Early Access major update #1 - King's Trial
Hello Everyone, happy storming of the Bastille day!
[p]July 14, 1789 The people of Paris seized the Bastille, the royal prison and symbol of royal arbitrariness. This came after days of riots fueled by the economic crisis and the dismissal of Jacques Necker, Louis XVI's finance minister. The insurgents searched for gunpowder and ammunition. In front of the Bastille, after hours of tension and negotiations with the governor, the crowd stormed the fortress. The Bastille fell, a symbolic victory for the people of Paris. The fall of the Bastille marked the beginning of the French Revolution. This day became a symbol of the popular uprising against absolutism. A year later, on July 14, 1790, the Republic organized the Fête de la Fédération (Fédération Festival).
[/p][h3]Developpement has been going strong on our end and with this, we present to you v0.15.2.4-RC, the King’s Trial update! In this build you will find ;[/h3]
- [p]A taste of our trial system with the King’s trial (availble on the Jacobin route)[/p]
- [p]New attribute badges above selected units in the tactical combat view, featuring tooltips for easy understanding[/p]
- [p]Three new actions as well as three new attributes for each faction in tactical[/p]
- [p]Improvement of the tactical AI[/p]
Patch Notes
[h3]Strategic[/h3][p]New features[/p]- [p]The King’s Trial event now takes place in the National Convention, with a proper vote, new visuals, and new dialogue (Only available on the Jacobin route)[/p]
- [p]Fixed a bug that caused recruitment buttons to appear even if an army had reached it maximum capacity[/p]
- [p]Fixed a bug that caused the King to still be considered an enemy (and therefore attackable) after returning to the map[/p]
- [p]Fixed a bug that sometimes caused enemy armies to attack the same target twice during their turns[/p]
- [p]Fixed a bug that was allowing characters not present on the map to still participate in the National Convention[/p]
- [p]Added a special new Attribute and Action to each Faction, to help differentiate them from each other in playstyle[/p]
- [p]Fixed a bug that caused certain units’ walk animations to play strangely[/p]
- [p]Improved enemy unit AI in combat so that they now take more non-Attack actions[/p]
- [p]Major polish update to many of the house models in tactical maps[/p]
- [p]Majorly re-vamped the Attribute and Action tooltips to use a unified and less cramped tooltip style[/p]
- [p]Repositioned the Undo button to better maximize available UI space[/p]
- [p]Added a new custom portrait for De Launay[/p]
- [p]Added a new custom portrait to represent the proletariat in dialogue[/p]
- [p]Fixed a new bugs that were causing special glyphs (e.g. é) to break the fonts[/p]
List of Known Issues
[h3]Languages[/h3]- [p]At 1.0 launch, the game will include Chinese(Simplified) and Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access.[/p]
- [p]Ultrawide resolutions are not currently supported.[/p]
- [p]Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary.[/p]
- [p]Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map[/p]
- [p]There are several typos in the dialogue that will be addressed before launch.[/p]
- [p]There are some cluttered text popups, particularly during combat sequences.[/p]
- [p]The army movement arrow can clip through units and gizmos.[/p]
- [p]Some sound effects remain to be added into the game, for example in the National Convention.[/p]
- [p]All recruitment panels (Batallion, Colossus, and Officer)[/p]
- [p]Many of the smaller pop up panels[/p]
- [p]The save/load panel[/p]
- [p]Some panels, such as the negotiation panel in the clubs, need to be aligned better[/p]
- [p]There may also be small layout/formatting issues on various panels as well[/p]
- [p]After completing a defensive tactical battle, the prisoner UI will be shown but the turn will continue to play out in the background.[/p]
- [p]The first mention of a coup in the narrative happens one turn too early.[/p]
- [p]The camera will lock on units during the end of turn phase even if the unit does not take any actions, resulting in a rapid, jerky movement.[/p]
- [p]Occasionally, incorrect officer portraits may be shown when performing certain actions on the strategic map.[/p]
- [p]Trampling through the first peasant unit in the Bastille battle can sequence break the tutorial.[/p]
- [p]AI can sometimes construct a mech and attack in the same turn.[/p]
- [p]Defense battles will start in fast motion if the player enters one while speed is set to fast forward.[/p]