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Farm Together 2 News

Early Access Update #65 - New year's update

Today's update brings a bunch of fixes and improvements based on feedback obtained during the Winter holidays. We're also adding a few new songs and paintings, as well as a new tile path!



New Content:
  • 2 New paintings: Chicken and Duck paintings.
  • 2 New songs: Gymnopédies and Alouette
  • New path: Flagstone road


Improvements:
  • Added a setting to disable action pop-ups.
  • Added a specific custom permission to allow starting house jobs.
  • Multipliers used in Town shops are now saved between sessions.
  • Roads placed over Sidewalk ground no longer switch to pavement. They will be raised a bit and won't perfectly connect to paths placed on other floor types, which is the reason this wasn't allowed before, but it doesn't look that bad on most road types.
  • Changed achievement description to clearly tell that it's unlocked when you unlock all rewards from an event.
  • Changed the number shown in production building indicators so it shows amount of resources invested and pending harvest, instead of number of productions. This is just a visual change, no changes to the way it works.


Gameplay changes:
  • Reduced chances of uncommon resources (the ones from production buildings and minerals) being required to upgrade shops.


Bugfixes:
  • Fixed mining custom permission not working properly.
  • Fixed available actions showing move/recycle as valid choices while in Buy Mode over a crop.
  • Fixed seeing a directional arrow while recycling items.
  • Should have fixed the "Stuck in Mine" issue.
  • Fixed potential network desynchronization when the host travels to another Land.
  • Fixed texture issues in the Seashell big corner piece.
  • Fixed potential edge case where quest progress wouldn't show up if the game is running at very high framerates.
  • Fixed crops with no resources (the ones from the Xmas event) showing the wrong icon in the map.
  • Fixed being able to place event items when the event is not active by using a sign.
  • Fixed sleeping pose not sounding.
  • Changed exterior Xmas tree size from 1x1 to 2x2. Items already placed will be increased in size if there's enough space, or will be removed if there's not. This was initially intended to be 2x2, but a problem in our development pipeline caused it to become 1x1.


Today's Farm showcase: Szederkert by Szatti

Early Access Update #64 - Bugfix update

We're releasing a small update fixing a few issues related with the latest event. We're also adding the event flower as an unlockable reward, so you'll be able to keep placing it, and having it on standard quests, once the event is over.

Improvements:
  • Added Marbled Poinsettia as a reward for the event.
  • Updated information in the how to play section to explain the once-per-event errands.


Bugfixes:
  • Fixed bus stop not showing the seasonal event look in town.
  • Fixed once-per-event tasks resetting when complete (and giving the rewards every time they cycle)

Seasonal Event - Winter Wonder



Snowflakes dance in the wind!
Unwrap Surprising Gifts and discover festive decorations that will bring cozy holiday vibes to every corner!


The event will last until January 1st (Wednesday), 17PM UTC.

We're continuing the format used for Spooky Harvest, with improvements based on your feedback: On top of the daily errands, there are a noew a few longer ones that can be completed once during the event, granting additional tickets, so the event can be completed in fewer days if you do them.

We're also increasing the total amount of daily errands, increasing (just a bit) their length, and adjusting the proportion of online/offline tasks so the schedule is not as demanding when playing solo.

The game will also be discounted for the duration of the event during the Steam Winter Sale. It will be the lowest price for the game for a long time, so if you were waiting for a nice discount, or have some friends you want to gift the game to, this is your chance!

Have fun!

Early Access Update #63 - Winery & new aquatic path

In today's update we're adding a new production building, the winery, as well as a seashell road and new color variations for older decorations!


New content:
  • New production building: Winery
  • New road: Seashell path
  • Added color variations for bamboo fence, harbor path and benches.


Improvements:
  • Added new quest names/descriptions based on the recently added resources.
  • Changed the way shaders are organized in the game data. While this doesn't come with a performance improvement, it will reduce overall GPU memory usage and file size. If you experience any visual glitches please let us know.


Gameplay changes:
  • Performing townspeople requests now grants some favor. This is intended as a secondary way to earn a small amount of favor. Visiting other people is still the intended way to stock on Favor points.
  • Changed Pink Tulip resource to be a white flower instead of pink. There was already a purple tulip so with this we're avoiding duplicate resources in the same family. Minimum farm level for shop upgrades asking for purple flowers has changed a bit because of this.


Bugfixes:
  • A sound is no longer played when right clicking on the recycle confirmation dialogs.
  • Should have fixed farm lands being in a different season.
  • Fixed clouds suddenly changing color in the day/night transition.
  • Fixed terrain pop-ups during the farm intro sequence.
  • Fixed minimum farm level for crystal resources in shop upgrades being too low.


Today's Farm showcase: "My Farm" by Moo

Early Access Update #62 - Small update

In today's update, we're doing a few additional changes to the Mine (nothing too serious), and adding a few more items.

New content:
  • New food recipe: Cookies
  • New road: Tile path
  • New decoration: Stone Display Stand


Improvements:
  • Now the mine can't be recycled once placed. We've done this to avoid accidental recycles, like we did with the town shops.
  • Added a setting to disable vsync when the game is in the foreground. This should help with the game becoming unresponsive when another game is being played. If you experience issues because of this please let us know.


Gameplay changes:
  • Decreased quest discard cooldown to 1 hour.
  • Changed unlock conditions for most of the items in the mine. Now most of them require to level up other minerals. This should reduce the different types required for high level farms that just placed the mine and didn't get the items over natural farm progression. Previously placed minerals won't be affected by this change, but they won't be requested in new quests until unlocked again.
  • Increased rate at which mine items can be leveled up.


Bugfixes:
  • Fixed Mine stats counting failed attempts as successes.
  • Fixed jumping fence animation inside the mine.
  • Fixed Photo mode not using the Invert axis settings.
  • Fixed the initial plot of new land not counting towards the expansions achievements.


Today's Farm showcase: "Ready to mine" by GooeyMooey