"Meta-Ghost: The Breaking Show" November Playtest Preview #1
[p]Hello, guys! Thank you for your patience. Following our successful August playtest focused on new content, where we were fortunate to invite hundreds of players to participate, we received a massive amount of sincere and invaluable feedback. For this, we are deeply grateful.[/p][p][/p][p]Based on the key feedback many of you provided regarding the major adjustments in the last playtest, we've spent this period further refining and optimizing the game to meet your expectations. To ensure we meet you officially in a much-improved state, we've decided to launch another playtest – the new round is set to begin in late November (Join our Discord: https://discord.gg/CH9FpPnH6K).[/p][p] [/p][p]Now, let's dive into the part you've all been waiting for: a sneak peek at some of the updates coming to the next playtest! First up, is the long-awaited new character – Eisa![/p][p] [/p][h2]I. New Character – "The Comet" Eisa[/h2][p]
[/p][h3] • Skill Introduction[/h3][p]Normal Attack:[/p][p]Eisa's normal attack has a 4-hit combo. The final strike generates 1 \[Liladagger] nearby, which lasts for 30 seconds. Up to 5 \[Liladagger]s can exist simultaneously. Picking up a \[Liladagger] grants 1 stack of \[Momentum] and 4 \[Kunai]s.[/p][p]
[/p][p]When Eisa has 5 stacks of \[Momentum], she unleashes an empowered normal attack, performing a swift slash that consumes all \[Momentum] stacks. She can move during this attack.[/p][p]
[/p][p]Heavy Attack:[/p][p]Eisa consumes at least 4 (up to 12) \[Kunai]s, firing them in a forward cone area. Each \[Kunai] deals heavy attack damage and can pierce through up to 3 enemies.[/p][p]
[/p][p]Ultimate:[/p][p]Eisa takes flight for 3 seconds, gaining +50% Movement Speed and Super Armor. The flight state can be ended early by using the Ultimate again during flight. If Eisa picks up a \[Liladagger] during flight, she instead gains a stack of \[Slaughter]: Final Damage increased, lasting 5 seconds, stackable up to 3 times.[/p][p]Upon landing, Eisa deals ultimate damage to enemies in a large area. Each stack of \[Slaughter] increases the Crit Rate of this damage. Furthermore, the fewer enemies hit, the higher the damage dealt.[/p][p]
[/p][p]Defensive Skill:[/p][p]Dash a medium distance. Cooldown: 2 seconds, with 2 charges. If Eisa picks up a \[Liladagger] during the dash for the first time, an additional \[Liladagger] is generated nearby.[/p][p]
[/p][h3]• Weapon Customization Introduction[/h3][p]Like other characters, Eisa can utilize different Weapon Customization combinations to create distinct playstyles.[/p][p]For example, one build focuses on empowering the normal attack and the \[Momentum] state. Besides having more ways to gain \[Momentum], this build continuously generates \[Liladagger] during the empowered normal attack sequence. By constantly picking them up to maintain \[Momentum] stacks, you can repeatedly unleash the empowered normal attack. (Note: The empowered normal attack can be considered the last hit of Normal Attack!)[/p][p]
[/p][p]Another build significantly enhances the heavy attack \[Kunai], providing more ways to acquire \[Kunai]. After firing \[Kunai] with a heavy attack, they return, dealing a second instance of damage. Additionally, clones can also trigger extra \[Kunai]![/p][p]
[/p][p]We believe the cool and dazzling Eisa has already made your fingers itch to try her out firsthand, right? Then be sure not to miss our November playtest! See you at The Breaking Show – we look forward to seeing Eisa take the center stage in your hands![/p][p]
(Does Eisa's skin look somewhat familiar?)[/p][p] [/p][h2]II. System Adjustments[/h2][h3]• Driver Adjustments[/h3][p]In the last playtest, many players provided crucial feedback regarding the new acquisition method for "Fusion Drivers." As a core part of the match experience, being unable to reliably obtain key Drivers significantly impacted the gameplay feel. Responding to your feedback, we've added a "Manual Activation" function! Guys can now spend "Likes" in the Lounge to activate desired Fusion Drivers (Naturally, certain conditions regarding the number of basic Drivers possessed must be met, and there are usage limits).[/p][p]
[/p][p]Furthermore, the important in-match mechanism that can drastically alter character skills – the " Armament Driver" – will also debut with a brand-new interface. What variables will it introduce to combat? We'll leave that for you to discover in the game![/p][p]
[/p][h3]• Prosthesis Adjustments[/h3][p]For this playtest, we have implemented numerous optimizations to the Prosthesis system, addressing issues raised last time such as system complexity, insufficient guidance, and some lingering bugs. Examples include:[/p][p][/p][p]1. Added a dedicated entry for "Prosthesis Modification" and revamped the filtering and interaction logic. It's now easier to perform modifications with fewer steps (and it's fully compatible with controller operation!).[/p][p]
[/p][p]2. Added quick-view functionality for the effects of Drivers and Relics to the two components of "Computational Support"![/p][p]
[/p][p]3. Optimized the Prosthesis Remake process – you no longer need to manually re-lock affixes repeatedly, as the system will automatically retain the locked state from the previous operation.[/p][p][/p][p]4. Adjusted the Prosthesis Merge mechanism – Affix interaction is now selection-based (similar to Prosthesis Remake), and it clearly indicates whether the current state is "Effective Merge."[/p][p]
[/p][h3]• Other System Adjustments[/h3][p]1. Louder: Redesigned the progression path for new guys to make it smoother and more gradual.[/p][p]2. Store: Added the ability to sell lower-quality Prosthesis, easing early-game progression burden.[/p][p]
[/p][h3]III. Other Optimizations[/h3]
[/p][p]We have rebuilt the entire network architecture for this feature. Consequently, the co-op system is still in a testing phase. We eagerly await more players to try it out and provide active feedback (please include log files), helping us make the co-op system more robust and stable.[/p][p] [/p][h3]• Playtest Rewards[/h3][p] [/p][p]During this playtest period, besides still having a chance to win a game CDK for the full version of Meta-Ghost: The Breaking Show, every player who creates a \[New Save] and \[Completes All Playtest Tasks] will also receive one opportunity for an "In-Game Prosthesis Naming Right." We will permanently record your exclusive story with it! (Detailed event rules will be announced next time~)[/p][p]
[/p][p][/p][p]This playtest will officially begin in late November. The playtest application will open beforehand. Everyone is also welcome to join our Discord: \[https://discord.gg/CH9FpPnH6K] to get playtest updates and announcements promptly. In our upcoming article, "November Playtest Preview #2", we will bring you the latest changes to Taisuke and introduce the new Tour Match gameplay! We look forward to meeting you again![/p][p][/p]
- [p]Fixed dozens of performance-related issues, improving game stability.[/p]
- [p]Added support for various common screen aspect ratios.[/p]
- [p]Removed the "Render Resolution" option; it is now fixed at a value of "1" to resolve UI blurriness issues.[/p]
