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Extra performance patch for Honey Cliffs + Village

So.. just after building the previous patch, I finally realized the source of the performance issues in Honey Cliffs.

A completely innocuous script, silently doing horrible things in the background.

In total this improves:
- Honey Cliffs (about +9 fps on Steam Deck)
- Gloom Wood (about +2 fps)
- Scrapshire Village (about +5 fps)


Build 1.05 - November 11

Patch 5:

- Optimizations in Honey Cliffs and turned off its lens flare / sun halo effect
- Accessories should be a bit easier to position now for early game creatures (in-progress for later ones)
- Changing a part with an accessory equipped now unequips the accessory (the repositioning was too unreliable)
- Max size on any part raised from 360% to 500%, get huge!
- Fixed incorrect stat preview for size UI
- Fixed currency display not appearing in Village
- Getting to the other side of the raptor wall makes it go away (for speedrunners)
- Teleport Back to Nest permanently available after reaching any nest (also for speedrunners)
- Hargraves won't enter the cave anymore
- Doubled power and range of Angler Lure light
- Ready to Scale and Genetic Pilgrim achievements now have fallback states to double check, please let me know if that fixes not receiving them
- Tombstones added for Stag Beetle Mama and Ancient Chameleon
- Changed Vsync to off by default

Build 1.04 - November 9

Patch four :)

- Accessories no longer transfer across Evolve Slots (this change may also fix a skin bug)
- Healing now works when at 1 hp
- Increased light power of Angler Lure
- Reduced attack speed a bit for Crystal Cave creatures
- Ancient Caldera / Ant Tree / Gloom Woods area optimizations
- Minor game-wide graphics optimizations
- Speculative fix for creatures turning the wrong color and floating away
- Updated Bestiary for various creatures
- Added icons for Aquatic and Fire Breath
- Human skin added in Volcano
- Spider skin temporarily hidden in Bestiary (it needs a cooler skin first!)
- Text gets removed from dialogue windows before they close now (to avoid the appearance that a message is being skipped)
- If you roll an equal number to the requirement in recombination, you'll now win instead of losing

Day three patch

- More fixes for the skins / colors not saving, please let me know if there are still issues
- Reduced the time until meat appears to match modern fast food standards
- Disabled ability to use Evolve Slots during death, teleport and scene transition
- Added the Village / Volcano on horizon of Plains to help people navigate
- Added Tortoise skin in Distant Island & fixed some floating rocks
- Remove the Frog's nonexistent neck from Bestiary
- Fixed Rosa's icon not lighting up in the Travel UI
- Fixed missing colliders around the arena - fight or die!
- Third pageant judge now gives a slightly better hint of what he likes
- Fixed Yeti Mama's tombstone not giving her hair if you missed it
- Fixed Mayor's Assistant not acknowledging and rewarding your kill of Yeti Mama
- Fixes for a janky tunnel wall in Dark Tunnels
- Added opening + pickup sound for treasure flowers
- Performance improvements throughout the game, mostly noticeable if your PC was struggling
- Fixed occlusion culling in Ancient Caldera + Gloom Woods to prevent things from vanishing in cam view, should also improve performance in those areas

I believe with this patch, most of the small issues should be wrapped up. Many thanks to everyone who gave a bug report via the Steam forums or Discord, it has been a huge help!

Day two patch

  • Set Dragon wings to be given from his tombstone (in case they were missed)
  • Dark Tunnels: fixed code dialogue and outpost door in #06 now opens properly
  • CrystalCave: moved aggro butterfly away from nest to prevent complications
  • CrystalCave: slight buff to enemies
  • Honey Cliffs: removed some excessive particle effects for performance
  • Added aquatic to seal head, moved dodge (2) to its arms
  • Hid that special creature in the Bestiary until it's ready
  • Some performance improvements