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Knights Within News

Achievements - Patch Notes (234)

Steam Achievements are live!

I've added tons of new tracking metrics this patch related to these new Legends, please be patient with me as I fix any issues that arise


New
  • Steam Achievements (32)
  • 3 new Wanderers
  • New cosmetic: Titles
  • 27 new legends
  • New mechanic: Ability Drain
  • 2 New Spear Staff Mod Perks (replacing existing ones): Cleansing and Reroute

Updates
  • Lighting/Visual color adjustments
  • Adjusted Shimmer drop rates (should be an increase for low difficulty/low enemy count)
  • Increased client side stability for taking stuns
  • (Slightly) improved wanderer descriptions

Fixes
  • Fixed one instance of bosses canceling out of being stunned

Patch Notes (229)

Small update

New
  • Can now preview cosmetics
  • Diff 6 history now shows on screens (visual screen run history is reset because I updated the system to work better for the future, apologies. This won't affect Legends or actual progression)
  • Toggle ADS option (please send over any control issues found using this)
  • New map find: King Arthur’s Spear
  • New map find: King Arthur’s Cellar
  • New map find: King Arthur’s Stockpile

Updates
  • Adjusted Shimmer drop rates (increase)
  • Adjusted higher difficulties’ XP and currency rewards (increase)
  • Kill rewards are now added progressively (to match everything else), preventing loss on disconnect & enabling scaling
  • Chests now spawn progressively throughout the mission (matching other interactables, should lead to finding more of them on long runs)
  • Increase overall spawn rates of most map interactables
  • Vanguard doubles crit damage while at max stacks instead of extra 5% crit chance and normal damage
  • Guardian Overcharge now consumes 1 Barrier per hit to increase weapon damage by 50% for 6 seconds. (was a flat consume all Barrier for 50% dmg)
  • Overcharge buff beacon increases Cavalier Overcharge number of hits (was dash distance)

Fixes
  • Fixed dodging while ADS/Blocking leading to weird roll control

Cavalier & Balance Update - Patch Notes (226)

This larger patch aims to accomplish a few things:
  • Balance long duration Endless runs better
  • Bring Cavalier up to the level of other armor classes
  • Bring some of the weaker Gear perks up to the level of others


New
  • New mechanic: Kill Switch
  • 2 new Beacons

Updates
  • Cavalier reworked
  • Reduce Trapper’s attack max tracking range to 2250 (was 4000 whoops)
  • Reduce Gunner’s fire rate to 2.75rps (was 3)
  • Increased Shockwave Blades’ damage scaling
  • Resourceful chance increased to 16% per stack (was 6)
  • Increased average amount of ammo in drops to 12.5% (was 10)
  • Shielded mutation reduced to 22% ranged resistance (was 25)
  • Armor mutation reduced to 4% per stack (was 5)
  • Resistance mutation reduced to 4% per stack (was 5)
  • Resistance mutation is no longer in the infinitely stacking beacons club (endless mode)
  • Charge rifle perks charge time reduced to 0.4s (was 1.5s) Energy cost reduced to 0.5 (was 1)
  • Guardian passive increased to 15% damage at max Barrier (was 0%, in-game tooltip was incorrect sorry)
  • Endless gamemode rewards have diminishing returns the farther you go
  • Zip Beacon is now: Every other dash is 20% cheaper per stack
  • Increased passive medallion drop chance
  • Warden overcharge range increased to 750 (was 500)
  • Vanguard now gains an additional 5% damage and crit chance while at maximum fury
  • Enemy damage mutation reduced to 15% per stack (was 20)
  • Increase to prestige coin cost
  • Increased currency in chests to 10/5/1 (was 8/3/1)
  • Heavy caliber rounds now have 50% armor piercing
  • Compact ammo mag size stat increased to +15 (was +5)
  • Sighted barrel crit chance increased to 10% (was 5)
  • Focused guard energy reduction increased to 50% (was 30)
  • Absorbing Guard reworked: when reaching 5 stacks of blocking, knockdown nearby enemies
  • Poisoners Mutation now increases by 50% of base per stack (was a flat 1s per stack)

Fixed
  • Fixed armor class icon not showing for teammates on first join
  • Fixed a couple cases where block projectile perk could still let status effects through
  • Fixed settings sliders not matching mouse movement
  • Fixed a few map areas that weren’t allowing support drops to be called on them


Patch Notes (219)

Small update

New
  • Keep upgrade: ammo capacity
  • New map find: King Arthur’s Sword
  • New map find: King Arthur’s Gun
  • 3 new songs

Updates
  • Lure beacons and mutations now are removed when the next boss is killed, renamed both to ‘Lure’
  • Lure beacon now adds 3 beacons per stack (was 2)
  • ‘Add stack’ will no longer add to specialty one off beacons like Lures
  • Increased Barrier initial decay delay to 0.8s (was 0.5s)
  • Slowing a berserker now also reduces their attack dash distance
  • Slight increase to shimmer drop rates
  • Recovery objective now slowly increases when in interact range, Interacting just goes way faster
  • Shockwave damage now scales with distance to target, 25%-75% damage. (was 50% damage to all)
  • Absorbing blade energize now also generates 1 Barrier (was just shields)
  • Lightning blade energize damage increased to 50% (was 25%)
  • New music type change triggers
  • Minor color palette updates
  • Warm colored lighting in the keep reduced

Fixes
  • Difficulty 6 name now shows correctly
  • Coop names list isn’t duplicated in test range anymore
  • Loadouts with large squad sizes now can be scrolled horizontally
  • Fixed multiple perks using proc chance when they shouldn’t have


Updates Added 6-2-24:
  • Color palette updates
  • Fixed cavalier dodging screwing up extraction
  • Messed around with rock exploit enemy teleportation issues
  • Fixed dome emitter only providing 2s of status effect with the slow/debuff mod
  • Enemy fireballs should no longer go through dome
  • Fixed one instance of melee potentially getting stuck

Thank you & 'Roadmap'

First of all, THANK YOU to everyone who has given Knights Within a chance during the first week of early access release!
It's been a whirlwind of a fun time meeting and playing with so many of you, and love the ideas/suggestions/feedback headed my way. I can't wait to continue implementing and improving this game for you all.

I wanted to post a fairly simple 'roadmap' to provide some transparency for where my head is at for what's next coming to the game.
This is not exhaustive, completely fluid and subject to change, please hop into the discord for more active updates and chats about what's being worked on

Continually Adding:
  • New Beacons and Mutations
  • Boss Attacks
  • Map Areas/Tiles/Modifiers
  • Objective types
  • Music Updates
  • New Quests & Legends
  • Balance changes and updates
  • Optimizations

Soon
  • New Interactables/Map finds/Side events
  • Preview cosmetic before purchase
  • Endless mode Integrated into Patrol
  • New Boss class
  • Steam Achievements
  • Pause/break system
  • Some dialogue & voice acting ;)

After
  • New Biome
  • New Weapons
  • Visual changes based on equipped gear
  • Armor mesh cosmetic customization
  • Keep Updates
  • New Enemy types
  • Simple Story/Lore Integration
  • Emotes
  • New Gear Mods
  • Leaderboards
  • Improved controller support

On the Horizon
  • New Gamemode
  • New Factions
  • More Biomes
  • Deeper Story/Lore additions


I will be keeping a list like this up to date in the Discord

Quick reminder: the initial release sale is still on until May 26th!

Thank you again for joining me on this next stage of Knights Within, we got ways to go!

Join us in Discord
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