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Blood Rush News

Blood Rush Early Access - 0.0.2.2.0a

[p]Some patches after the Halloween update :
[/p]
  • [p]Prevented Moros from killing you after escaping.[/p]
  • [p]Prevented the new achievement to be unlocked in debug mode.[/p]
  • [p]Improved performance in the new secret level.[/p]
  • [p]Patched a hole in a ceiling.[/p]
  • [p]Fixed the save issue with the secret parkour level.[/p]
[p][/p][p]New version is 0.0.2.2.0a[/p]

Halloween Update! Moros is coming!

[p]Hello Blood Rushers![/p][p]I hope you are doing well, I've been working really hard to make this update possible and on time, a lot has changed for the game, both on the front end and the back end.[/p][p][/p][p]First, let me introduce the [/p][h2]New secret level![/h2][p][/p][p]Halloween is the perfect time to add a special level to Blood Rush, break the big stained glass windows in the catacombs to uncover Moros' Domain.[/p][p][/p][p][/p][p]Find all the spools in order to escape Moros, continue your run and unlock a new flow goal.[/p][p][/p][p][/p][p][/p][p]The ✨ emoji indicates that the feature was requested by the community.[/p][h2]Changes:[/h2]
  • [p]Added an animation for the FPS view when going backward.[/p]
  • [p]✨Added new rooms for a new event in Pleonexia.[/p]
  • [p]Implemented a simple version of the Steam Rich Presence.[/p]
  • [p]Taking damage now affects the music.[/p]
  • [p]Stopping time also affects the music now.[/p]
  • [p]Blood now appears on your hands to reflect your health state.[/p]
  • [p]Updated more meshes to the new look.[/p]
  • [p]✨Added a text after the antichrist fight.[/p]
  • [p]Implemented a save backup system.[/p]
    • [p]This creates a secondary save in case your main save gets corrupted.[/p]
  • [p]Updated the priority on the steam timeline events.[/p]
  • [p]The game now saves your position in the Vires hub.[/p]
  • [p]I reworked the player saved data to allow me to create alternate gamemodes.[/p]
    • [p]As a consequence, this is intended, you wont possess any of your stuff in the parkour level.[/p]
  • [p]✨Updated the hand textures and shaders.[/p]
  • [p]Rewrote part of the codebase for better stability.[/p]
  • [p]✨The Discord Rich Presence can be disabled in the settings.[/p]
  • [p]Updated the lighting for Vires and Stygos.[/p]
  • [p]Some optimizations.[/p]
[p][/p][p] [/p][p][/p][h2]Balance:[/h2]
  • [p]Reduced most knockback (this is balanced, see the patches below).[/p]
[p][/p][h3]Patches:[/h3]
  • [p]Fixed Midas' hair shader.[/p]
  • [p]Fixed a relic spawning to low in Vires.[/p]
  • [p]Fixed some missplaced models.[/p]
  • [p]Fixed a wrong text in the options.[/p]
  • [p]Fixed an issue with some weapons not displaying correctly when fully loaded.[/p]
  • [p]Fixed the random upgrade option in the debugun.[/p]
  • [p]Fixed the game asking you to confirm exiting when the run hasn't started.[/p]
  • [p]Fixed knockbacked mobs stopping mid-air for no reason.[/p]
  • [p]Fixed knockback propagation affecting player.[/p]
  • [p]Fixed some AI scoring thing, that should lower the number of attacks in the player's back.[/p]
[p][/p][p]New version : 0.0.2.2.0[/p]

New idols and more! Blood Rush - September update

[p]Hi Blood Rushers![/p][p]I'm still working on the next big update that is coming this year, while I'm making progress on some of the futur stuff, here is a small update with a bit of content, ajusted mechanics and some patches.[/p][p]Those updates allow me to implement and test new systems required for the futur of the game, the main new system here is a new codebase for a type of weighted random draw used all over the game.[/p][p][/p]
New idols
[p][/p]
  • [p]Sebastian's arrow[/p]
    • [p]Prevents damage from cancelling you flow combo.[/p]
[p][/p]
  • [p]Rita's headband[/p]
    • [p]Increases the amount of concurrent enemies.[/p]
[p][/p]
  • [p]Francis' belt[/p]
    • [p]Increases all infusion affinities.[/p]
[p][/p][p][/p][p]The ✨ emoji indicates that the feature was requested by the community.[/p][p][/p]
Changes
  • [p]Added a rotation to flying npcs when they are moving.[/p]
  • [p]✨Revamped the flying code of the creditors to prevent them from flying to high.[/p]
  • [p]✨Added a text to explain the flow mechanic.[/p]
  • [p]Revamped the tombstones outside the catacombs.[/p]
  • [p]Updated Vires doors.[/p]
  • [p]Revamped how the light bounces of meshes and reworked the UV maps of a lot of models.[/p]
  • [p]Rendering the game should be even faster.[/p]
[p][/p][p][/p][p][/p]
Knockback changes
[p]The knockback mechanic has been revisited a bit to improve its reliability and use cases.[/p][p][/p][p]Notable changes :[/p]
  • [p]Grounded enemies (not flying and touching ground) are harder to knockback.[/p]
  • [p]The angle of knockback impacts its effectivness.[/p]
    • [p]Trying to lift an enemy will work best.[/p]
    • [p]Pushing down on enemies will no longer push them away.[/p]
  • [p]Knocked back enemies apply damage to whatever stops them.[/p]
  • [p]✨ Knocked back enemies can knock back other enemies on contact.[/p]
  • [p]Flying mobs will no longer systematically fall when pushed with knockback.[/p]
    • [p]To break an enemy flight you now need a higher amount of knockback.[/p]
    • [p]This depends on the enemy.[/p]
[p][/p][p]For most of the early game mobs (except for Argos) you won't even notice the change, this mainly affects larger enemies.[/p][p][/p]
Balance
  • [p]The dash intangibility is now a bit longer.[/p]
  • [p]Taking damage reduces a bit more your Flow.[/p]
  • [p]Reduced by 7% the shotgun knockback.[/p]
[p][/p][h2]Fixes[/h2]
  • [p]Fixed the antichrist movement after its jump attack.[/p]
  • [p]Fixed the trail effect on various attack.[/p]
  • [p]Fixed discord RPC room number.[/p]
  • [p]Fixed the free upgrade in Pleonexia persisting.[/p]
  • [p]Fixed the fake cross persisting between rooms.[/p]
  • [p]Fixed the flow goals not being located properly on a specific situation.[/p]
  • [p]Fixed the text of the save slots.[/p]
  • [p]The spawn algorithm should not spawn mobs out of bound anymore.[/p]

Blood Rush Early Access - 0.0.2.0.1b

  • Fixed Hephaestus being stuck in the ground.
  • Added better base code for the player arms.
  • Change world gen to accomodate some modders.

Blood Rush Early Access - 0.0.2.0.1a

  • [p]Fixed the switch weapon damage boost effect persistance on weapon dropped.[/p]
  • [p]Fixed Hephaestos not initiating the conversation on your first run.[/p]
  • [p]Fixed some issues related to the corridor randomization.[/p]
  • [p]Fixed some ovelapping geometry.[/p]
  • [p]Fixed an issue where pressing escape while the confirmation menu is displayed ignores it.[/p]
    • [p]Bonus : Added keyboard/controller support to this menu.[/p]
  • [p]Fixed an issue where radiation cracks blocked some movement actions.[/p]
  • [p]Fixed an issue regarding the maximum number of of integral digits displayed.[/p]
[p][/p][p]New version is 0.0.2.1.0a[/p]