Ghoul Smash v12 - Defense Update
Story
- Added Events with the Envoy.
- Added Events with Sisters of Concordance.
Achievements
- Added a new achievement.
Save Slots
- Added save slots.
Defense Rework
[h2]Damage Reduction[/h2]
- Maximum Damage Reduction is now capped at 80% baseline.
- Maximum Damage Reduction can be increased to a maximum of 96%.
- Reduced the values of Damage Reduction on Affixes.
- Almost every item with Damage Reduction has been adjusted.
- Adjusted Barricade Keystone.
[h2]Dodge[/h2]
- Maximum Dodge is now 80% baseline.
- Maximum Dodge is capped at 96%.
- Reduced the values of Dodge on Affixes.
- Almost every item with Dodge has been adjusted.
- Adjusted Windrunner Keystone.
[h2]Glancing Hits[/h2]
Dodge has very much been a live or die situation; and requires a secondary defense to even be viable. To help alleviate this issue, Glancing Hits have been added.
When you fail to Dodge an attack, the attacker's attack roll will be unluckily rolled against your Dodge Chance. If your Dodge Chance now beats the new attacker unlucky roll, damage received will be halved as a glancing hit. This will apply before Damage Reduction.
[h2]Barrier[/h2]
[h3]Barrier Regeneration[/h3]
- Base Barrier Regeneration is now 10%.
- Maximum Barrier Regeneration is 100%.
- Every 5 Intelligence grants 1% Barrier Regeneration.
- Adjusted Weaveborn Keystone.
Combat
[h2]Enemies[/h2]
- All enemies now deal 30% less Damage.
- All enemies have 30% more Constitution.
[h2]Mini Bosses[/h2]
- No longer guarantee a Rare Drop Table drop.
- Can now be toggled on or off after getting the upgrade.
[h2]Eternal Battleground[/h2]
- Enemy scaling in each tier has been reduced significantly.
[h2]Buff Plates[/h2]
- They now trigger when you slide over them, like boost plates.
- Effects have been reduced.
- They can only activate once per round.
[h2]Miscellaneous[/h2]
- Text now pops a bit more during combat
Interslice
[h2]Urwood[/h2]
- Max Level Upgrade has been removed. This will be added back at a later point for Act 3.
- Character who have purchased this upgrade will retain it.
[h2]Aetherflux[/h2]
- The cost of Skill Points has increased SIGNIFICANTLY
- An in-game method has been added to help alleviate this.
[h2]Storage[/h2]
- Added Loadout Slots
- You gain an additional loadout slot every 2 upgrades.
[h2]Panel[/h2]
- Added the Vanity Menu to replace the transmog menu,
Items & Equipment
[h2]Parrying Daggers[/h2]
[h3]Parry[/h3]
- Now grants a flat +20% Dodge and -20% Damage Reduction.
[h3]Riposte[/h3]
- Now grants a flat +20% Dodge and -20% Damage Reduction.
[h3]Serrated Parry[/h3]
- Now grants a flat +20% Dodge and -20% Damage Reduction.
[h2]Swords[/h2]
[h3]Stab[/h3]
- On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.
[h3]Vampiric Stab[/h3]
- On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.
[h3]Fury[/h3]
- On kill, you have a 25% (Previously 100%) chance to launch a slicing wave towards the nearest enemy that has a 100% chance to Wound.
[h2]Lance[/h2]
[h3]Joust[/h3]
- While moving you gain a charge every 0.5 (previously 1) seconds up to 10 (Previously 5).
- Now Has:Gain 1 Jump Boost
[h3]Charge Thrust[/h3]
- Now has: Gain 1 Jump Boost
[h2]Mace[/h2]
[h3]Crush[/h3]
- Now deals the additional hit at the end of the launch.
[h3]Divine Crush[/h3]
- Now deals the additional hit at the end of the launch.
[h2]Affixes[/h2]
- Removed the following affixes,
- Hybrid Dexterity & Strength
- Hybrid Strength & Intelligence
- Hybrid Intelligence & Dexterity
- Hybrid Pierce & Accuracy
- Hybrid Damage & Critical Chance
[ - } Likely a temporary change, going to keep the simplicity for now.
- Buffed Constitution affixes.
- Buffed Spirit affixes.
- Buffed Barrier affixes.
- Nerfed Pierce affixes slightly.
- Nerfed Accuracy affixes slightly.
- Nerfed Damage Reduction affixes slightly.
- Nerfed Dodge affixes affixes slightly.