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Bio-Files, Part 2

[h2]1. Spitter – “The Acid Gut”[/h2][p]When Larvae sniff you out and Squids chew up the front line, Spitters arrive to finish the meal. They spread across hard surfaces, coating walls and rocks in a viscous acid that “pre-digests” metal and flesh for easy Nester absorption.[/p]
  • [p]In-Game Behavior: Sets up corrosive pools that eat structures over time.[/p]
  • [p]Counterplay: High-burst damage or captured monsters with splash are your best bet—kill them before your defenses melt.


    [/p]
[hr][/hr][h2]2. Crawler – “The Bone-Plated Battering Ram”[/h2][p]If Squids bounce off reinforced walls, the Nester sends in Crawlers. Built from dense bone lattice, they’re slower but far tougher, shrugging off small-arms fire while smashing fortifications.[/p]
  • [p]In-Game Behavior: Tanky siege unit that targets walls first, forces you to diversify damage types.[/p]
  • [p]Counterplay: Armor-piercing turrets, artillery, or your own captured Brute will crack that shell.


    [/p]
[hr][/hr][h2]3. Jumper – “The Wall-Hopper”[/h2][p]Decades of IPE defense lines taught the Nexera a new trick: Jumpers. These winged assassins vault any obstacle and dive straight for high-priority targets—usually your recruits’ faces.[/p]
  • [p]In-Game Behavior: Leaps over terrain, ignores choke points, focuses on infantry.[/p]
  • [p]Counterplay: Long-range fire or heavily armored mechs; keep AA turrets near vital squads.


    [/p]
[hr][/hr][h2]4. Drifter – “The Living Railgun”[/h2][p]Only five years old in the evolutionary timeline, Drifters may contain human DNA. Early reports guessed they were tactical overseers; autopsies reveal that most of their neural energy is repurposed into destructive energy waves.[/p]
  • [p]In-Game Behavior: Charges up line-beam attacks that one-shot light units and fry electronics.[/p]
  • [p]Counterplay: Disrupt with stuns or spread your army to minimize beam lanes; capture attempts are… ill-advised (for now).



    [/p]
[hr][/hr][h3]What’s Next?
[/h3][p]These four units debut in our next Nexera planet mission alongside new AI behaviors and counter tools. Your feedback from the Wargame Fest demo helped shape their stats - keep those reports coming in Discord so we can fine-tune the swarm!
[/p][p]Haven’t wish-listed Space Tales yet? Smash that green button and share with a friend - your click makes the IPE accountants smile :) :)[/p][p]
The Saigon Dragon Studios Team[/p]

Bio-Files: The Nexera Threat

[h2]1. Where It All Began — The Dormant Doom
[/h2][p]The Nexera were unknown — asleep and buried somewhere in our galaxy — until their first, terrifying awakening on Capso during the Afalee-Wangor interplanetary war. They are not pests; they’re an unstoppable force that consumes entire worlds, showing zero empathy … even toward their own biomass.
[/p][p]A Nexera “civilization” doesn’t really exist. Instead, individual Nesters crash-land, bury themselves, and convert anything they touch into new, deadlier forms. They don’t reproduce conventionally; they clone shards of themselves (Nestroids) before the host planet dies, seeding more worlds with fragments of annihilation. Why evolve if you only clone? Why lie dormant on thriving planets? Every answer just leads to bigger questions—and greater dread.

[/p][hr][/hr][h2]2. The Nester — Brain, Belly, & Battlefield Genius
[/h2][p]Every Nexera life-cycle starts - and ends- with a Nester. It may arrive as small as an insect, yet the genetic blueprint inside can sculpt a planet-devouring titan. In the absence of threats, the Nester quietly grows and spawns Nestroids. But if resistance appears, its tactical brilliance ignites: it calculates the exact biomass needed, fabricates perfect counters, and sends them out in ruthless waves.
[/p][p]One comfort? A Nester never survives the landing: it either devours the planet or dies trying. Unfortunately, history shows they hit their target more often than not.


[/p][hr][/hr][h2]3. Larva — The Nose of the Hive
[/h2][p]Originally misidentified as juvenile Nexera, Larvae are actually the Nester’s roaming olfactory system. Able to burrow through soil and creep across the surface, they sniff out nutrients, soft ground, and - most annoyingly - your base. Kill them early, or watch them map a perfect invasion route for the tentacles to follow.


[/p][hr][/hr][h2]4. Squid — The Disposable Blade
[/h2][p]Need destruction on a budget? The Nester spawns Squids: eight-tentacled maws packed with serrated teeth but no stomach. They don’t eat; they pulverize. After a target is shredded, a Squid hauls the debris (and its own biomass) back to the Nester, fusing into the main body and accelerating growth. Sending human troops against Squids only feeds the enemy, so the IPE now prefers robotic front lines. Even so, nothing feels safe when you hear their screech in the mist.


[/p][hr][/hr][h3]Next Steps & Demo Update
[/h3][p]Your feedback from Gameverse HCMC is already shaping a small Nexera balance patch: tweaked Larva scouting frequency, clearer Squid audio cues, and an early look at the Nester boss UI. Keep the reports coming in Discord; every note helps us fine-tune the swarm.
[/p][p]If you haven’t yet, wishlist Space Tales and tell a friend... your clicks help our signal cut through the void![/p][p]Until next time: stay sharp, watch the mist, and never underestimate an insect-sized meteor.[/p][p]
—The Saigon Dragon Studios Team[/p]

Gameverse HCMC Recap – Xin Chào & Thank You!

Hi Commanders,

We’re back from Gameverse in Ho Chi Minh City, and we want to thank everyone who stopped by the booth to try the newest Space Tales demo. Your time, feedback, and good vibes were priceless!



  • What Happened on the Show Floor

- Hands-on Demo: Players tested our reworked Campaign missions and the updated Survival Map.
- Plush Giveaway: Every Nexera plush we brought found a new home - congrats to the winners!
- Live Feedback: Dozens of notes on mission pacing, Survival difficulty, and Hub usability.



  • Key Takeaways


Here are the four main points we pulled from your feedback —and what we’re doing about each one:

Campaign flow. Most of you felt the early objectives are clearer now, but a few sections could still use extra guidance. We’re adding minor tweaks to mission prompts and tutorial pop-ups to smooth those rough spots.

Survival mode. The new map layout got a thumbs-up, though many of you said the first waves still hit a bit too hard, too fast (especially in Hard mode). We’re stretching the early wave timers so the difficulty ramps more gradually.

Hub transformations. The eight new Hub forms were a clear highlight, yet a couple of icons left players scratching their heads. We’re polishing those UI assets.

  • Next on the Roadmap

- Demo Patch (probably late June) – Balance tweaks, UI polish, and bug fixes based on Gameverse feedback.
- Necroborg Preview – First screenshots & info on our third faction.


  • Stay Involved
Discord: Drop additional feedback or bug reports any time

Wishlist: If you enjoyed the demo, please wishlist Space Tales on Steam—it really helps with visibility.


Thank you again to everyone who played, chatted, or just stopped by to say hi. Your support keeps the project moving forward at warp speed!



The Saigon Dragon Studios Team

Dev Update – Monster Capture Deep Dive

Well, in Space Tales you can make that dream a reality! Today we’re giving more info about our Monster Capture & Training system: one of the features we’re most excited to share.


1. Why Capture?
  • Game-changer units: Boss-level creatures come with unique abilities that standard troops can’t match.
  • Flexible strategies: Need a frontline tank? A long-range disrupter? Different monsters fill different roles.
  • Bragging rights: Nothing says “Commander Supreme” like turning yesterday’s terror into tomorrow’s mascot.





2. How It Works

  • Scout & Weaken: Neutral Monsters roam each planet. Whittle their health down— the lower it is, the greater your capture odds.
  • Deploy Capture Beacons: Click the Capture icon (you get three attempts per Monster).
  • Success or Escape: A successful tether drops the beast into a stasis field for transport. Failure? It breaks free and you’ll need to regroup - or risk a very angry counter-attack.




3. Laboratory
Back at base, use the Laboratory to level up your monster!



4. What’s Next?
We’re polishing animations, SFX, and UI feedback (tutorial on how to capture monsters). Your feedback from the Wargame Fest demo has been invaluable - keep 'em coming!


5. Join the Conversation
Hop into our Discord to share capture stories, balance ideas, or monster concepts you’d love to see. And if you haven’t already, please wishlist Space Tales — it helps us reach more strategy fans and keeps the alien wrangling funded!

Thanks for reading, and happy hunting! Gotta Catch em All ! :D


—The Saigon Dragon Studios Team





Thank You, Commanders! Wargame Fest Recap & Necroborg Sneak Peek 🚀

Hey everyone,

What a week!
We want to send a massive thank-you to all the players who downloaded the new Space Tales demo during Steam’s Wargame Fest. Your battle reports, bug notes, balance tips, and encouraging messages are already hard at work on our task board - every bit of feedback helps us polish the experience.

What’s Next?
While we tackle the tweaks you requested (bug fixing, mission pacing, survival balance, and a few UI improvements) we’re also putting the finishing touches on the Necroborg faction. These cyber-undead fiends fight unlike anything you’ve met so far, and they’re almost ready to invade your colonies.



Take a look, share your thoughts, and keep those suggestions coming. We’ll be back soon with a deeper dive into the Necroborg tech tree and the next round of demo updates.



Until then - thanks again for your support, and see you on the frontier!

—The Saigon Dragon Studios Team