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Zeta Leporis RTS News

Zeta Leporis RTS hotfixed to v0.4.36.2025

-Added missing stored resource display for cargo transport barges.

More Random Maps!

Changelog:

-Added 10 new random map variants.

-Can now access the options menu from the ingame pause menu.

-Reworked starting location code to be more easily editable. This might have negative effects on saved games from before this update.

-Fixed a chunk of mechbot AI code that could potentially run more times than necessary.

-Fixed a bug that could indicate a mechbot was building on a resource deposit when it wasn't.

-Mechbots no longer move over what they just finished building (making it easier to locate them).

-Cleaned up the project; removed some outdated unused code.

-Fixed new bug with the tutorial enemy fighter sometimes attacking the player's base.

-Fixed an issue where building things out of order could stop the tutorial from progressing.

-The tutorial now counts ore collectors only after they have been built.

-Fixed some bugs in the load script's backwards compatability checks that somehow weren't crashing the game.

multiplayer
  • Added more update events to mechbots and cargo barges.
  • Removed some potentially duplicated update events from mechbots.
  • Added movement code for client scouts, battlestations, capital ships, and assimilation vessels.
  • Added client mechbot, ore collector, and engineering research facility animations.
  • Clients no longer draw asteroids that were removed by host on map creation due to overlap.
  • Added map type to lobby update.

Zeta Leporis RTS updated to v.0.4.31.2025

A multiplayer update. Multiplayer is still very much unfinished, however.

Changelog:

-Multiplayer lobby now displays a "joining" screen instead of incorrectly displaying elements of the client's saved multiplayer match presets, before getting the lobby state from the host.

-Multiplayer lobby now displays message telling newly joined players to pick a slot.

-Resources and units are now present for multiplayer clients, though in most cases not synchronized.

-Cargo barges and mechbots are partially operational for clients.

-Clients no longer run code which causes their match to end immediately; this also keeps them from improperly unlocking 3 related achievements.

-Destroyed units are now removed properly for clients; this was caused by a severe PEBCAK error.

-Fixed bug that sometimes booted clients from the match on launch.

Zeta Leporis RTS updated to v.0.4.8.2025

Entering v0.4 to commemorate the (very) humble beginnings of functional multiplayer matches.

Changelog:

-Added class D anti-fighter turret.

-Clicking the button to return to the main menu after a match can no longer accidentally click buttons in the main menu.

-AI opponent difficulty is now properly saved when saving a game.

-Fixed improper coloration of scout ships.

-Applied some audio effects to scout VO.

-Fixed remaining issues with the multiplayer lobby:
  • The "force players of the same color onto the same team" logic now works right in multiplayer.
  • Clients can no longer change settings for other clients.
  • Team and color selection can no longer be open at the same time.
  • Only the host can start a match.
  • Host now can't start the match until all clients are ready.
  • Host now resets client slots to empty when closing the lobby.
  • Unexpected client disconnects are now handled properly.
  • When the host starts the match, the match starts for participating clients, while any non-participants are returned to the lobby list.
  • Text is no longer displayed for buttons that are not visible.


-Multiplayer match progress:
  • Clients now draw most static map elements, though apparently not in the correct locations.
  • Multiplayer match settings are now properly reset when exiting a match.
  • Removed game logic from clients that will be handled by the host instead. This currently manifests as the match ending soon after starting for clients.

Zeta Leporis RTS updated to v.0.3.33.2024



Changelog:

v.0.3.33.2024
-Fixed a newly introduced crash at match start.

-Redid improvements to tutorial VO for much greater clarity.

v.0.3.32.2024
-Added the ability to create and join multiplayer lobbies...but actual multiplayer matches aren't working yet.
  • The "force players of the same color onto the same team" logic isn't working quite right in multiplayer.
  • Currently clients can change the settings of other clients. This is not intended.
  • If the host starts a multiplayer match it will start a singleplayer match instead.
  • If a client starts a multiplayer match it just goes to an empty map currently.


-Added subtle coloration to capital ships.

-Lengthened music track "Grandiose Devastation" to 4 minutes.

-Fixed misspelling of "joueur" in French localization.

-The "Massive Conservation" achievement can no longer be triggered by other players.

-Fixed alignment of certain UI elements in save game menu.

-Improved tutorial VO.

-Added unit counters to tutorial objectives that needed them.