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Patch #6: Pollution Overlay, Whiskers use Multiple Elevators, 60 Hour Day

[p]Patch #6[/p][p]Hello Everyone![/p][p][/p][p]Whiskerwood is a highly simulation driven game, and towards that we have a bunch of data overlays. Heat, fertility, ore traces, z slicing, and now: the Pollution Overlay![/p][p][/p][p]Pollution in Whiskerwood is tracked on a per 3d cell basis using a fluid simulation. This means it exists in the air in otherwise empty cells. This new pollution overlay will tell you the exact pollution percentage of the simulation within a cell. Watch out! For cells with 0 pollution it will skip showing a percentage, so be careful as without pollution the overlay will show nothing.[/p][p][/p][p]Elevators are another big improvement. We've doubled the capacity of elevators and improved the AI so whiskers now will use multiple elevators instead of everyone waiting on a single elevator. We've also improved the visibility of the camp ranges over snow.[/p][p][/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p]
[p]Press P to toggle the new Pollution Overlay[/p]
[p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.162 Patch #6[/p][p]Features[/p]
  • [p]Add Pollution overlay[/p]
[p]Gameplay[/p]
  • [p]Make building range indicator easier to see over snow[/p]
  • [p]Increase passenger capacity of elevators from 3 to 6[/p]
  • [p]Whiskers more likely to distribute between multiple adjacent elevators[/p]
  • [p]Whiskers no longer starve while being treated for illness[/p]
[p]UI[/p]
  • [p]Fix Research Labs being called Engineering Labs in the tech tree[/p]
  • [p]Fix school slot assignment widget clipping below screen[/p]
  • [p]Make shift easier to read on hotkey guide[/p]
[p]Bugs[/p]
  • [p]Fix Research Labs mistakenly being affected by Steam Engines[/p]
  • [p]Fix shadows missing on bathing dock[/p]
  • [p]Fix save entry hours played calculation assuming 60 hours in a day[/p]
  • [p]Fix rail stations not acting as valid paths for short time after loading a save[/p]
  • [p]Fix mining under trees or bushes leaving invisible remnants above[/p]
[p]Crash Fixes[/p]
  • [p]Fix crash on start when corrupted save files are present[/p]
[p]Acknowledgements[/p]
  • [p]Thank you to Fraywind on the Steam forum for pointing out how hard it was to see camp ranges over snow[/p]
  • [p]Thank you to Lickorice on the Discord for reporting the teacher/student selection on the school was clipping the bottom of the screen[/p]
  • [p]Thank you to Sisel on the Discord for reporting how the save entry time played assumed 60 hours in a day[/p]
  • [p]Thank you to tc on the Discord for reporting the hard to read shift key in the mining and farming tool’s input guides[/p]
  • [p]Thank you to Crom28 in a positive steam review for suggesting a pollution overlay, plus many others who I think requested.[/p]
[p][/p][h3]Steam Reviews[/h3][hr][/hr][p]We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters![/p][p][/p][h3]Official Wiki and Beginner's Guide[/h3][hr][/hr][p]We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. [/p][p][/p][p]We also have a compilation of tips and tricks sourced from the community to help you out right here:[/p][p][dynamiclink][/dynamiclink][/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter. [/p]

Patch #5: More Crash Fixes, More UI bug fixes, & Faster Path Finding

[p]Patch #5[/p][p]Our focus today was bug fixing and crash fixing so Thank you to everyone who emailed in, posted, or reported crashes. [/p][p]Sadly a good number of crash reports proved to be rendering driver crashes. We were able to fix every crash sent to us of the crashes which occured in our game's code. Crashes which occured in drivers or rendering code sadly we can at best provide workarounds for. If you are experiecing a crash which Patch #5 has not fixed for you, please try the DX11 workaround detailed here: https://steamcommunity.com/app/2489330/discussions/2/662718826094434188/[/p][p]Of course please do continue reporting crashes and sending us crashdumps! And if you've not already reviewed Whiskerwood please consider doing so :)[/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.161 Patch #5[/p][p]Crash Fixes[/p]
  • [p]Fix crash when loading save with invalid train cars[/p]
  • [p]Fix crash in construction sites if whisker dies en route[/p]
[p]Bugs[/p]
  • [p]Fix having to click overtime twice on buildings from old saves which already had overtime active before[/p]
  • [p]Fix the idle warning not resetting when moving an Earthworks Camp[/p]
  • [p]Fix Earthworks Camp triggering an incorrect idle warning when paused[/p]
  • [p]Fix Earthworks Camp not clearing idle warning when razed[/p]
  • [p]Optimize some unnecessary pathfinding attempts[/p]
[p]Gameplay[/p]
  • [p]Farmers will now only stock fertilizer when needed for a field in range with fertilization toggled on[/p]
  • [p]Shrink max work range of the farm building by 15%[/p]
  • [p]Fix bonfire range matching higher tier heaters[/p]
  • [p]Reduce heat output of bonfire and heater to match tech progression[/p]
[p]UI[/p]
  • [p]Fix population tooltip not properly counting Whiskers who earned their skills from school[/p]
  • [p]Fix worker slots not properly displaying Whisker skills when earned from school or having both craftsmanship and scholarly skills[/p]
[p]Acknowledgements[/p]
  • [p]Thank you to CK on the discord for reporting the invalid train car crash[/p]
  • [p]Thank you to Zewtastic on Discord for reporting that schooled Whiskers weren’t counted in the population tooltip[/p]
  • [p]Thank you to Suddsy on Discord for reporting that schooled Whisker skills weren’t displayed on work slots[/p]
  • [p]Thank you to Fraywind & Cmdr D. on Steam for reporting that overtime had to be clicked twice sometimes[/p]
  • [p]Thank you to Zewtastic on Discord for reporting that moving an Earthworks Camp  didn’t reset the idle warning[/p]
  • [p]Thank you to Shayem on Discord for reporting that pausing an Earthworks Camp caused an incorrect idle warning[/p]
  • [p]Thank you to matte on Discord for feedback on the Farm range[/p]
[p][/p][h3]Steam Reviews[/h3][hr][/hr][p]We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters![/p][p][/p][h3]Official Wiki and Beginner's Guide[/h3][hr][/hr][p]We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. [dynamiclink][/dynamiclink] [/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter. [/p]

Patch #4: Overtime toggle, Fixed Farming, Faster Tax Payments

[p]Patch #4[/p][p]Today we focused on adding quality of life improvements and fixing more bugs.[/p][p][/p][p]Namely now you can add cargo to the tax ship quicker! Before holding shift added increments of 5, now you can add in increments of 25 with ctrl, and 99 with alt! Players also reported planting new fields would grow the wrong crop. We narrowed that bug down to stale field indexes. Many players also requested to see the count of available housing, so we added that alongside guild and skill population counts when you hover over the whisker population in the topbar.[/p][p][/p][p][/p][p]My personal favorite bug from today was the conveyor belt jamming. Certain items such as bread were physically too long to fit into the warehouse's conveyor socket. We made the socket longer.[/p][p][/p][p]Please do read the full changelog to see every change :)[/p][p]
Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p]
[p]If you hold Alt while adding cargo to pay taxes, it will add in increments of 99. Holding Ctrl will add in increments of 25, and shift continues to add in 5s.[/p]
[p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.160 Patch #4[/p][p]Features[/p]
  • [p]Tax payments now support shift/ctrl/alt hotkeys for increments of 5/25/99[/p]
  • [p]Optimized the loading time when recovering corrupted saves[/p]
  • [p]Add Overtime toggle. After activating overtime, you can now toggle it to automatically renew as long as you have enough Approval.[/p]
[p]Gameplay[/p]
  • [p]Reduce Admin tax by 8 per day[/p]
  • [p]Increase the capacity of all warehouses by about 60%[/p]
  • [p]Snow now appears on ground at 0 degrees celsius[/p]
  • [p]Boost steam radiator range by 70%[/p]
  • [p]Boost heater range by 10%[/p]
  • [p]Add overtime & pause functionality to the Logistics Hub[/p]
  • [p]Display warning when Earthworks Camp has no designated cells in range[/p]
[p]UI[/p]
  • [p]Show total housing + extra data in tooltip when hovering population on topbar[/p]
  • [p]Make bathing dock say soap is delivered by luxury supplier[/p]
  • [p]Make Photo Mode hide pause widget and world icons[/p]
  • [p]Can now pause/unpause while in Photo Mode[/p]
  • [p]Improve padding on signpost widgets[/p]
[p]Bugs[/p]
  • [p]Fix bread, and other long items, not fitting through warehouse conveyor socket[/p]
  • [p]Fix embark fly in animation not matching music bass drop[/p]
  • [p]Fix right shift not being detected on tax payments screen[/p]
  • [p]Fix smuggler not always unloading into main warehouse[/p]
  • [p]Fix whiskers getting stuck on stairs when seeking a heat source[/p]
  • [p]Fix whiskers getting stuck going to old workplace if fired while in overtime[/p]
  • [p]Fix Cafe workers not taking food from warehouses that had logistics requests[/p]
  • [p]Fix fields sometimes being assigned to wrong crop when created with the farm tool[/p]
[p]Crash Fixes[/p]
  • [p]Fix rare crash when harvesting resources or mining[/p]
[p]Acknowledgements[/p]
  • [p]Big thank you to Buckminsterfullerene on discord for directing and testing mod support plus his extensive help and support of the broader unreal modding community[/p]
  • [p]Thank you to w.A.F on Discord for reporting the right shift issue on tax payments[/p]
  • [p]Thank you to Thanatos & Satsuki Shizuka on Discord for feedback on warehouse capacity[/p]
  • [p]Thank you to CoraTora on Discord for reporting issues with whiskers stuck on stairs.[/p]
  • [p]Thank you to KRONEUS for reporting stuck overtime whisker issue[/p]
  • [p]Thank you to Shayem on Discord for drawing attention to overtime missing on the Logistics Hub[/p]
  • [p]Thank you to Aintaer on discord for bringing the padding issue to our attention[/p]
  • [p]Thank you to Zewtastic & Dark Hobbit on Discord for reporting that the Earthworks Camp is missing a warning when idle.[/p]
  • [p]Thank you to Ash & Tiruin on Discord for reporting wrong incorrect crop assignments on newly created fields[/p]
  • [p]Thank you to elbrycen on Discord for feedback on the tedium of overtime activation[/p]
[p][/p][h3]Steam Reviews[/h3][hr][/hr][p]We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters![/p][p][/p][h3]Official Wiki and Beginner's Guide[/h3][hr][/hr][p]We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. [dynamiclink][/dynamiclink] [/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter. [/p]

Patch #3: Save Corruption & Crash Fixes, Fast Stone Mining, Bigger islands

[p]Patch #3[/p][p]I've got good news and bad news. The good news: we fixed the save file corruption bug and added an automated workaround to load all prior corrupted saves! The bad news is the corruption existed in the first place, sorry for that.[/p][p]We've also been focused on squashing crashes, so hopefully this patch brings a reduction there too.[/p][p]If you had a corrupted save, please attempt to reload it with this patch. The loading might take a while, as the game needs to try up to 1024 combinations in the decompression permutations. [/p][p]In regular changes, we've tweaked taxes again, sped up mining, and my personal favorite: small and oversized main island parameters are now more extreme. You can see the above header image for an example of the new oversized main island sizing :)[/p][p][/p][p]Daniel[/p][p]Lead Programmer on Whiskerwood[/p][p][/p][h3]Steam Reviews[/h3][hr][/hr][p]We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters![/p][p][/p][hr][/hr][h2]Changelog[/h2][p]v0.6.159 Patch #3[/p][p]Features[/p]
  • [p]Add graceful reloading of prior floating point error caused corrupted save files[/p]
[p]Crash Fixes[/p]
  • [p]Fix large save files corrupting due to floating point error[/p]
  • [p]Fix multiple whisker pathfinding crashes[/p]
  • [p]Fix random crash upon end of day[/p]
[p]Gameplay[/p]
  • [p]Speed up stone mining by 40%[/p]
  • [p]Make main island size parameters more extreme, big is larger and small is tiny’er.[/p]
  • [p]Reduce embark ship tax cost[/p]
  • [p]Boost spawn rate of educated whiskers by 61%[/p]
  • [p]Claws will no longer offer technology that is already being researched[/p]
  • [p]Increased the speed of nutrient consumption by crops[/p]
[p]UI[/p]
  • [p]Fix typo where wishes was spelled “whishes”[/p]
  • [p]Fix clicking on already active embark scenario causes guilds to be rerolled[/p]
  • [p]Fix selection of total population and construction workers in workplace overview[/p]
[p]Bugs[/p]
  • [p]Fix earthworks tool being blocked by underground structures[/p]
  • [p]Fix earthworks tool sometimes being ignored by whiskers[/p]
  • [p]Fix Claws bombarding even when relations are above 0[/p]
  • [p]Fix overly annoying inspired sound effect[/p]
[p]Acknowledgements[/p]
  • [p]Thank you to Fluffy on Discord for pointing out the wishes typo[/p]
  • [p]Thank you to DonotBeAlarmed on Discord for reporting that selection of total population and construction workers in the workplace overview didn’t work[/p]
  • [p]Thank you to Guide Dog on Steam for feedback on nutrient consumption[/p]
  • [p]Thank you to Ericfaris on Discord for reporting the path finding crash[/p]
  • [p]Thank you to PandaPoob on Discord whose save helped fix the save corruption[/p]
  • [p]Thank you to CoraTora on Discord for reporting the end of day crash[/p]
  • [p]Thank you to Felders on Discord for feedback on stone mining speed[/p]
[p][/p][h3]Official Wiki and Beginner's Guide[/h3][hr][/hr][p]We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. [dynamiclink][/dynamiclink] [/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter. [/p]

Patch #2: Stoking the Campfire! Tax Reform & Reduced Pollution!

YAAARGH!
[p]We've heard word o' a greedy injustice! A Claw who saw fit to skim the booty of fair whiskers such ye yourselves.[/p][p]Ye poor whiskers suffering under the oppression of darrr Kingdom. Do the Claws thank ye? NO! Instead a certain tax collector saw fit to lie yer kind! He claimed the Whisker tax was 5 bits per tail per day! All while he was skimmed the extra 2 bits! [/p][p]Our blood boils at the thought o' it. We showed him the error of his ways.[/p][p]Now a new Claw is in charge of collecting yer taxes. This Claw is both more mate, understanding, and honourable! In exchange fer our assistance in his promotion he has agreed to command his ships to ignore us Humble Seafarers. He has also told his collectors to charge the proper 3 bits per Whisker per day![/p][p]It is a jolly day to be friends with us Pirates, wouldn't ye say![/p][p]Captain Dread[/p][p]PS: Stop letting yer campfires die out, putting a new log on a burning fire tis a simple thing.[/p][p][/p]
[p] Population tax is now decreased from 5 to 3 per day.[/p][p] Campfires lifetime can now be extended by adding extra logs [/p]
[p][/p][hr][/hr][h2]Changelog [/h2][p]v0.6.158 Patch #2[/p][p]Features[/p]
  • [p]Players can now manually add logs to campfires, thus keeping the fire alive[/p]
  • [p]Add a button to reset graphic settings to default in case the player enters an invalid screen configuration[/p]
[p]Gameplay[/p]
  • [p]Nerf whisker population tax from 5 to 3 per whisker per day in normal difficulty[/p]
  • [p]Nerf pollution generated by all heaters by half[/p]
  • [p]Reduce production tax by 33% across all difficulties[/p]
  • [p]Improve mine tool behavior when mining floors[/p]
  • [p]Make the stone paths related quest require a schematic check, and randomize the start day[/p]
  • [p]Make the 89 whisker population quest from Claws trigger randomly, and after the second year[/p]
  • [p]Increased the priority of harvesting crops[/p]
  • [p]Increased the recovery speed of soil nutrients[/p]
  • [p]Cold temperatures no longer slow down or stop nutrient recovery[/p]
  • [p]Increased the yield of unfertilized crops. Fertilizer boost is reduced to 150%, but due to the overall increase, fertilized crops yield the same as before [/p]
  • [p]Fully grown crops no longer drain nutrients[/p]
  • [p]Farmers now always fertilize crops when sowing, provided the fertilizer is stocked and available.[/p]
[p]UI[/p]
  • [p]Fixed tutorial dialog windows not wrapping long text lines[/p]
[p]Bugs[/p]
  • [p]Fixed snowstorms occurring at high temperatures.[/p]
  • [p]Fixed schools that incorrectly display a “no workers” warning after using the pause toggle.[/p]
  • [p]Improved colors of wheat[/p]
  • [p]Fix Fire Tender & Luxury Supplier not being listed in the workplace overview.[/p]
  • [p]Fire VFX may become detached from the Campfire.[/p]
  • [p]Fix: Terrain for mining underground cannot be marked when it adheres to the wall without using Slice View.[/p]
  • [p]Fix dock decking missing shadows[/p]
  • [p]Reduce the height of the dock roof, fixing the clipping issue.[/p]
  • [p]Fix camps not remembering allowed resources when loading a save.[/p]
  • [p]Fix sunlight blockage by ensuring buildings are loaded correctly from save files.[/p]
  • [p]Fix wheat not displaying fertility colors in fertility view mode[/p]
[p]Acknowledgements[/p]
  • [p]Thank you to RonEmpire for reporting that the charter sign cutscene still forces a camera movement even when the dock camera move setting is disabled[/p]
  • [p]Thank you to Seagullible for reporting the oddly early triggering of certain quests and how they felt the game was being unreasonable, rather than the Claws being unreasonable.[/p]
  • [p]Thank you to shivvr for reporting the incorrect “no workers” warning for schools on Discord.[/p]
  • [p]Thank you to Kroneus for drawing attention to the color of young wheat. [/p]
  • [p]Thank you to Falk for reporting that Fire Tenders were missing in the workplace overview.[/p]
  • [p]Thank you to HH on Discord for reporting the missing shadows on the dock building[/p]
  • [p]Thank you to ladykayura, Raia-Jicin, AUSGrizzly for feedback on farming[/p]
  • [p]Thank you, Aintaer, for reporting that buildings weren’t correctly blocking light.[/p]
[h3]
Steam Reviews[/h3][hr][/hr][p]We'd really appreciate it if you could take a moment to share your thoughts about Whiskerwood in a Steam review. Each review helps us understand what you enjoy, what you'd like to see changed, and what you'd like to see added next. It's a powerful way for you to not only share feedback with us directly but also influence what comes next in a patch. We're carefully reading through all feedback, and your opinion matters![/p][p][/p][h3]Official Wiki and Beginner's Guide[/h3][hr][/hr][p]We have some fantastic resources to help get you started on your colony building in Whiskerwood. Check out our beginner's guide and our official community wiki page to help get you the answers you need. [dynamiclink][/dynamiclink] [/p][h3]Join the Whiskerwood Community[/h3][hr][/hr][p]Become part of the Whiskerwood community. Join us on Discord to chat with other players, share your villages, and see what others are creating. You can also follow updates and discussions on Reddit, stay informed through BlueSky and Twitter. [/p]