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ボクセル築城ずんだもんキャッスル News

3/30 Update: Added Random Spikes and Abatis

Update Announcement for Zundamon Castle
This will be implemented as a beta version for now. If you want to play the beta version, please change the version to the beta version by clicking the gear button on the Zundamon Castle launch screen in the Steam app.

[h2][Content Additions & Changes][/h2]
  1. Added new buildings "Random Spikes" and "Abatis" (the technology can be found under the Construction tab).
  2. Added "All OK" and "All NG" buttons to the warehouse settings.
  3. Changed the level-up calculation formula to Lv
  4. Lv/2 + 10.
  5. Modified the system so that supply is automatically done when already in the kitchen turret at the start of supply.
  6. Added a feature to set outgoing goods (mainly for storing food in the kitchen turret).
  7. Added a function to display the number of soldiers of the selected type in the panel.
  8. Implemented a feature where, when pressing Shift and directing soldiers to a turret, only the number of soldiers that can be placed will move, and they will automatically be deselected.
  9. Fixed the building's influence range to be even in all directions based on the entire floor of the building, not just the corner tiles.
  10. To reduce player operational burden, adjusted the system to include placed shields and ladders in the auto-intercept category.
  11. Increased the zoom speed when pressing the + and - keys.
  12. Slightly increased the movement speed of cavalry units.


[h2][Bug Fixes][/h2]
  1. Fixed a bug where the priority settings for block tasks were not being saved.
  2. Fixed a bug where the maintenance cost of soldiers was not being applied.
  3. Changed the maximum level of horse borrowers from 1 to 10.
  4. Fixed a bug where the effect of moving by blocks was being applied twice (e.g., snowy blocks were doubly slow, and cobblestone blocks were doubly fast).
  5. Fixed a bug where soldiers who couldn't move to the kitchen turret, such as those who were stunned, wouldn't be resupplied.
  6. Fixed a bug where, with language settings in regions like Italy, the game couldn't start when castles like the "Hundred Famous Castles" are selected.
  7. Fixed a bug where the image of cobblestone roads turned white.
  8. Fixed a bug where, when setting outgoing goods, non-warehouse buildings were selected as destinations for item transport.

3/20 Update - Implementation of Kitchen Tower and MOD Production Support

Update Announcement for Zundamon Castle
We have officially implemented the features that were previously in the beta version. (Thank you to everyone who helped with the beta testing. Your assistance has been greatly appreciated.)

[h2][Additions and Changes][/h2]
  1. Added the kitchen tower building and technology.
  2. Added the ability to specify items to store in warehouses.
  3. Added the ability to set recipes for production facilities in mods (please refer to the guide for instructions).
  4. Food has been piling up excessively in the middle stages of the game, so the rice field production rate has been slightly reduced (there should still be plenty, so we plan to implement some adjustments, such as the corruption system).
  5. Adjusted the leveling of allied soldiers so that it becomes harder to level up when their level is high. On the other hand, it will be easier to level up in the early stages (the required experience has been changed from n
  6. 10 to n
  7. n).
  8. Changed the charcoal kiln recipe to make it more realistic, producing in bulk in one go. Improved production efficiency.
  9. Slightly increased the effectiveness of the battering ram. However, the number of battering rams that appear during regular raids has been reduced.
  10. Slightly optimized the game for better performance.


[h2][Bug Fixes][/h2]
  1. Fixed an issue where mods didn’t work with the F and G drives.
  2. Fixed an issue where enemies would sometimes get buried in the ground.
  3. Fixed a bug where the UI for adjusting visual size and coordinates was not displaying.
  4. Fixed a bug where the Japanese map was not showing (this bug occurred due to changes made to the terrain for the implementation of diplomatic features).
  5. Fixed a bug where placing a shield on a staircase would cause the staircase to be unrecognized.
  6. Fixed a bug where soldiers would continue to attack a shield after it was destroyed.
  7. Fixed a bug where repair tasks for facilities destroyed in battle wouldn’t reset during retries.
  8. Fixed a bug where you could accidentally demolish a building planned for construction from the menu at the bottom of the screen.
  9. Fixed a bug where canceling excavation or block placement instructions in a time-stop state and saving the game would result in the instructions not being canceled when the game was loaded.

3/15 beta update the kitchen tower

Announcement of the Zundamon Castle Beta Update.If you want to switch to the beta version, please press the gear button on the screen where you launch Zundamon Castle in the Steam app.
[h2][New Content & Specification Changes][/h2]
  1. Added the kitchen turret building and technology.
  2. Added a feature to specify which items to store in the warehouse.
  3. Added a feature to set production facility recipes in mods (please refer to the guide for instructions).
  4. Adjusted the rice field production rate slightly downward due to an excess of food in the mid-game (there’s still probably plenty of surplus, so we plan to implement some adjustments such as a decay system).
  5. Adjusted soldier leveling to make it harder to level up when their level is high, and easier to level up in the early game (changed the required experience from n
  6. 10 to n
  7. n).
  8. Modified the charcoal kiln recipe to be more realistic and changed it to produce in batches in one go. Improved production efficiency.
  9. Slightly increased the capabilities of the battering ram. In return, adjusted the number of battering rams that appear in normal raids to be fewer than before.


[h2][Bug Fixes][/h2]
  1. Fixed a bug where mods were not supported on the F and G drives.
  2. Fixed a bug where enemies could get buried in the ground.
  3. Fixed a bug in the beta version where construction was not possible.
  4. Fixed a bug in the beta version where warehouse settings were not saved.

3/9, 3/7 Update: Added a feature to reduce labor Zundamons

This is an update announcement for Zundamon Castle. Below is a summary of the updates from 3/07 and 3/09.

[h2]【Content Addition & Specification Changes】[/h2]
  1. Added a feature to reduce labor Zundamons
  2. Slightly reduced the level-up speed (The experience gained when attacking an opponent with a significant level difference remains the same, but the experience when attacking an opponent with a similar level is reduced)
  3. For mid-to-late game difficulty adjustments, the enemy's battering ram and cannons have been strengthened. To increase the presence of the battering ram, both HP and defense rate have been significantly buffed. In exchange, the water movement speed and climbing speed have been halved. The range of the enemy samurai cannon has been increased (aimed at improving the situation where players are shot at unilaterally from the turret with guns)
  4. Improvements made so that placed shields can be placed on bridges and in L-shaped. Additionally, placed shields will now be properly positioned to block line of sight.


[h2]【Bug Fixes】[/h2]
  1. Fixed a bug causing freezes in the cannon dojo.
  2. Fixed a bug with the cliff face buff.
  3. Fixed a loading freeze bug occurring with the provided save data.

3/03, 3/01 Update: Shield Changes and Increased Soldier Deployment in the Dojo

Update Notice for Zundamon Castle
We are providing a summary of the updates for 3/01 and 3/03.

[h2][Content Addition and Specification Changes][/h2]
  1. Increased the number of soldiers that can be placed in the dojo.
  2. Only melee units can now attack enemy buildings. Additionally, melee units will immediately destroy the building when they attack.
  3. Improved the accuracy of enemy line-of-sight detection. The target has been changed from the center of the building to the middle of the building’s wall.
  4. With the ease of leveling up, a limit has been added to the number of retries for Hard difficulty and above (maximum 3 retries).
  5. Slightly enhanced the level of enemies in the regular raid of the "Shura" mode. The HP multiplier, which had been reduced, has been restored to its original value.
  6. Added variations to the enemy composition in regular raids, such as a focus on ranged units.
  7. An icon will now be displayed on the time bar during combat turns.
  8. Reduced the range bonuses previously applied to buildings based on their width (the old specification assumed all Zundamon would be placed at the center of buildings, so a bonus was applied according to the building’s width).


[h2][Bug Fixes][/h2]
  1. Fixed an issue where the icons and progress bars for armor smithing, gunsmithing, and bridge dismantling were hidden behind buildings.
  2. Fixed an issue where buildings could be selected through blocks.
  3. Fixed a bug where, if the raid scale exceeded a certain point, only the first unit of the group would appear (e.g., only bandit swords appeared during a bandit raid).
  4. Fixed a bug where canceling construction from the construction panel would trigger dismantling work.
  5. Fixed an issue where enemies could get stuck on stairs.
  6. Fixed a bug where soldiers within the range of the training field could not gain experience.