1. Talented
  2. News

Talented News

Hotfix 1.2.18

Fixed an issue causing performance problems on later nights

Talented 1.2 Update - Spectral Spectrum

[p]Greetings Talented Gamers![/p][p][/p][p]It's update time, and there's a load to talk about as always... So let's dive right in![/p][p][/p][h3]Chinese Localization[/h3][p][/p][p]We've been asked countless time to help Talented reach a wider audience by adding more language options, and we're starting this update with Chinese (Simplified)![/p][p][/p][p][/p][h3]Mythic Talents[/h3][p][/p][p]Access the highest tier of Talents so far with the new, fully colour, fully unique Mythic Talents.[/p][p][/p][p][/p][p][/p][p]Each Class has their own to discover, and each introduces a special mechanic for that Class - we're looking forward to seeing how they impact your runs.
[/p][p][/p][p]
Mythics are unlocked after you've learnt a Legendary Talent and entered a Portal in any previous run, if you've already done those things you'll have a chance to discover them immediately![/p][p][/p][h3]Chromoprisms[/h3][p][/p][p]After hundreds of runs, it's about time Ed sees the world through new eyes. Chromoprisms allow you to change the colour pallete of the game.[/p][p][/p][p][/p][p][/p][p]Each Class can unlock a unique Chromoprism once Mastery 10 has been completed. Which will be your favourite?[/p][p][/p][p][/p][h3]Quality of Life and More...[/h3][p][/p][p]1.2 introduces a few things that didn't quite make the 1.1 update and some additional things that have been frequently requested since.[/p][p][/p]
  • [p]You can now scroll through all Curses in the Run Info Panel[/p]
  • [p]There is now a Run In Background setting in the Settings Menu[/p]
  • [p]You can now choose to randomize the Environment each run in the Environments Menu[/p]
[p][/p][p]There will also be 4 new Achievements to unlock (that don't require the Wave of Shadows DLC), and a special secret in the Factory to discover.[/p][p][/p][h3]Balance[/h3][p][/p][p]General[/p][p]With the introduction of Mythic Talents we're making Legendaries slightly more accessable to give them a more distinct place in our Talent system.[/p]
  • [p]Legendary Talents now cost 3 Talent Points (down from 5)[/p]
  • [p]Legendary Talents now appear lower on the tree and slightly more often[/p]
[p][/p][p]Archer[/p][p]While mostly in a good place when it comes to build variety and power, we're finding homing missiles (especially with Vortech Turrets) are guarenteeing a win more often than we'd like. We also feel like Trap have never really had a chance to shine. [/p]
  • [p]Frost Trap now deals 100% of your Attack Damage (up from 50%),[/p]
  • [p]Spike Trap now deals 100% of your Attack Damage (up from 50%),[/p]
  • [p]Blast Cannon cooldown reduced to 15 seconds (down from 35 seconds),[/p]
  • [p]Rocket Man duration reduced to 3 seconds (down from 5 seconds),[/p]
  • [p]Vortech Bounty requirement down to 15 (down from 25),[/p]
  • [p]Vortech Bounty Homing Missiles to 1 (down from 2)[/p]
  • [p]Vortech Turrets are now destroyed after 2 hits (down from 4)[/p]
[p][/p][p]Wizard[/p][p]We're reducing the cooldown of some of the more prohibitively high cooldown Wizard Abilities. Originally they were made high to balance them around powerful cooldown reduction builds - but it's mostly just served to discourage people from taking them early in the run.[/p]
  • [p]Ring Theory Cooldown reduced to 15 seconds (down from 30),[/p]
  • [p]Illuminate Bonus Experience increased to 25% (up from 15%),[/p]
  • [p]Conjure Weapon cooldown reduced to 30s (down from 40s),[/p]
  • [p]Atomize Cooldown reduced to 15s (down from 30s),[/p]
  • [p]Atomize bonus Orb Damage reduced to 3 (down from 5),[/p]
  • [p]Meteor Damage increased to 15 (up from 5)[/p]
[p][/p][p]Warrior[/p][p]We've reduced the cooldown of some of the less often learnt Abilities to give them a chance to find a home![/p]
  • [p]Earthquake Cooldown reduced to 20s (Down from 30s),[/p]
  • [p]Electric Hook Cooldown reduced to 12s (down from 15s),[/p]
  • [p]Intimidating Strike cooldown reduced to 15s (down from 30s)[/p]
[p][/p][p]Summoner[/p][p]Summoner can sometimes feel like he only gets to use 1-2 Abilities per Night in the early game, so we're reducing the base cooldown of his iconic Summon Abilities to give him a few more options and make competitive when compared with the Snail/Gravestone enhancing options.[/p]
  • [p]Increased Summoner's Knockback Power in Waves Mode by an additional 50%,[/p]
  • [p]Squelchomega's Cooldown reduced to 18s (down from 20s),[/p]
  • [p]Infestation Cooldown reduced to 15s (down from 20s),[/p]
  • [p]Spookantation Cooldown reduced to 15s (down from 20s),[/p]
  • [p]Flockreath Cooldown reduced to 8s (down from 15s),[/p]
  • [p]Pumpkania Cooldown reduced to 18s (down from 20s),[/p]
  • [p]Snail of Arrows Cooldown reduced to 22s (down from 30s),[/p]
  • [p]Squelchomination Cooldown reduced to 30s (down from 45s),[/p]
  • [p]Royalty Cooldown reduced to 35s (down from 45s)[/p]
[p][/p][p]Bandit[/p][p]We've had quite a bit of feedback that Bandit can feel like he's lacking build variety and also that too many of his Talent Packages are focussed on either Experience or Gold gain. So we've introduced a new win condition and 2 new Talent Packages that give him immediate power![/p]
  • [p]The \[Top Frag] Talent Package has been replaced with a new Package focussed on Final Shot Talents[/p]
  • [p]The \[Investment] Talent Package has been replaced with a new Package focussed on a brand new Ghost Pistol Mechanic[/p]
  • [p]Market Surge has been replaced with \[Eclipse] - Gain 10% Critical Strike Chance until the end of the Night. Gain X Ghost Pistols (One for every 20% Critical Strike Chance you have)[/p]
[p][/p][p][/p][p]Alchemist[/p][p]We're fairly fresh off an Alchemist rework in March and we're relatively happy with where the class is at - having said that there are definitely under-performing Talent Packages we'd like to make more appealing. This time we've added significant power into the Secret Recipe package.[/p]
  • [p]Signiture Dish bonus experience increased to 10% (up from 5%),[/p]
  • [p]Primordial bonus Ability Damage increased to 50% per Status Effect (up from 25%)[/p]
[p][/p][p]Ninja[/p][p]Ninja is powerful no matter which win condition you're focussed on, and our veteran players are often consistently getting all of his win conditions at the same time! Usually we'd consider more significant nerfs when a Class is in this spot - but all of the feedback we've had is he's a ton of fun to play as he is.[/p][p]For that reason, we'll just focus on shaving some of the strength off the Momentum mechanic to stop Ability focussed builds from going infinite quite as quickly. We'll be keeping an eye out for feedback in case further changes to Ninja are needed in the future.[/p]
  • [p]Momentum now reduces Cooldowns by 3% per use (down from 5%),[/p]
  • [p]Clear Mind now increases Momentum's Cooldown reduction to 6% (down from 10%)[/p]
[p][/p][h3]Bug Fixes[/h3][p][/p]
  • [p]Fixed an issue where Ninja Challenges could be accessed using Gamepad Input even without owning the DLC[/p]
  • [p]Fixed an issue where the Speedrun Achievement could be unlocked on Classes other than Ninja[/p]
  • [p]Enabling Relics now grants bonus Class Experience in Waves Mode[/p]
  • [p]Fixed an issue where Lock and Load would enchant 4 Basic Attacks instead of 3[/p]
  • [p]Any gold generated in excess of the loot object per frame limit (e.g. Mining Operation granting more than 50 Gold) will now be instantly added to your Gold resource[/p]
  • [p]Barricades will now always be knocked back slightly even when enemies have 100% knockback resistance[/p]
  • [p]Fixed a bug where Bonus Mastery Levels would claim to be unlocked even if they'd been unlocked before[/p]
  • [p]Corrected the Tooltip for "Shot Count" to say there is a maximum of 10 shots per Basic Attack[/p]
  • [p]Scatterpult now allows you to increase your Critical Strike Chance beyond 100% when you also have Edge of Infinity[/p]
  • [p]You can no longer pause the game during the death sequence[/p]
  • [p]Spectral Quiver no longer appears in the Supply Chain Challenge[/p]
  • [p]Explosive Rounds no longer appears in the Gold Rush Challenge[/p]
  • [p]Victory Pose no longer appears in the Weapon Swap Challenge[/p]
  • [p]The Obsolete War Cry Ability no longer appears in the Weapon Swap Challenge[/p]
  • [p]Improved the accuracy of the Meteor hit box[/p]
  • [p]Fixed Various Typos[/p]
[p]
[/p][p]And there we have it... Another update for our most Talented Gamers to enjoy! I'll be back in a couple of weeks to talk about what's next for Talented... and... beyond...?[/p][p][/p][p]Until then...[/p][p][/p][p]Stay Talented[/p]

Talented x Rock Crusher Bundle!

[p]Greetings Talented Gamers! [/p][p][/p][p]We've partnered with the folks over at Mini Fun Games just in time for the release of their brand new title Rock Crusher! You can get 10% off both games right now![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]We're huge fans of incremental games here at TurtleFox and, given the huge skill tree, we think it's something you'll want to check out.[/p][p][/p][p]Next time you hear from us it will be the 1.2 update's release! Until then...[/p][p][/p][p]Stay Talented
[/p]

Devlog #84 - Save the Date

[p]Greetings Talented Gamers![/p][p][/p][p]Time for the final Devlog before the 1.2 update! We're excited to announce that everything we've been talking about over the last 2 months will be available when...[/p][p][/p][p]The 1.2 Update launches Friday 22nd August![/p][p][/p][p]So, let's talk about the last few things you can expect![/p][p][/p][h3]Chinese (Simplified) Localization is Here![/h3][p][/p][p][/p][p][/p][p]We're wrapping up our work on translating Talented to it's second language. We want to thank the guys over at Level Up Translation for their hard work making over 30,000 words readable in Chinese (Simplified).[/p][p][/p][p][/p][p][/p][p]As with everything, we'll be keeping a close eye out for anything we've missed or any incorrect translations. We know people have been asking for Chinese Language Support for Talented for a while so we're hoping this will be a useful feature to many![/p][p][/p][h3]Save Backups[/h3][p][/p][p]From time to time, a Save File corrupts and goes missing. Although rare, it can be devistating for anyone it happens to as Save Files can be 10s or even 100s of hours of play time.[/p][p][/p][p]While we can't really stop Save File from corrupting when a power cut or unexpected crash happens during the save process, we can definitely do a better job of backing up your Save File so it's easier to recover.[/p][p][/p][p][/p][p][/p][p]Starting in 1.2, in addition to your Cloud Save, you will generate a local backup of your Save File. This means if you Save File on the cloud is corrupted, you'll be able to override it and recover most of your progress. The backup save will only be overwritten if you complete a run on a higher mastery than the backup save contains.[/p][p][/p][h3]New Achievements[/h3][p][/p][p]1.2 will contain 4 new Achievement to increase us to a nice round 200. This should be very simple unlocks for anyone who already has 100%, but will be a good excuse to try out our new content![/p][p][/p][p][/p][p][/p][p][/p][p]And that's that! We'll have a full set of release notes dropping with 1.2 in a couple of weeks that will summarise everything we've added and include our Bug Fixes and other Balance Changes... Until then...[/p][p][/p][p]Stay Talented[/p]

Devlog #83 - Haunted Holsters

[p]Greetings Talented Gamers![/p][p][/p][p]It's devlog time again, and we have a couple of different things to reveal! But first... something very exciting happened during the Steam Summer Sale![/p][p][/p][p]There are now over 100,000 Talented Gamers![/p][p][/p][p]We never expected our tiny little game to reach such an amazing community! So from everyone here at the Talented Team, thank you so much for giving it a chance and giving us the motivation to keep making games![/p][p][/p][p]Speaking of making games... Let's take a look at some new stuf![/p][p][/p][h3]New Bandit Build[/h3][p][/p][p]It has been on our radar for a while that too many of Bandit's Talent Packages are "economy" packages that give you access to more gold, or combo points.[/p][p][/p][p]This means Bandit can sometimes feel lacking in the build variety department. So we're introducing a brand new Bandit win condition - The Ghost Pistol[/p][p][/p][p][/p][p][/p][p]Ghost Pistols orbit close to the player and fire off a Basic Attack whenever they pass through a lane. They each have 3 ammo, and when they run out they're gone for good.[/p][p][/p][p][/p][p][/p][p]We'll be adding a few different ways of gaining Ghost Pistols to the game, and they will be getting their very own Talent Package with some powerful synergies to top off the build.[/p][p][/p][p][/p][p][/p][p][/p][p]Ghost Pistols should be hitting the beta branch in the coming weeks, so we're looking forward to hearing your feedback![/p][p][/p][h3]Quality of Life[/h3][p][/p][p]Update 1.2 will also see the introduction of a few frequently requested QoL changes![/p]
  • [p]We'll be adding a Run In Background option to the Settings Menu[/p]
  • [p]We'll be adding the option to have your Environment randomly selected each run[/p]
  • [p]We'll be adding more Gameplay Elements and tracking in the stats screen for in game objects (e.g. Wizard's Orbs and Summoner's Gravestones)[/p]
[p][/p][p]There will be a full breakdown in the 1.2 Release Notes when the update drops![/p][p][/p][p][/p][p]We're starting to close in on the release of this update, so I'll be running through some of the final changes you can expect in the next Devlog! Until then...[/p][p][/p][p]Stay Talented[/p]