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Devlog #56 - Cooking Challenge

Greetings Talented Challengers!

It's almost time for the newest round of Talented content to drop. There's good guys, bad guys and lots and lots of POTIONS. This is hopefully the last devlog before the update drops, we've just got the usual round of bug fixing, balancing and quality of life changes to do and then it will all be with you!

There's still a few bigs to reveal so let's get into it...

Alchemist Challenges

0.13 will be dropping with 3 challenges for the Alchemist. Each will reward you with either a Skin or a Legendary as usual so they're definitely worth checking out!


The Master Chef challenge will replace all Talents on the tree with [Forage], [Cultivate] and [Alchemy] so you'd better get crafting! If you're able to make enough gourmet potions to beat it, you'll be rewarded with the Chef Skin



The Whack a Rune challenge will give you 60 seconds to destroy 50 Runes, but you'll have loads of abilities to do it!

Note: Runes explode when they're hit by abilities.



If you're able to beat it, you'll get access to a powerful Rune Legendary Talent that will shorten an enemy's lifespan.



Achievements

20 new achievements are coming! With the final Class dropping we'll be adding a series that rewards you for completing feats of strength on all 6.



Each Class will also be getting a unique Achievement added to their set.



And, of course, Alchemist will have his very own Achievement Set to collect!





And that's about it for content this update! Of course there's quite a bit that we've not revealed so there should be plenty of surprises when you boot up 0.13 in a few weeks.

We're really looking forward to your feedback on all of this and everything else coming in Talented's future!

Stay Talented

Devlog #55 - The Bad and the Ugly

Greetings Talented Gamers!

We're closing in on 0.13's completion, but there's still quite a bit to reveal.

The Face of Evil

It's been quite some time since we've added new enemies to the Talented roster but that ends today! This update will see 3 new additions...

Tatty the Rat



This little guy is ready to annoy! Appearing on either Night 2 or 5 he'll race into the lane and burrow. when he's close he will pop back up but he'll be so tired from all of that hard work that he'll move very slowly!

The Treedle Twins



These little guys spawn in a pair, and while they might seem harmless at first - if you kill one, the other will become extremely angry and run you down! They'll have a chance to spawn at Night 10, so prepare if you can!

Omegoo



Our biggest Blob yet! When they Omegoo dies it will spawn 2 Mega Blobs, which can each then become 2 Lil' Blobs. By Night 15 you'd better be ready to take on a whole army-in-a-box (or blob?).

New Elites!

We're further sprucing up the enemy pool with a pair of new elite traits that can be applied to all enemies. Keep an eye out for these in your 0.13 runs!

Metallic



Slow and steady wins the race. Metallic elites are slower than normal enemies and take reduced damage and knockback. The real headline - they cannot be Critically Struck.

Chromatic



From another plain of existence, Chromatic elites are slightly faster than normal enemies but every hit inflicts double knockback. While that doesn't sound *so* bad, they take 50% damage from everything other than Basic Attacks... Sorry Alchemist...



...and that's your lot for this week! We can't wait to hear what everyone thinks of these little guys when the update drops. As always we'll be listening closely to feedback to ensure they fit in properly with the rest of the game so do head over to the Discord if you have any thoughts.

Next time we'll be pulling the curtain on the new Alchemist Challenges and the Skins that come with them! Until then...

Stay Talented

Devlog #54 - Brewski

Greetings Talented Potion Crafters!

It's another week of Alchemist reveals this time! As always we'll be holding back some of unique features of the new Class to give you some surprises when the update drops - but there's more than enough to fill a devlog and do that, so let's move!

Back to Basics

As mentioned last week, the Alchemist's Basic Attack is not their strong suit. That being said it does have a unique home in the Talented Combat System as the only Basic Attack with piercing from the start of the run.



Although you can make use of the piercing to clear low health enemies in the early waves, it only deals 3 Damage and there won't be any ways of increasing that damage - so don't rely on it too much!

Side Hustles

The headline of the Alchemist is certainly the Potion Crafting system, but they will also be dropping with a full suit of Base and Core Talents including 5 Legendaries!



Sigil Talents give you a chance to fill lanes with powerful Runes that can both deal large amounts of damage and apply Status Effects. The only problem is you'll need to trigger them yourself by hitting them with an ability!



We'll be calling back to some of our classic Talented Talents with Alchemist.



Not only will they have access to Ability Power, but the Loot Mechanic from Archer will be making a return. Also.. A new twist on the fan favourite Magical Hat



More Fire Power!

Of course it wouldn't be an Alchemist reveal without more talk on Potion Crafting!



Lances are a brand new style of Ability that can be crafted. Add an ingredient to Bloodthistle and you'll get one of these bad boys to hurl at your enemies.



Although.. why stop at one when you could add Mageleaf...





I think I've spilled enough of our Potion Master's secrets for one week! It'll be onwards to something much more sinister next time... The first new Enemies since our Steam release... If you listen closely you can already hear one of them squelching...

Stay Talented

Patch 0.12.39

Some balance changes and bug fixes for the 0.12 version of the game while everyone waits for Alchemist!

Bugs
  • Fixed an issue where Good Boy's maximum Ghost Puppies wouldn't reset after Night 20 and so the full number wouldn't be usable in the Eternal Nightmare
  • Fixed an issue where Meteor wouldn't appear when used in the top and bottom lanes
  • Eternal Nightmare now saves progress every 5 seconds so survival times are recorded even when crashes occur
  • Warrior's throwing weapon's no longer spawn at a higher position as the Warrior's Size increases
  • Hold Your Ground now correctly gives 100% Parry Chance and no longer causes Parry Chance to reduce below 0%
General
  • Critical Timing now has a 0.5 second internal cooldown
Archer
  • All Traps now spawn closer to the Archer and Barrier spawns further away meaning that Traps always spawn behind Barriers
  • Quick Fire now enhances 7 attacks (up from 5)
  • Deadly Aim now increases Critical Strike chance by 20% (up from 10%)
  • Whiplash now increases Knockback by 0.5 (up from 0.25)
Wizard
  • Efficacy now increases Experience Gain by 20% (up from 15%)
  • Crystal Orbs now increases Experience Gain by 20% (up from 15%)
  • Simple Interest now requires 1 Unspent Talent Point (down from 2)
  • Glacial Orbs has been renamed to Frosty Orbs
  • Frosty Orbs is now an Epic Talent (down from Legendary)
  • Frosty Orbs now creates 3 Orbs (down from 4)
  • Blazing Orbs is now a Legendary (up from Epic)
  • Blazing Orbs now creates 4 Orbs (up from 2)
  • Earthen Orbs now creates 3 Orbs (up from 2)
  • Frost Nova's range has been decreased to match that of Blast Nova
  • Frost Nova now deals 3 damage (up from 2)
Warrior
  • Largening Size Increased is now 8% (down from 10%)
  • Lethal Combo now grants 8% Critical Strike Chance (up from 7%)
  • Defiant Stance threshold reduced to 25% Health Points (down from 50%)
  • Defiant Stance now increases Parry Chance by 10% (up from 5%)
  • Blood Pact health sacrifice increased to 15 Health Points (up from 10)
  • Blood Pact now grants 1 Attack Damage until the end of the Night
Summoner
  • Good Boy's Mana Cost has been increased to 20 (up from 10)
  • Mind Rend now grants 20% additional Experience Gain (down from 25%)
  • Vicious Sacrifice now has a 4% chance to proc (down from 5%)
  • Spike Shells now has a 10% chance to proc (up from 8%)
Bandit
  • Excavate now activates after a 2 second delay (down from 3 seconds)
  • Powder Keg now deals 6 damage (up from 3)
  • Quickdraw now increases Attack Speed by 60% (up from 50%)
  • Make it Rain now costs 8 Gold (down from 10 Gold)


Stay Talented

Devlog #53 - Bubble Bubble

Greetings Talented Gamers!

Do I have some big news for you! Talented is getting it's 6th and final class in our next update and there's a LOT to talk about!

Introducing The Alchemist!



Your goal as the Alchemist is to gather a variety of Ingredients that you can mix together using his unique Ability Crafting system to create the most powerful Abilities Talented has ever seen.

But... Beware... Potion Abilities have a limited number of uses and, unlike Archer, when you use all of your Charges the Ability is gone forever.

Couple that with his fairly lackluster basic attack and you've got a resource juggling challenge to contend with at the same time - this should shape up to being Talented's most challenging class yet.

Wait.. Ability Crafting?

That's right! You can combine up to 4 ingredients in any order to make one of over 250 combinations!



The first Ingredient determines the Style of the Ability. For example Cinderoot can be used to make Nova Abilities that clear a large area of the screen of enemies, whereas Mageleaf will fire out a low cooldown Bolt.



The second ingredient determines the Element of the Ability. Would you prefer a [Blaze Nova] or an [Ice Nova]? Adding Cinderoot or Bubblebloom into the mix will allow you to decide that!



The third and fourth ingredients add additional bonus effects onto the potion such as a chance for a second activation or applying a status effect to all enemies hit



Which combinations are the strongest? We'll leave that for you to discover!

But how do I get Ingredients?

Good question! You'll find two Common Talents on the Alchemist Talent Tree called [Forage] and [Cultivate]. Both will allow you to choose one of two ingredients to add to your stash.



Once you've got everything you need you can find an [Alchemy] Talent and get crafting! And of course there will be other ways to get more ingredients too. For example:





That about wraps it up for this week, there will be a lot more to share about the suit of Talents Alchemist will be receiving next devlog. (he'll be getting the full Core Talent and Base Talent treatment for 0.13). We'd love to hear your feedback on all of this over on our Discord. Until then...

Stay Talented