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Devlog #48 - Skintimidation

Hello Talented Gamers!

We've been hard at work developing the first major feature of 0.12 - our Challenge system - and there's so much to share!

As mentioned in our original announcement, each class with be getting 3 challenges just for them (totaling 15). Challenges are intended to be a twist on the classic Talented gameplay that either pushes a certain playstyle to the extreme or gives you something entirely unique.



A nod to some of our favorite games and a commonly requested feature. You can finally be the turret you were born to be!



Ever wonder what Talented would be like if you just had EVERYTHING?





Everyone wanted a Talented babysitter mode, right?

Rewards

Better yet! You won't just be playing for pride, each challenge rewards either a Legendary Talent unlock for that class, or a skin.

0.12 will have 5 Legendary Talents and 10 SKINS



We always felt bad about adding the 0.1 second Time Between Attacks cap, so we've let you demolish that!



Each skin comes with some very small adjustments to base stats (and perhaps the occasional custom mechanic). These are mostly intended to add a little bit of flavor, but I'm sure some people will have fun min-maxing...

Challenges should be dropping on our Community Beta Branch very soon, if you're interested in helping us improve this and even more features you can check out the Beta Tester program Here! We'd love to have you.

More Balance

We've also been working with our Beta Testers to fix some balance outliers in the 0.11 update, with a particular focus on Bandit (since he's our newest character).



We tried a few different versions of Mining Operation before setting on this one, it should keep the feeling of a growing (and potentially infinite) economy but be a little less game breaking.



We felt both Bladed Round and Fireworks rounds were underwhelming compared to other rares, so they've been brought up to speed.



Axe Toss has felt like the inferior Warrior starting ability for quite some time. Not only have we buffed the base ability, but his Level 12 upgrades should be much more appealing now too





That should be plenty to chew on this time! Next Devlog I will be diving into the changes to Talent Packages and hopefully revealing some of the new Talents you can unlock.

Stay Talented

Devlog #47 - Rise to the Challenge

Hello Talented Gamers!

We hope you're enjoying 0.11, especially after the hotfixes that should bring Archer and Bandit up to scratch and fix that pesky Orbs bug. But enough about the past - new update, new me!

Challenges



It's our first major feature of 0.12! Challenges will offer a variety of ways to play each of your favorite classes each with their own set of custom rules designed to provide a unique problem to solve.

Next update will contain 15 Challenges in total (3 for each Class) and all of these will have their own completion reward!

Next Devlog will be a deep dive into the Challenges System and the rewards you can expect, so keep an eye out for that.

Re-Packaging

This is going to be a huge update for Talent Packages! Every Class will be getting some new toys to play with and we'll be paying special attention to the Bandit as has some catching up to do in the Talent Count department.

If all goes as planned we should cross over the 300 Talent mark in this update!



When it comes to how Talent Packages are added to the run, things have always felt off. As we mentioned in a previous devlog, the reroll button was only a short term solution for selecting Talent Packages.

0.12 will contain a complete refactor for how the Packages are chosen and added to the tree. We've listened closely and we want to make sure you have the opportunity to influence which packages are chosen but also want opportunities to find unique builds.

How will we make that happen? - Find out in a future devlog!

More Stuff!

We'll also be throwing in some additional minor features, some of which have been requested in the Steam Discussion forums and our Discord server (do keep that feedback rolling in!)

Eternal Nightmare - A new way to truly put your build to the test after you've completed a run. (Note: This is not Endless Mode, but should help scratch that itch for now!)

Optional Damage Numbers - Pew-Pew Number Big

Core Talents Update - Some larger scope balance changes are coming to Core Talents... More on this later.

20 New Achievements - New content means new ways to break the game - and in Talented you get rewarded for it!



And of course there will be the usual Quality of Life changes, bug fixes and balance changes that every update contains! Looking forward to diving into the details with you all next time...

Stay Talented

Price Increase on 16/1

Hello Talented Gamers!

As mentioned in devlog #46, we will be increasing the price of Talented 1 week after 0.11's release which will be tomorrow. This gives you one final day to get Talented at its current price before it increases to $2.99 (USD) with prices in other regions determined by Steam's price recommendation.

Our original plan was to increase the price with the release of 0.11 but add a week long sale where it would be available at the old price. Unfortunately when we went to do that we discovered that you cannot put a game on sale within 30 days of upping the cost (which makes sense in hindsight!).

We've been told more times than we can count that we could be charging more for all of the content we offer, so I really want to thank everyone in the community for giving us the confidence to do this. Hopefully our continued dedication to making Talented as good as it can be will go some of the way to repaying you.

Stay Talented

Hotfix 0.11.50

First things first - The bug where Orbs would sometimes disappear until you gained more is fixed. Very sorry for that one!

Archer was feeling weak to the point of unfun on higher Mastery Levels with a lot of his Rare Talents feeling underpowered. We've given him real boost.

  • Archer base Range increased to 3.20 (from 3.0)
  • Archer base Time Between Attacks reduced to 0.9s (down from 1.0s)
  • Quick Fire base Cooldown reduced to 12s (down from 15s)
  • Explosive Traps Max Charges increased to 3 (up from 2)
  • Frost Traps Max Charges increased to 3 (up from 2)
  • Field Research Experience increase increased to 4% (up from 2%)
  • All Rare Collector Talents now have a 3% drop rate (up from 2%)
  • Liqourice Collector drop rate increased to 5% (up from 4%)
  • All Rare Bounty Talents require 15 kills (down from 25)
  • Savage Bounty and Brutal Bounty now refresh their buff duration instead of applying multiple buffs if they are already in progress (multiple versions of the same Talent still apply multiple buffs)
  • Bountiful Bounty now requires 30 kills (down from 50)
  • Bountiful Bounty Experience Granted reduced by 20%
  • Inside Scoop now reduces Bounty requirements by 3 (down from 5)
  • Minimum Bounty Requirement reduced to 5 (down from 10)


The Talent economy was getting pretty out of control, especially on Wizard! We've made some minor adjustments to keep a bit more of a lid on it in those especially OP runs.

  • Masterful Combo XP Bonus reduced to 75% (down from 85%)
  • Talented Combo XP Bonus reduced to 100% (down from 125%)
  • Truly Talented Combo XP Bonus reduced to 150% (down from 200%)
  • Increased the Experience required to gain a Level by 10% for every 50 levels (This is a 10% increase on the previous value, and should only really be felt on very high levels)


We will revisit the Talent economy more in 0.12.

Stay Talented

Hotfix 0.11.46

Some balance changes to Bandit to make his Common Talents more appealing and fix some infinite scaling issues.

  • Luck Up now grants 5% Luck (up from 3%)
  • Reload Speed Up now increases Reload Speed by 8% (up from 5%)
  • Bandit can now hold a maximum of 999 Gold (down from 9999)
  • Maximum Shop Reroll Cost increased to 100 (up from 50)
  • Roll With It can no longer appear in the Shop
  • Roll With It now grants 50 Gold (up from 25)


Note: The reduction of the Maximum Gold is only intended as a short term solution, we will be revisiting the Gold Economy in 0.12