BANK HOLIDAY BETA
A chonky update just launched for the Beta!
It contains the preview of a brand new Demo we're hoping to launch publicly before the end of May! If you're a Beta Goblin or higher (for Kickstarter backers) or a have bought access Patron (and you still can for access to the beta!), please hammer it and let us know what's wrong!
[h3]Changelist:[/h3]
Known issues, aiming to be fixed before the new Demo goes live:
Please note: it is in development mode, so there will be errors in a log, please ignore them unless they're happening around a Real Issue :D
It contains the preview of a brand new Demo we're hoping to launch publicly before the end of May! If you're a Beta Goblin or higher (for Kickstarter backers) or a have bought access Patron (and you still can for access to the beta!), please hammer it and let us know what's wrong!
[h3]Changelist:[/h3]
- Accessibility Features
We've been listening to your feedback from the Demo and the previous Beta build, and we've added a bunch of new options. Text size scaling (with adaptive textboxes), text draw speed, hold-chipping, hover-chipping and hover-cleaning options. Also you can skip the text draw-in entirely, and text boxes won't disappear without you telling them to. We're keen to do more, so let us know! - Varied pricing for trinkets!
Now trinkets have values that seem a bit more... realistic for want of a better word. Which leads nicely into... - Upcycling improvements!
Improved hugely over the previous Beta, we now allow you to cycle between valid sockets before smushing Trinkets together, which opens up a ton more variety. Plus now Upcycled trinkets take into account the combined values of the trinkets that make it up! Finally, Upcycling now uses up a timeslot. For anyone who missed the previous update, read the previous post for details on Upcycling in general! - Controls changes
The game should be a bit more consistent across the various modes (eg: you now rotate with RMB, etc) - Neatened up 'Settings' menu.
Just a little polish pass for now, not final. - Misc bugs and quality of life issues addressed.
Known issues, aiming to be fixed before the new Demo goes live:
- Upcycling timeslots need to respect the player exiting without actually Upcycling anything.
- Minor issues around player response text boxes and how they draw in, and auto-filling in certain situations.
Please note: it is in development mode, so there will be errors in a log, please ignore them unless they're happening around a Real Issue :D