmas navmesh, by Y#shion
- Updated ce_harvest and ce_harvest_halloween
- Ported the vscript code to Angelscript
- Fixed zombies not spawning in the chicken coup
- Added barricades for the barn
- Fixed where zombies would get stuck on the railings in the garage
- Adjusted the lighting
- Updated the barn doors, converted to prop_door_rotating with destruction
- Ported the vscript code to Angelscript
- Updated ce_barlowe and ce_barlowe_02
- Fixed a crash on ce_barlowe bank wave
- Limited max allowed AI zombies to 50
- Fixed a crash on ce_barlowe bank wave
- Added Brazilian translation support to the Mod Tools
- Fixed Mod Tools not saving and/or reading the chosen language
- Updated weapon_itemcarry
- Added SetIcon and SetIconScoreBoard inputs
- Added SetIcon and SetIconScoreBoard inputs
- Updated trigger_teleport entity, fixed where it wouldn't teleport players and/or zombies
- Added func_teleport_vphysics, use this to teleport physics (like weapons, items, etc.)
- Updated & Fixed English translation, by Quote
- Updated Italian translation