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Dungeons & Degenerate Gamblers News

Now live: version 0.9 of the demo!

Version 0.9 of the demo is now live on Steam!

This version adds a new card, a new encounter to The Basement, and improves clarity when choosing from a selection of cards.

New card:
  • Blood Donor Card

Locks. Whenever you play a card whose suit is hearts remove 1 from its value and heal you by 1

New encounter:
  • Alucard

The Basement’s resident vampire rolls with a deck consisting of lots of hearts, and the Blood Donor Card - so it’ll be a challenge to whittle down his health.

Improvements:
  • When viewing choices you’ll now see the actual card value and status. This means that you can make better choices when cards like The Victim Card, Blood Donor Card, or Gravecard are in play, and you’ll be able to check the stamps on your Loyalty Cards before you draw them
  • Card choices now indicate where they came from when choosing, again so that it’s clearer where they came from and what the impact of your choice will be
  • The Fool now swaps the piles much faster
  • You no longer have to wait for Gravecard animation to complete before taking another action
  • Fixes a bug where if Loot Box returned a Memory Card or Old Baseball Card the card highlight would stay as that outline instead of the normal one


Now live: version 0.8 of the demo!

At long last, version 0.8 of the demo has just been released!

This version completely overhauls the way that card effects work under the hood. They are now much more consistent and less buggy, especially when card effects interact with each other, and it’s going to be significantly easier for me to add new card effects in the future!

Improvements:
- The game is much faster overall, with the card movements animations in particular being shortened

Loot Box event fixes
- fixes a bug where you could quickly open a new loot box after clicking last potion which would mean that the next loot box only showed one potion and all rewards couldn't be collected
- makes the skip rewards button skip card and heal potions
- makes the loot box opening animation get faster as you open more boxes
- fixes a bug where more than one "open loot box" card could be dealt if you clicked rewards and skip button quickly

Notable bug fixes and changes:
- Dark Mage can now be played by the opponent
- XI Strength now cannot skip the next opponent round if the opponent had already stood
- changes IV The Emperor, V The Hierophant, XV The Devil, XVII The Star, and XVIII The Moon to be checked when round ends
- this also fixes a bug where if they were swapped to other player their effect stayed on the first player
- changes XVIII The Moon shroud to be checked whenever moving cards
- Glitched Card now works more consistently
- fixes a bug where Valentines Card wasn't suited as hearts
- fixes a bug where loyalty stamps weren't being correctly removed after filling the Loyalty Card
- fixes a bug with the Joker where it wouldn't set it's value to 0 if there were no cards in discard pile
- fixes a bug where beer and a shot wasn't costing 100 chips
- fixes a bug where the Trade Offer event could offer the same card that The Collector requested
- fixes a bug where you could choose the Beer and a Shot option while having less than 10 health
- fixes a bug where killing the opponent using Scratch or Wheel of Fortune would allow them to play one more card before the encounter ending
- swaps the Poker Players Jack of Clubs for Jack of Diamonds
- several tweaks to card descriptions

I’m really excited to be done with this overhaul as now I can get back to adding new features, cards, and encounters!

Version 0.7 of the demo has just been released!

This release reworks the Spades blackjack effect, adds a new event, a new encounter, and tweaks the balance of a few cards. And of course, there are a few bug fixes included too!

New stuff!
- Loot Box event!
Is your life missing a sense of pride and accomplishment? Then you’ve come to the right place! Click the button, see the flashy effects, be disappointed by the meagre reward, and then do it all again! At least until you run out of money…
- New Basement opponent: Slime

Balance changes!
- On a winning blackjack, Spades now grant a shield that lasts for the encounter
- Terminate the Tower now immediately plays the card instead of it going into your hand as it was too strong and flexible before
- Key Card now locks when played (so that it can optionally unlock itself if there is no good unlock target)
- Official Trump Card now costs 5x the number of selected pips to play

Bug fixes!
- Joker value now gets reset to 0 before making a choice so that the score card is accurate to score before the new value of the joker is added
- Fixes a bug where if opponent played Dark Mage with nothing to burn it wouldn't get moved to play pile correctly
- Fixes a bug where the Official Trump Card wasn’t suited as diamonds
- Clarifies the winning blackjack effect of negative cards
- Adjusts the description of the Card Sleeve to make it clear it affects cards you have in play not all cards in play
- Adjusts Sweep the Leg description to make it clear it lasts for the encounter

Now live: version 0.6 of the demo!

Version 0.6 is now available on Steam!
This version adds four new cards, a new event, a new encounter, and a few important bug fixes!

New cards!
- Card Sleeve
Choose a card that is currently in play and lock that card, then burn this card
- Baseball Card
Each time this card is discarded permanently reduce its value by 1. When this card's value is reduced to 0, burn it, permanently remove it from your deck, put a Card Sleeve and an Old Baseball Card in play and permanently add those to your deck
- Old Baseball Card
It has no effect
- The Victim Card
Adds to your hand. If you take damage while this is in play add 1 to the value of every card in your opponent’s play pile

New event!
- Adds the Trade Offer Event
The Collector has his eye on three of your cards, and will offer cards from his deck to trade for them.

New encounter!
- The Collector
Be aware that cards you have traded to The Collector and his cards that you declined to trade for in the Trade Offer will be added to The Collector’s deck when you battle him. Think carefully whether you want to allow him to have that card…

Improvements and bug fixes!
- The Kanban Card now burns itself after being drawn 5 times to prevent softlocks due to having multiple Kanban Cards
- Fixes a bug where I The Magician wasn’t burning
- Fixes a bug where shrouded cards weren’t covering parts of the card added after playing (i.e., Gravecard hand, Loyalty Card stamp)
- Fixes a gamebreaking bug where 4 Mana 7/7 art had one pixel in the wrong place!

I’m very excited about this release! I had started on the Trade Offer Event and The Collector encounter last week but they weren’t quite ready for release then. Looking forward to seeing how you like the event and encounter interacting with each other, and how that changes the way you approach the trades. Let me know if you want to see more complex events like this in the future!

Now live: Version 0.5 of the demo!

Version 0.5 of the demo has just been released!
This release is mostly focused on some of the most highly requested changes and improvements.

New stuff!
  • Adds a highlight effect when score is equal to max score to show that blackjack effect is active
  • Cards are now shuffled back into draw pile much faster


Balance changes!
  • Changes opponent AI to respect changed bust limit rather than standing at 17 or higher
  • Opponents will now stand at 4 below their current bust limit
  • Fixes Aces so that they can increase back to 11 as long as that wouldn’t cause a bust
  • Locked cards cannot be discarded anymore
  • Changes Cue Card so that it cannot send itself to the bottom of the draw pile
  • Changes Bartender health from 10 → 5
  • Changes Decromancer health from 130 -> 99


Bug fixes!
  • Fixes a bug where the game would crash after opponent played a card that plays into the hand
  • Fixes a bug where if the Cue Card was the last card in draw pile, after sending a card to the bottom the draw pile would appear empty
  • Fixes a bug where the player could still hit or stand briefly after losing


Please keep the feedback and bug reports coming!
No new Basement stuff in this release, but I've started the work for it so it will definitely be in next week's version!