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ボクセル築城ずんだもんキャッスル News

2/18, 2/21 Update: Added Artisan's Hut and Carpenter's Hut.

Zundamon Castle Update Notice
This is a summary of the updates from 2/18 and 2/21.
[h2][Content Additions & Specification Changes][/h2]
  1. Added Artisan's Hut and Carpenter's Hut technologies and buildings.
  2. Increased the amount of fire that rain extinguishes. Fixed so that rain becomes more likely to occur based on the number of fires during a fire disaster.
  3. Fixed to update soldier panel HP in real-time.
  4. The blocks beneath buildings no longer affect movement speed, but wall-type buildings such as fences are now excluded from this rule and will affect movement speed when crossing them.
  5. Slightly reduced the water damage bonus for more realistic castle design (changed from 3x damage to 2.7x). The balance will not make castles with full water coverage the strongest, and further fine-tuning may happen to avoid that.
  6. Fixed so that units now enter the farmer's hut from the front when a farmer is selected as the destination.
  7. Expanded the range of the curved house.
  8. When removing a road, it now returns to the original block. Instead, blocks can no longer be placed on top of roads.


[h2][Bug Fixes][/h2]
  1. Fixed a bug where the tooltip text for the food selection button was incorrect.
  2. Fixed a bug where soldiers would spawn again after saving mid-construction of a barracks and loading the game, causing the barracks to appear complete.
  3. Fixed a bug where the fishing hut and rice fields would reference the neighboring water before relocation.
  4. Fixed a bug where removing a warehouse didn’t subtract its contents from the total number of items.
  5. Fixed a bug where the version display in the title screen would incorrectly break into a new line.
  6. Fixed a bug where the credit text would overflow and overlap with other text.
  7. Fixed the notation for "Tohoku Itako" (incorrectly written as "Tohoku Itako") and resolved an issue where saved data with Tohoku Itako previously added would load incorrectly or prevent Tohoku Itako from joining events.
  8. Fixed a bug where fall damage would occur even when falling into water. Fall damage has been slightly reduced.
  9. Fixed a bug after the 2/18 update where roads placed on top of each other wouldn't return to the original block after being removed.

2/13, 2/14 Update Food specification feature, fall damage to the ground

Here is the update notice for Zundamon Castle. The details of the updates on 2/13 and 2/14 are summarized below.

[h2]【Content Addition & Specification Changes】[/h2]

    [+] Implemented the feature to specify meals
    [+] Added a feature where units will fall with a certain probability when attacked while climbing, and if the ground is a block, they will take damage based on their maximum HP
    [+] Significantly reduced the damage dealt by enemy and friendly archers to buildings (including placed shields)
    [+] On 2/13, to celebrate Kiritan's birthday, the title image was temporarily changed to "Kiritan Castle" for 2/13 only


[h2]【Bug Fixes】[/h2]

    [+] Fixed a bug where the concealment detection of the flat turret to the triple turret was still based on the size before changes
    [+] In the 2/13 update, the river and lake detection from terrain data during new game map generation was corrected, but a bug occurred, so it was reverted to the original specification in the 2/14 update
    [+] Fixed a bug where Kiritan was not placed in the soldier slot of the barracks during a new game
    [+] Fixed a bug where the ground color did not turn red even when construction was not possible during relocation

2/10, 2/11 Update: Break added to Infinite Battle

This is a summary of the updates made on 2/10 and 2/11.

[h2][Content Additions & Changes][/h2]
  1. Added a feature that updates the open building panels when soldiers are placed.
  2. Fixed an issue so that when specifying supply points and combat points, the building in focus becomes the destination.
  3. Reduced the processing load when finishing tasks at the training grounds (the process of checking soldiers in the frame was previously somewhat heavy and has been optimized).
  4. Added an ability to increase the unit price of stall-type facilities (stalls, vegetable shops, fish shops) by +5 at temples and shrines.
  5. Changed the Infinite Battle to include a supply time every 50 waves.
  6. Increased the HP of friendly melee units and the attack power of friendly hammer units.
  7. Slightly reduced the parameters of high-difficulty enemy leader units.
  8. Added an ability for both enemy and friendly units using hammers, as well as siege hammers, to deal 5x damage to walls and gates.


[h2][Bug Fixes][/h2]
  1. Fixed a bug that caused soldiers to jitter when moved to the central area of large buildings in the 2/9 version.
  2. Fixed a bug where the maximum HP exceeded the integer limit and overflowed when leveling up structures like the keep.
  3. Fixed a bug where right-clicking with the mouse while moving the cursor was not detected.
  4. Fixed a bug where water height was counted twice due to incorrect height determination, which caused water disasters to occur more frequently in elevated areas near the sea.
  5. Fixed a bug in Infinite Battle where the enemy's strength increase was much weaker than intended (the acceleration part for each wave was set to 0).
  6. Fixed a system bug where map item transportation (like warehouse relocation or cheat mode excavation) was processed using an outdated method, and now the labor Zundamon is assigned more appropriately.